Fallout 2 mod FO2 Engine Tweaks (Sfall)

Discussion in 'Fallout General Modding' started by Dude101, Jul 30, 2007.

  1. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    Mario, I dont want to be a nag but could you please use the edit button instead of double posting.

    I'm not sure who many people use Win9x/ME now days but there are bound to be a few people, and it would mean that any mods that use sfall wouldnt work for them, so maybe it is worth building a Win9x version of sfall?

    To bad for the Mac users :(
     
  2. Sorrow

    Sorrow So Old I'm Losing Radiation Signs

    Feb 9, 2006
    I still use Win98 :) .
     
  3. Zaius238

    Zaius238 Sunburn

    137
    Jul 14, 2007
    Hey Timeslip, im playing Fallout, when i think:
    "Hey, if Timeslip can add more cities in list, why then no add more slots in Save/Load Game?"

    Well, this is a challenge, i dont know if are possible, but if yes, would be Awesome! (i always have problem with just 10 slots, if you can add more slots ?) :D
     
  4. Demonslayer

    Demonslayer Water Chip? Been There, Done That

    968
    Aug 8, 2005
    I usually have problems with that too :oops:
    I try to keep a save for each city so if somthing goes wrong i load the previous city save :P

    Would be a nice add.
     
  5. TheShelfRifler

    TheShelfRifler First time out of the vault

    2
    Sep 19, 2007
    Hey everyone, just jumping on here with an issue I've been having - not sure if this is easily solved or if anyone else has been having it, but I haven't seen anyone post on it.

    When I run in dx9 mode the WorldMapDelay seems to cripple my travel speed so much that the game is almost as unplayable as when I zoom across the map. I've tried playing with the settings (including changing it to the suggested defaults for killap, but still no improvement. I'm not using a resolution/speed patched .exe btw. Is there some way to tell ddraw.ini to make world travel time go faster? I know this problem is the opposite of what you'd normally expect....

    EDIT: I should add that otherwise, this thing is awesome and has been working well.
     
  6. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Some more occurred from me...

    With the Fallout Loader Creator you can also set the versions number (right bottom in the main menu). It would be nice, if this could be changed via ini file.
     
  7. Timeslip

    Timeslip Water Chip? Been There, Done That
    Modder

    921
    Aug 15, 2007
    When using ddraw for rendering fallout will run as fast as you're computer will let it, but with dx9 it's locked to the refresh rate of your monitor. I can unlock it, but then you get screen tearing whenever you walk around.

    I wouldn't call my world map unplayable though; it's roughly the same speed as when I use a normal graphics mode with a world map delay patched exe. What's your monitors refresh rate?

    You can already do that. It's the VersionString line in ddraw.ini.
     
  8. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Ah, k.! Didn't saw this.. :)
     
  9. Zaius238

    Zaius238 Sunburn

    137
    Jul 14, 2007
    Timeslip, u see me and Demonslayer posts?

    I don't know, this can be done?
     
  10. Sorrow

    Sorrow So Old I'm Losing Radiation Signs

    Feb 9, 2006
    Hey, did you manage to do it?
     
  11. Mario_Dweller

    Mario_Dweller It Wandered In From the Wastes

    151
    Apr 9, 2004
    I haven't tried it yet. :D.
     
  12. shole

    shole First time out of the vault

    30
    Jun 8, 2004
    yay
    first, let me tell you how thankful i am
    fixing old stuff beyond their designed capabilities is just beautiful as a concept in itself

    i recently got back into fallout2, now that my new comp is busted, and saw the potential in the pixel shader tricks this thing allows
    and i got bummed over the ugly palette diffusion color artefacts
    surely nobody designed the game to look like this
    it was out of necessity
    yet, i like the sharpness and ruggedness of the look
    grain fits the postapocalyptic scenery
    so i made a very simple filter that gets rid of artefacts beyond a set threshold
    i think it makes a fairly good job at getting rid of the nasty, and still leaving the image nicely grainy and sharp

    screenshots; (zoom 200% for best visibility)
    http://www.persiist.com/present/dedither/filterexample1.png
    see the edges of the shine on the metal
    the backgrounds of the buttons on the left
    the shoulderplate, the sky
    http://www.persiist.com/present/dedither/filterexample2.png
    see the floor tiles
    the lit wall on the right
    the console background on the left


    http://www.persiist.com/present/dedither/global.fx
    just place this at \data\shaders under your fallout installation and set "Mode=4" and "GlobalShaderMode=3" in ddraw.ini
    i have not tried it with other dx9 modes or globalshadermodes or resolutions

    i might develop it further if i deem it necessary
    but i think it's "good enough" for it's purpose
    you guys are free to do whatever you like with it ofcourse
     
  13. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    I cant actually see anything sorry, err maybe I'm just too old to notice bad graphics, I mean I grew up playing C64 games and thought the graphics were great so if a sprite is made from anything more than a dozen pixels I tend to be impressed :?
     
  14. shole

    shole First time out of the vault

    30
    Jun 8, 2004
    zoom

    for great justice


    it's not bad graphics
    just an unfortunate technical compromise they had to make in development
     
  15. Glovz

    Glovz Vault Dweller
    Modder

    735
    Sep 16, 2005
    I gave this a try under WinXP and the game froze at the main menu screen.

    I know the dx9 mode is not really meant to work for XP; but given I *can* see a difference in the example above, I was simply hoping there was someway I could use it.
     
  16. shole

    shole First time out of the vault

    30
    Jun 8, 2004
    does your videocard support pixelshaders?
    sm2.0 to be exact
    i'm running on 2003 server, so why shouldn't it work for xp?
     
  17. Timeslip

    Timeslip Water Chip? Been There, Done That
    Modder

    921
    Aug 15, 2007
    I gave it a go myself now that I'm back in uni, but the VS2005 thing turned out to only be a problem for windows 95. There's something else crashing it on 98. w95 still crashes too, presumably for the same reason as w98, but the VS6 version does get a bit further before breaking than VS2005 did.

    Just out of interest, what do you think it is supposed to work on then? :P

    Yes, it's supposed to work on XP. I haven't even tested it on anything else, apart from 5 seconds in vista checking it could reach the main menu.

    Nice. :clap:
     
  18. Mario_Dweller

    Mario_Dweller It Wandered In From the Wastes

    151
    Apr 9, 2004
  19. Demonslayer

    Demonslayer Water Chip? Been There, Done That

    968
    Aug 8, 2005
    That actually looks good!
     
  20. Glovz

    Glovz Vault Dweller
    Modder

    735
    Sep 16, 2005
    I have an ATI9200, the specs say it supports SM but not sure if it does fully (doesn't mention 2.0 specifically). Also, I was under the impression dx9 was for use with older OSes (win95/98) - I guess I was mistaken.

    In any case, I have tried several times and as I said before the game freezes at the main menu for me.

    I am at work right now, otherwise I would post the settings I choose to use.

    I will give it another try on a fresh installation with/when killap releases the next version of his patch.