1.34 is out. There's an option for moving the window around in windowed mode. Strictly speaking the window was draggable already, but direct input tended to eat the mouse cursor if you tried to drag it normally, and fallout hides the context menu if you right click the task bar...
There's also (highly) experimental support for adding new elevators, up to a maximum of 64. Create a new ini file, change the ElevatorsFile line in ddraw.ini to point at it, and for each new elevator add a section like:
Code:
[24]
Image=5
ID1=0
Elevation1=0
Tile1=0
ID2=10
Elevation2=1
Tile2=1000
The number in square brackets is the id of the elevator, (you can use numbers below 24 to modify existing elevators, or above 24 to add new ones) ID is the map id of the map to teleport to, elevation and tile are self explanatory, image is a number between 0 and 23 that corresponds to one of the original elevators whose frm you want to use. (You can't add new images for the extra elevators, sorry.) The number of id/elevation/tile entries should match the number of buttons on the image, to a maximum of 4.
Edit: Found something else I need to change to get the extra elevators to work properly. Will be fixed tomorrow, but modifing existing elevators should still work.
Horn said:
I am using Fallout 1 (100% certain on this).
I meant are you using the fallout 1 version of sfall, rather than fallout 1 itself.
I believe the game is patched to the latest BUT I am running a version purchased from good old games (gog.com). They say other mods work with this version so I don't think this is the problem.
I was half expecting them to include sfall with it tbh, because it's the only reliable fix for the blackout problem that I know of. Do you get blackouts without sfall then?