FO2XP Mod

Giving this a bump. I thought that with the comming of new skilled modders, this tread should receive some atention. I like random generated containers, weapons for enemies and invertory.

Like dude_obj mentioned its free to use. So anyone interresed?

If is not the case, then I let this topic RIP :(
 
Mr.Wolna said:
Who has a link to the mod? because the one in the theard is brocken :cry:

I still have the file here somewhere...
Maybe I can send it to an admin to upload it on NMA ?
 
I like the sound of:

dude_obj said:
- Adds FOT critters
- Adds FOT weapons
- Adds FOT projectile animations
- Adds additional weapons
- Replaces most weapon sounds
- Most weapon and ammo stats have changed
- Kill types have been made more generic to accomodate new critters
- Extra critters have been added to most maps
- Weapons wielded by foes are randomly generated

- Includes the high resolution patch (800x600 only)
 
the download should work...

You do know that megaupload sometime has upload isues?
I got a "temporarly unavalable" the first time as well but it does work now. Try again.
 
Oracle said:
I like random generated containers, weapons for enemies and invertory.
...
So anyone interresed?

I liked some of the things this mod added too. I added a couple of the critters already. Still need to add the wolves, bull brahmin, and those giant rat things. I like the randomly generated weapons idea... something to change things up a bit so you aren't fighting against the same raider gang layout each time. Perhaps I will go back and add that stuff into the 2.33 version of the Megamod... and I could add a few of the weapons too, perhaps.
 
That would be great MIBB. I bet Obj_dude would be happy as well :)

seriously. having played fallout 2 over and over again I really would like to see items randomized. other bigger variating encounters would be great to. encountering the same amount of raiders, bandits and farmers is silly. making the encounters different and randomizing items makes fallout even for the veteran a "new" game. and with all the mod you added together.....SWEET
ahem.. yea...
 
Weapons

Does the weapons work exactly like they do in FOT or they're changed for more coerency (Example: I always use the FOT plasma rifle as the P95-APR or Assalt Plasma Rifle with 27 to 57 dmg, 21 bullets and 7 rounds bursts, counting as 3 bursts, because of the 3 gas storage tanks on the weapon 8-)... realy great weapon!)?
So are things changed or clones?
 
It's greate mod! And almost playeble.
Can someone finish it?(finish new armor and fix some bugs)
or say please what tool needed to do it myself :roll:
 
Ah obj_dude's work (where did the dude go anyway???)

I doubt anyone here will finish this. But if you look in the topic, it show this mod is particial included in MIBB mega mod.

And without any modding skill I think it's pretty much impossible to finish it your self. If you would like to try your hand in modding, you should read some FAQs
 
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