Fallout 2 mod FO2 Engine Tweaks (Sfall)

Discussion in 'Fallout General Modding' started by Dude101, Jul 30, 2007.

  1. gustarballs1983

    gustarballs1983 Water Chip? Been There, Done That

    857
    Oct 28, 2009
    @Lexx
    If this is something you've planned to work this way than know that the bug of loosing perk window when switching characters in ControlCombat=2 can be bad luck and doesn't have to involve perk banking. Simply put one ends combat by another bug (like the look at Vault Dweller (dude) when controlling an party npc) and there are still enemies around.
    Let's suppose Player get's a level with perk after that buggy combat end, but there are still enemies around, so the combat starts anew. you kill stuff with pc and npcs and all of a sudden a the end of the combat you loose perk window for a legitimate perk.

    That's what i call either a bug or shitty game design. ( if it was intended ofcourse ).
     
  2. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    I don't mind stacking perks, but if you choose to pick your level 3 perk at level 12, it should only give you a selection of level 3 perks, imo.


    PS: I have no idea why the companion perk thingy would only happens with ettu, because we didn't modify the scripts or Sfall features in question.
     
  3. gustarballs1983

    gustarballs1983 Water Chip? Been There, Done That

    857
    Oct 28, 2009
    I've succesfully managed to catch the bug with end combat when hovering over dude when controling an npc, however i had to do several tries to get the other bug. beat's me why it doesnt do it every time. besides during recording that footage my computer almost boiled. somebody had to mess with it last night (inside the chasis) since all of a sudden it had all the unplugged broken fans plugged back in. I knew the second i turned it on today that something is wrong since the noise was killing me, it's aslo laggy as hell today, and heats up temedeusly. ever since i used AMD recording software (i had to enable some stuff in their bloatware and since that moment it became laggy as hell and heats up tremedeusly CPU is over 50% most of the time God only knows why...

    EDIT:
    Update. it appears that when chasis fans failed GPU temp stacked iside chasis and as it turns out 63 degrees celsius is "too much" for the crappy GPU i have as it began to heat throttle badly. especially that during the day ambient temp was 30 degrees. Anyways Luckily i had few spare chasis fans, so i've installed them, plugged them in, and voila problem solved purrs as a kitten.

    @Lexx
    I don't think this will be easy to implement, based on how the perks are unlocked (based on character level) so i guess chaces of 'perk restriction to window on a certain level' are rather slim.


    @Mr.Stalin
    @NovaRain
    Also I would gladly welcome back the feature from long past sfall versions of party npcs to enable sneaking when CombatControl=2 it would allow Katja on lvl 4 to basically do the dirty work at BoS armory door for the player :D , which would be "uber cool". she could break into armory in two ways. Either during combat while sneaking with stealth boy on and by using elecronic lockpick on the door, or by enabling sneak and equipping plus turning on stealth boy on her during combat, finishing fake combat and order her to use lockpick skill while using sfall extended with UsePartySkills=1 option enabled in sfall-mods.ini when switching to sfall extended.
     
    Last edited: Aug 6, 2020
  4. Mr.Stalin

    Mr.Stalin Agent of Enclave Modder

    476
    Oct 29, 2015
    Can't do this because there are engine reasons.
     
  5. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    There's never such feature, even in pre-3.0 sfall which the control feature along with "multiplayer" was only half-working.
     
  6. gustarballs1983

    gustarballs1983 Water Chip? Been There, Done That

    857
    Oct 28, 2009
    Well I'm certain at one point that was possible however it was the time that CombatContorl not ControlCombat was used and stuff was too much glued/tied to player skills i remember back then all party npc's were benefitting from my fast shot trait as well as all perks and sulik could burst like 4 times with HK-P90 thanks to this. I mean those things were op but the possibility for them to use sneak (by simply pressing 1 on keyboard during their combat turn) was helpful many times one tried to do a quiet little bonanza to a group of baddies while keeping rest of the baddies that were farther away or behind walls unaware.
     
  7. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    sfall 4.2.7 and 3.8.27 are released on SourceForge, along with their respective modders packs.
     
    Last edited: Aug 23, 2020
    • [Rad] [Rad] x 3
  8. SorrowSeer

    SorrowSeer First time out of the vault

    7
    Jul 25, 2011
    Greetings.
    Can anyone please tell me
    How sfall nowadays works (or not works) with killap unofficial fallout 2 patch?
    Or with modern version of sfall there is no need in killaps patch for F2?
     
  9. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    Newer sfall works well with UP. And sfall alone can't solve scripting/mapping bugs, so you still need to install UP and update sfall.
     
  10. SorrowSeer

    SorrowSeer First time out of the vault

    7
    Jul 25, 2011
    Thanks!

    Should I just install sfall (latest version) after killap's UP?
    Or sfall update is more complicated than that?

    ps Also about "Updated German and Russian translations" in sfall latest version.
    I can choose russian language before sfall update and it will instal russian localization over an english game version, for example?
    Or I should install russian version of F2 before killap's patch and sfall update?
     
  11. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    As long as you don't overwrite the existing ddraw.ini, you should be OK. You can check sfall-readme.txt for more info on installation.

    Russian localization should work on English version of the game, or you might want to check updated UP/RP as they should have more complete localization than killap's.
     
  12. gustarballs1983

    gustarballs1983 Water Chip? Been There, Done That

    857
    Oct 28, 2009
    So maybe someone here can help me as i have a sort of fallout engine issue.

    I've finally managed to purchase a Bandicut license for myself and was trying to cut down to size those upscaled Fo1 I've managed to download from Ryan's Cinematics a while ago.
    the videos are in MPEG-1 format and codec (MPEG layer2 for audio) 30fps constant bitrate 1440x1080 pixels. Beeing 30FPS as Ryan cinematics fucked up and switched from original 29,97 to 30fps causes the downloaded video to be played back a bit faster than original.

    The problem is whenever i edit the videos in bandicut they playback in allplayer just fine, however they're totally screwed ingame they get hyperturbomode and no sound. (though they are converted to .avi mpeg-1 and the ones i downloaded were mpeg-1 format with extesion changed to avi.

    Can anybody give the exact parameters for .avi videos (using sfall's AllowDshowMovies=1) to be playbacked properly in Fallout 2 engine?
    i mean: interlaced or not, what FPS, what codecs. bitrate etc.
    Anybody?

    Forgot to add the main purpose of the video edit is to cut them properly to what they are originally in game since Ryan joined tem together and it's sort of nonsense to have them in one file.
     
  13. Mr.Stalin

    Mr.Stalin Agent of Enclave Modder

    476
    Oct 29, 2015
    There are no correct or pre-defined parameters for the avi videos, all playback is performed under Windows (DirectShow).
    The game sends an AVI file there and gets only the rendered image as a texture and puts it on the game window.
    All settings are made in your installed decoders in Windows.
     
  14. Mr.Stalin

    Mr.Stalin Agent of Enclave Modder

    476
    Oct 29, 2015
    Convert this to the correct fps, in virtualdub for example.
     
  15. gustarballs1983

    gustarballs1983 Water Chip? Been There, Done That

    857
    Oct 28, 2009
    the upscaled videos originally were in 30fps (it's different from original fallout fps videos) althogh it works fine.
    the problem is after i cut the vidoes more or less 'similarly' to originals in Bandicut while keeping the original format ( the only different thing beeing the bitrate since it doesn't automatically detect original bitrate and has no option to keep the original one) the videos get fucked up after cutting them to size no matter if it's the same fps as originally upscaled videos or not.
    So what is the correct fps for fallout engine videos then?

    EDIT:

    As a sidenote, I've managed to find the exact same video upscaler Ryan's Cinematics used, and besides not costing millions of dollars to use as i previously thought, it also has a renewable trial period of 32 days. Given it also uses specifically trained AI to upscale videos and *also* uses your machine's nvidia GPU for the job, to make it faster. The work times shoudn't be too horribly long for short videos such as game cutscenes. when i'll manage to scratch some cash for a budget PC with nvidia card, then I'll do the upscaling myself and there won't be no hassle with this goddamn relaying or Ryan's Cinematics videos, Plus I'd also upscale Resurrection and Nevada cinematics. but for now, that's a song for the future.

    Unfortuneatly I'm not an nvidia fanboy (quite the opposite actually: 'fuck nvidia') so i don't have a nvidia card in my pc from the get go.
     
    Last edited: Sep 2, 2020
  16. Mr.Stalin

    Mr.Stalin Agent of Enclave Modder

    476
    Oct 29, 2015
    I'm telling you that there are no strict parameters for the video.
    the main thing is that the time of the video coincides with the original one (this is necessary for syncing subtitles)

    Send a link to the video I'll see what's wrong with fps
     
  17. Mr.Stalin

    Mr.Stalin Agent of Enclave Modder

    476
    Oct 29, 2015
    No problems were noticed when playing video in the game.
    My System: w7, DirectX9, K-Lite Codec Pack installed, video card NVIDIA :)
     
  18. Cyrus

    Cyrus It Wandered In From the Wastes

    152
    Nov 5, 2015
    I think I've read somewhere in the Sfall change log that sfall makes corrections and fixed to the critical table. I could be wrong and this could have been RP, but I think it was Sfall. I'd like to know what those fixes are, because I want to make fixes too and if its already been fixed then redundancy. I couldn't find notes on changes anywhere.

    Where can I get information on the fixes to the critical table that have already been done?

    Thanks in advance.
     
    Last edited: Sep 5, 2020
  19. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007