FO2 Graphics Upgrade Patch (FO2GUP)

Remeber Goris? He had one set of FRMs that he ran around in his robes, when he entered combat the FRMs changed the grey deathclaw model.

If you really wanted to do this I figure that this is how you would do it. Just copy how that did it with goris.

We were looking at doing a similiar thing in Mutants Rising, we were going to use some of the prone and kneeling animations from FOT.

There was going to be a squad of military type people (all highly trained and disiplined), so it wouldnt make sense for them to stand still in combat.

So each of the solider were going to have two sets of FRMs

Goris with robe on = Solider Standing
Goris taking Robe off = Solider lying down
Goris with Robe off = Solider prone
Goris puting Robe on = Solider getting back up

The player would have seen a bunch of soliders and would have been *very* surprised when combat started and the soliders all dropped down for cover. There was two problems with this:
1) It takes time for each critters to 'change robes' I used to get anoyed waiting for Goris to strip every combat round. So I would recomend this fro every fight, as it would just get borring. We were going to use it as a "one off" surprise
2) We never actually tested this theory, but I cant see why it wouldnt work.


Anyway, you could use the same mechnisim for drawing weapons if you want. Just remember that you would need to wait for the player and the NPCs to changes animations one at a time every time you enter combat so it could get annoying (I really hated waiting for goris everytime)
 
The same story is with NPCs. They have default AA pose, but when you start shooting to them, they're taking weapons when their turn is started and keep it in hands until they're dead.

@ Wild Qwerty
Your "cheat" with movement animations seems to be working :)
 
Thats great Continuum. I cant wait to try out those models in game once everything is working 100%

You and Siren have been doing an awesome job on the models :)
 
At this moment test critters look it this way:
testcritterstb7.jpg


Here's some armour parts, which could be "attached" on hands:
combatarmourrenderfn2.jpg

(what my surprise was when from time to time fingers are visible under the glove on right hand)


If you have any other ideas about characters's appearance (like backpacks, helmets, etc.) please post it here (with pictures of course ;)).
 
When are you gonna model us some sexy babes in chain mail thongs? We need Boobs of Steel!

On a more serious matter - definitely a backpack and maybe a cape. In fact could you do a trenchcoated kind of character. It'd be really fun making plots for something like that.
 
The cape would look cool on power armour :)

But I few ideas for types of armour would be to have bits of old car tires riveted onto the plates of leather/steal. It would be a real wasteland kind of look.

For the Mark 2 metal armour a metal helmet would be cool (kind of like the one in the movie gladiator)

 
I've created a helmet, but it looks really crappy when is resized into "game size" :? Maybe I'll work around it and I'll change a shape to get the best look in 640x480 (but I doubt that effect will be good).
 
You could always try for the Mark 2 metal armour to look like this guy, you could re-shape the sholder pads and make the helmet like his head

 
Yeah, I must rebuild whole mesh (or rather create a new helmet). But design was good, I think (I still have problems with models for low resolution :P ):
helmetjg2.jpg
 
argh.... comparing bobo-feet to the mighty Siliencer ;)

The helemt looks great continuum, maybe if you flatten off the fin at the top of the helmet like the iron giants rather than go right back? Still looks good how it is and like you say in the FO2 low res we wont see that much detail anyway. Anyway in the 50's everything had fins including cars, so a helemet should have a fin too (the power armour would be cool with a fin).

Though we can add the helmet to the inventory item image for the armour.

Anway, I've reduced the fin in these images, and on the right hand one I've added a night vission module (a light bulb in the fin)
 
Ok, I will reduce the fin and add the light. Helmet looks much better in this way :)

EDIT:
And of course new helmets (when will get final shape and textures) will be "merged" with inventory images.
 
I´m not watching this topic so regularly, but for your objects I could extract some BGE .frms, we have fairly plenty of them. --- If our artists allows it. Sometimes they´re an incarnate evil and I don´t want any internal flames. :)
 
If you have some art we could use that would be great :) I'll add your artists to the credits in the readme file.

Feel free to download the Alpha 1 version of the GUP and use those graphics, though I still need to tidey them up a little bit yet.

I'm on holiday for the next couple of weeks, but a lot of that will be taken up by various work around the house (wallpapering, painting, paving stones etc...), but anyway I'll try and get together som better quality versions of some of the new ground items.
 
I think it would be cool if you could change what your character looks like, like you skin color or hair or something
 
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