Fallout 2 mod FO2 Engine Tweaks (Sfall)

Mario, I dont want to be a nag but could you please use the edit button instead of double posting.

I'm not sure who many people use Win9x/ME now days but there are bound to be a few people, and it would mean that any mods that use sfall wouldnt work for them, so maybe it is worth building a Win9x version of sfall?

To bad for the Mac users :(
 
Hey Timeslip, im playing Fallout, when i think:
"Hey, if Timeslip can add more cities in list, why then no add more slots in Save/Load Game?"

Well, this is a challenge, i dont know if are possible, but if yes, would be Awesome! (i always have problem with just 10 slots, if you can add more slots ?) :D
 
Zaius238 said:
Hey Timeslip, im playing Fallout, when i think:
"Hey, if Timeslip can add more cities in list, why then no add more slots in Save/Load Game?"

Well, this is a challenge, i dont know if are possible, but if yes, would be Awesome! (i always have problem with just 10 slots, if you can add more slots ?) :D

I usually have problems with that too :oops:
I try to keep a save for each city so if somthing goes wrong i load the previous city save :P

Would be a nice add.
 
Hey everyone, just jumping on here with an issue I've been having - not sure if this is easily solved or if anyone else has been having it, but I haven't seen anyone post on it.

When I run in dx9 mode the WorldMapDelay seems to cripple my travel speed so much that the game is almost as unplayable as when I zoom across the map. I've tried playing with the settings (including changing it to the suggested defaults for killap, but still no improvement. I'm not using a resolution/speed patched .exe btw. Is there some way to tell ddraw.ini to make world travel time go faster? I know this problem is the opposite of what you'd normally expect....

EDIT: I should add that otherwise, this thing is awesome and has been working well.
 
Some more occurred from me...

With the Fallout Loader Creator you can also set the versions number (right bottom in the main menu). It would be nice, if this could be changed via ini file.
 
When I run in dx9 mode the WorldMapDelay seems to cripple my travel speed so much that the game is almost as unplayable as when I zoom across the map.
When using ddraw for rendering fallout will run as fast as you're computer will let it, but with dx9 it's locked to the refresh rate of your monitor. I can unlock it, but then you get screen tearing whenever you walk around.

I wouldn't call my world map unplayable though; it's roughly the same speed as when I use a normal graphics mode with a world map delay patched exe. What's your monitors refresh rate?

With the Fallout Loader Creator you can also set the versions number (right bottom in the main menu). It would be nice, if this could be changed
You can already do that. It's the VersionString line in ddraw.ini.
 
Timeslip, u see me and Demonslayer posts?

Demonslayer said:
Zaius238 said:
Hey Timeslip, im playing Fallout, when i think:
"Hey, if Timeslip can add more cities in list, why then no add more slots in Save/Load Game?"

Well, this is a challenge, i dont know if are possible, but if yes, would be Awesome! (i always have problem with just 10 slots, if you can add more slots ?) :D

I usually have problems with that too :oops:
I try to keep a save for each city so if somthing goes wrong i load the previous city save :P

Would be a nice add.

I don't know, this can be done?
 
yay
first, let me tell you how thankful i am
fixing old stuff beyond their designed capabilities is just beautiful as a concept in itself

i recently got back into fallout2, now that my new comp is busted, and saw the potential in the pixel shader tricks this thing allows
and i got bummed over the ugly palette diffusion color artefacts
surely nobody designed the game to look like this
it was out of necessity
yet, i like the sharpness and ruggedness of the look
grain fits the postapocalyptic scenery
so i made a very simple filter that gets rid of artefacts beyond a set threshold
i think it makes a fairly good job at getting rid of the nasty, and still leaving the image nicely grainy and sharp

screenshots; (zoom 200% for best visibility)
http://www.persiist.com/present/dedither/filterexample1.png
see the edges of the shine on the metal
the backgrounds of the buttons on the left
the shoulderplate, the sky
http://www.persiist.com/present/dedither/filterexample2.png
see the floor tiles
the lit wall on the right
the console background on the left


http://www.persiist.com/present/dedither/global.fx
just place this at \data\shaders under your fallout installation and set "Mode=4" and "GlobalShaderMode=3" in ddraw.ini
i have not tried it with other dx9 modes or globalshadermodes or resolutions

i might develop it further if i deem it necessary
but i think it's "good enough" for it's purpose
you guys are free to do whatever you like with it ofcourse
 
I cant actually see anything sorry, err maybe I'm just too old to notice bad graphics, I mean I grew up playing C64 games and thought the graphics were great so if a sprite is made from anything more than a dozen pixels I tend to be impressed :?
 
zoom
filterexample2zoom.png

for great justice


it's not bad graphics
just an unfortunate technical compromise they had to make in development
 
I gave this a try under WinXP and the game froze at the main menu screen.

I know the dx9 mode is not really meant to work for XP; but given I *can* see a difference in the example above, I was simply hoping there was someway I could use it.
 
does your videocard support pixelshaders?
sm2.0 to be exact
i'm running on 2003 server, so why shouldn't it work for xp?
 
Sorrow said:
Hey, did you manage to do it?
I gave it a go myself now that I'm back in uni, but the VS2005 thing turned out to only be a problem for windows 95. There's something else crashing it on 98. w95 still crashes too, presumably for the same reason as w98, but the VS6 version does get a bit further before breaking than VS2005 did.

Glovz said:
I know the dx9 mode is not really meant to work for XP...
Just out of interest, what do you think it is supposed to work on then? :P

Yes, it's supposed to work on XP. I haven't even tested it on anything else, apart from 5 seconds in vista checking it could reach the main menu.

shole said:
zoom

for great justice
Nice. :clap:
 
I have an ATI9200, the specs say it supports SM but not sure if it does fully (doesn't mention 2.0 specifically). Also, I was under the impression dx9 was for use with older OSes (win95/98) - I guess I was mistaken.

In any case, I have tried several times and as I said before the game freezes at the main menu for me.

I am at work right now, otherwise I would post the settings I choose to use.

I will give it another try on a fresh installation with/when killap releases the next version of his patch.
 
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