That came up ages ago. I can't remember the discussion, but the result was that sfall already has an option to block all saving in combat except for at the very start of the players turn, before any ap are spent. That seemed to fix most of the bugs, but it would be trivial to extend it to block any saving in combat at all if needed. I just suspect that doing so would get the same reaction as the fix to stop hitting zero breaking dialog.Lexx said:While we are at saving. In this thread, we talked about an option that disallowes saving in combat. Any chance for something like this to get added?
Most of the reports of saving in combat breaking the RP seem to be related to kaga. Tracking down the part of the script that's causing the problem would be a better idea than disallowing saving completely, if it's easy to do so and no problems are cropping up elsewhere.