French website Gamekult plays Fallout 3

MrBumble

Vault Fossil
More hands-on with this article from gamekult.<blockquote>"But the problem is that V.A.T.S seemed to be too efficient in the build we have played, in which one could easily defeat entire groups of enemies by using these "aimed shots" while the first person view condemned the player to a certain death. This impression partly comes from the lack of precision and agility of the FPS gameplay, which looks rather dull when compared to recent games of the same genre which have invaded the console market during the end of the last year. One can imagine that raising certain skills might improve that feeling while you shoot, but the heaviness of the character will certainly make us choose the slow motion carnage, despite the fact that it soon becomes very repetitive.

[...]

"The gigantic world promised by Bethesda Softworks looked actually quite narrow, with ceaseless and pretty long loadings once you get out of the vault, when you enter a town or when you enter a building. Even though the outside world we have had the opportunity to explore looked rather open at first sight, you get around the idea quickly without discovering anything really worth of interest. When you finally come across a derelict building that looks a bit interesting, you have to endure a long minute of loading before being able to eradicate its aggressive inhabitants. One might also want to notice that a pacific approach of the game was almost impossible during that fist hour of hands-on since we were a lot more the attacked than the aggressor."

[...]

"And if the developers of Bethesda usually manage to compensate their lack of artistic cohesion by a high-end engine, Fallout 3 was this time disappointing at all levels with its dull characters evolving amidst poor textures and low-poly models."

[...]

"If it's too soon to give a final judgement about this game, one has to admit that our first hour with the game at the E3 made us rather think of a somewhat clever Fallout mod for Oblivion than a real sequel of the Black Isle series. Whether it is at a design level, gameplay or the general feeling of the game, we are having a hard time making the link with the previous episodes of the post apocalyptic franchise. It does not mean that we did not enjoy Fallout 3, which should probably find an audience among Oblivion fans, probably growing tired of perpetual heroic fantasy universes...However, among fanatics of the "good era", it seems rather unlikely that Fallout 3 could manage to make them forget what could have been if Black Isle did not fall at the end of 2003."</blockquote>
 
MrBumble said:
There's no wonder why the first national sport is going on strike. We are such a band of whiners :twisted:
Tell your French buddies to whine some more, it's my pleasure to read something that doesn't consist entirely of sucking on Todd's balls. Like other retards on E3 "WOOH HE GOT HIT BY A TEDDY BEAR AND EXPLUDED LOL!"
 
Let's not start with all this "negative = honest" nonsense. But it is nice to see another angle at times. The mass hivemind-esque opinion of the gaming media can be unnerving at times.

gamekult said:
"But the problem is that V.A.T.S seemed to be too efficient in the build we have played, in which one could easily defeat entire groups of enemies by using these "aimed shots" while the first person view condemned the player to a certain death.

Sounds like the problem Troika had with Arcanum.

It's pretty hard for the most competent developers to balance two gameplay modes. Arcanum had hard RT combat and way too easy TB combat. Sounds like Fallout 3 might have the same problem.

gamekult said:
The gigantic world promised by Bethesda Softworks looked actually quite narrow, with ceaseless and pretty long loadings once you get out of the vault, when you enter a town or when you enter a building.

When you enter a town, really?

I thought the outside world was seamless.

gamekult said:
Even though the outside world we have had the opportunity to explore looked rather open at first sight, you get around the idea quickly without discovering anything really worth of interest.

Sounds exactly like Oblivion.

Weird for him to come to that conclusion in such a short playthrough, but maybe he recognized the trick from Oblivion.
 
But keep in mind that games nowadays is a big financial undertaking, which in effect critical thinking and slanderous reviews could seriously jeopardize.

duh. Try to say that to a movie-critic. The C+VG industry is such an infant.
 
That was a refreshing and interesting read. It's good to see that not every game journalist is totally brainwashed.

Anyway. Is it just me or does Oblivion, despite being older and having the same engine, look much better and consistent than this grey aliased mush?
 
Beelzebud said:
You don't get that from the American previews.

Don't forget the Aussie ones too.

I wonder if all the demos were only on XBOX 360s or with some PCs as well. Either the other reviews fail to notice the loading times or there is some difference between platforms.
 
According to the CD Action hands-on, they played it on the PC, and loading times were negligible. It was probably a high-end PC, though, and it will depend on your rig.
 
Pretty sure all the hands-ons at E3 are on the Xbox 360. I figured the Bethesda home hands-ons would be too, kinda weird that the CD Action one would be PC. Perhaps by their request? :P

And oh noez my immersion shall be broken by loading screenzors?!
 
Someone should find out if all these previews are played with the über-character from the presentations, and whether this will have any effect on VATS.
 
Brother None said:
Pretty sure all the hands-ons at E3 are on the Xbox 360. I figured the Bethesda home hands-ons would be too, kinda weird that the CD Action one would be PC. Perhaps by their request? :P

Possible, since they're a mainly PC mag.
 
hailtotheking said:
Someone should find out if all these previews are played with the über-character from the presentations, and whether this will have any effect on VATS.

Yes, exactly. So far every review has been 'one shot blowsz their brainz to smeetherinze... Sploosh!'. It's as if every demo is Bloody Messed (up).
 
The French Men I Want To Have Sexy Time With Under The Eiffel Tower said:
One might also want to notice that a pacific approach of the game was almost impossible during that fist hour of hands-on since we were a lot more the attacked than the aggressor."

These guys rock. This is a great example of how they actually know what Fallout should be like.
 
Brother None said:
I thought the outside world was seamless.

gamekult said:
Even though the outside world we have had the opportunity to explore looked rather open at first sight, you get around the idea quickly without discovering anything really worth of interest.

Sounds exactly like Oblivion.

Weird for him to come to that conclusion in such a short playthrough, but maybe he recognized the trick from Oblivion.


It's one of the things I disliked about Oblivion and something I fear for Fallout 3. A huge, but pretty much empty world. And it just feels weird to have no possibility of acting from the outside in certain situations. This separation of inside/outside, such as with towns, buildings, 'dungeons', makes one other thing easier to implement that I so hope is not going to be a part of Fallout 3.

The endless repetitive dungeon/cave crawl that Oblivion became at times. I seriously hope that they aren't going to put those '100 hours' of gameplay into it by copy-pasting their cookie-cutter dungeon, or whatever forms they choose now. Oblivion had the Elven dungeon, the cave, the crypt and the fortress thingy as far as I can remember. And after a while of exploring those standard sets of textures I noticed one frightening feeling. Oblivion started to feel like a sodding second job.


Also, nice to see the first article that actually wishes to try a pacifist approach with the demo.
 
hailtotheking said:
Someone should find out if all these previews are played with the über-character from the presentations, and whether this will have any effect on VATS.

"...while the first person view condemned the player to a certain death"
"We decided to dedicate every action point we had to try to score that elusive assault-rifle headshot"

It looks almost certain that the previewers played with more normal characters, not the one Howard used in his presentations.
 
Ranne said:
It looks almost certain that the previewers played with more normal characters, not the one Howard used in his presentations.

More normal probably, but also probably at a decent level. No need to frustrate or overly limit the previewers.

It's also quite possible the pre-made built Bethesda provides has the Bloody Mess...*gulp*...perk

(still hard to say)
 
Brother None said:
Let's not start with all this "negative = honest" nonsense.

I believe this magazine's impressions to be aligned with what the public opinion on the game will be a couple of months after official release, when the hype glasses start to wear off.

That's why I perceive their coverage as "honest". But that's just me.
 
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