Its basic translation from
this tutorial which i write long time ago.
Just say if you have some questions or its not work (but it should, i tested it before)
Talking Heads tutorial
First register new head
data/art/heads/Heads.lst
in end of list add new one:
myrox,1,1,1
5 letter name, numbers are usualy 3,3,3 they mean 3 alternate view (randomly selected) for good,neutral,bad but here you need only one picture so put 1,1,1
Now define it in "Define.h" file
under // Head defines //
#define HEAD_NEWHEAD1 (13)
In Dialog procedure give:
procedure talk_p_proc begin
start_gdialog(NAME,self_obj,4,HEAD_NEWHEAD1,BACKGROUND_ENCLAVE);
No matter which background you use, it will be invisible anyway.
Remember your frm picture must have 5 letters name (from Heads.lst) + ..
gf1 ("good fidget 1")
nf1 ("neutral fidget 1")
bf1 ("bad fidget 1")
They got numbers and are defined in Define.h
#define good_fidget (1)
#define neutral_fidget (4)
#define bad_fidget (7)
So if you use this code for talk:
start_gdialog(NAME,self_obj,4,HEAD_NEWHEAD1,BACKGROUND_ENCLAVE);
4 = neutral fidget
so picture must have name myrox+nf1 = "myroxnf1.frm"
Am not sure about TH pictures, long time ago i made some but probably i lost them somewhere. I tryed made TH from
Salute of the Jugger movie and i got great one with Rutger. But i could search or made it again.
If you want use some of my art, just download
BSM1v70.zip or
BSM2 or
Glow1v10.zip
In BSM1v70 look into intrface arts, there is some interesting alternate for one from worldmap pictures (crater near Redding look much better)