French website Gamekult plays Fallout 3

By the way, is there a link to an English version of the gamekult article? I can't seem to find a link to it, or how to get the site translated.
 
shihonage said:
I believe this magazine's impressions to be aligned with what the public opinion on the game will be a couple of months after official release, when the hype glasses start to wear off.

That's why I perceive their coverage as "honest". But that's just me.

Yes, but it implies all other coverage is dishonest.

Oblivion has its flaws, but it is not an inherently terrible game. It has its good sides, and if those good sides align perfectly with your tastes it is a great game.

For a non-Fallout fan, especially one who is clear about it like the Xbobx 360 Fan dude, who loved Oblivion, it is simply being honest to think Fallout 3 is great.

It's less honest to ignore any obvious faults that show up in a short play-through, but previewers tend to just do that for every game, sadly.
 
I think VATS would be better if you could actually take real damage while it was in slow mo. Right now it sort of sounds like you can do the vats thing, hide behind something come out and do it all again. Attacking an enemy should expose you to danger.

During the random encounters in the first two games you couldn't really take a pacifist approach either. It pretty much came down to you booking it to the exit grid. They keep going on about how you can sneak around to avoid these fights but I'll wait and see. here, it seems like the major difference is that there's just a lot more violent random encounters. The wasteland was a lot more crowded than I thought.

I don't really care if real time is unplayable either because I don't think I'd play that way anyway. Right now from the videos it looks like VATS might have a similar pacing to the old TB system in that you click attack, watch the guy die, and move on.

Aside from that do any french speakers know if this guy even mentions the story elements in detail at all? (besides saying in general he found everyone boring).
 
TTTimo said:
By the way, is there a link to an English version of the gamekult article? I can't seem to find a link to it, or how to get the site translated.

There is none. I translated these bits as accurately as I could myself.
 
That brings up a question.

Not having followed Oblivion at all, either before or after release, a few months after, what were the gaming sites commenting on then?

I would imagine still swallowing load after load so they would retain their advertising dollars for the future.
 
Jesuit said:
Aside from that do any french speakers know if this guy even mentions the story elements in detail at all? (besides saying in general he found everyone boring).

He does not talk about the story elements at all. He mentions the interaction with the NPCs and says that they look really stiff and that the dialog system shares a lot with Oblivion's. He also says that crime is a punished a lot less severely than Oblivion and that there should be 80% of side quests and 20% of main quest according to Bethsoft but he sounds rather skeptical.
 
TTTimo said:
By the way, is there a link to an English version of the gamekult article? I can't seem to find a link to it, or how to get the site translated.
you can try version translated to google english
http://preview.tinyurl.com/5qbpfx
its ... erm ... but still understandable most of times

and on the loading stuff ... fallout 2 also had long waiting sequences at right points, i guess technology didnt advance that much in this field
 
Brother None said:
Yes, but it implies all other coverage is dishonest.

Not necessarily dishonest, more like biased. I just read a piece somewhere about how game-companies pressure, snare and coerce journalists not to write anything negative about previews. This was also briefly touched upon in the recent F3 hands-on preview from Shacknews.
 
hailtotheking said:
Not necessarily dishonest, more like biased. I just read a piece somewhere about how game-companies pressure, snare and coerce journalists not to write anything negative about previews. This was also briefly touched upon in the recent F3 hands-on preview from Shacknews.

There's a large list of articles dealing with the problems of gaming media at the bottom of this NMA article.

This one is a must-read for people following Fallout 3.
 
I have read the whole gamekult preview and it is not THAT negative. The bits translated here might make it look like a preview more negative than it actually is. Sure the guy isn't very optimistic but the preview does seem objective.
Also Gamekult has given a 9/10 to Oblivion, which is the highest score they ever give. So I don't think it's something personal against Bethsoft
 
hailtotheking said:
Someone should find out if all these previews are played with the über-character from the presentations, and whether this will have any effect on VATS.

A couple of reviewers mentioned dying and having to reload. Both that I can recall involved running into super mutants.

Anyway, the inside/outside thing demands some clarification. One of the few "wow" moments I've had about Fallout 3 concerned this image:



I thought, "OK, so can I enter that building on the left, go all the way to the top floor and look out across the landscape from a window? That would rock somewhat." But if outside and inside are cleanly separated, even if you were actually allowed to explore all the floors of a building reachable by stairs or climbable rubble, could you look out at all? Would all windows just happen to be boarded up? Would there be no windows? Would you be looking out at a vague generic landscape picked from a selection of urban/suburban/wasteland? Or would you at best be looking at a simplified representation of the "real" outside? Would you be able to go out onto the roof and be outside again for your scenic view fix? Or would that just happen to be impossible in all buildings? When you ride that elevator to the top of the Washington Monument, is there just a closed-off room, or can you actually look out over the world and literally see your house from there? These are questions almost of flying teddy bear magnitude.
 
I rather enjoyed reading this preview. Objective, clear, concise, to the point. No "OMGZ!! I BLU UP ZER BRAINZ!"

Bravo :clap:
 
BN said:
Yes, but it implies all other coverage is dishonest.
...
For a non-Fallout fan, especially one who is clear about it like the Xbobx 360 Fan dude, who loved Oblivion, it is simply being honest to think Fallout 3 is great.
Well, if you start counting indiscriminate console players and unscrupulous game reviewing media in, you may as well say that there aren't any bad games out there at all.

You may have a valid point when it comes to regular gamers, but I think the media definitely deserves a lot of criticism.
 
Per said:
hailtotheking said:
Someone should find out if all these previews are played with the über-character from the presentations, and whether this will have any effect on VATS.

A couple of reviewers mentioned dying and having to reload. Both that I can recall involved running into super mutants.

Anyway, the inside/outside thing demands some clarification. One of the few "wow" moments I've had about Fallout 3 concerned this image:


fshoot.gif


(courtesy of SA forums)
 
Per said:
Would you be able to go out onto the roof and be outside again for your scenic view fix? Or would that just happen to be impossible in all buildings? When you ride that elevator to the top of the Washington Monument, is there just a closed-off room, or can you actually look out over the world and literally see your house from there? These are questions almost of flying teddy bear magnitude.

If they are fully going with the Oblivion way of things, then at the top you'll get another door/hatch/whatever to conveniently put a loading transition to the outside world but just on a high tower where jumping of from would probably kill you while every bone in your body decides to jump off in different directions if you have bloody mess.

Also, looking at that screenshot, the windows looks...euh, how do you say that...milky. In Oblivion you couldn't look through windows because, well...light was coming through them...which in some weird logic makes any other visual input impossible. So my best guess is that those windows look the same on the inside as they do on the outside, like in that shot, but with light coming in for ambience on the inside.

Or, if we're lucky, they'll only use loading screens for insides that actually require loading screens and other buildings will just be part of the world like in STALKER.

I've never understood why I had to go through a loading screen when entering a damn hut of 2 by 2 meters in Oblivion.
 
Ranne said:
Well, if you start counting indiscriminate console players and unscrupulous game reviewing media in, you may as well say that there aren't any bad games out there at all.

You may have a valid point when it comes to regular gamers, but I think the media definitely deserves a lot of criticism.

Perhaps. There is some good to be found in almost every game, tho'. Yes there are bad games, but there are few games that will absolutely entertain no one ever. Big Rigs Over the Road Racing might be the One, there.

I dunno, previews are harder than reviews. So in that sense, I'm more critical of the unthinking attitude game reviewers took to games like Oblivion - on average - than how they preview Fallout 3.

Still, yes, there's a lot wrong there. Previews are currently primarily PR funnels, rather than primarily objective factoids (clearly separating what is seen on the screen and what the developer says will be in the game) with as little opinionating as possible - possible in a separate opinion page/piece.
 
Per said:
I thought, "OK, so can I enter that building on the left, go all the way to the top floor and look out across the landscape from a window? That would rock somewhat." But if outside and inside are cleanly separated, even if you were actually allowed to explore all the floors of a building reachable by stairs or climbable rubble, could you look out at all?

Based upon what´s been said I feel pretty sure that they will separate inside/outside totally. Meaning that windows will have to be blinded or have a generic view. It would really be a shame, because small stuff like this can either make or break immersion. I also wish they would make foes more unique with clothing, physique et cetera. And having these designated dungeon areas that load up doesn´t help either. Hopefully these will at least be more unique than the three different kinds of dungeons they did for Oblivion.

Edit: Didn´t they get rid of the loading screens before entering buildings for GTA4? I haven´t played it, but thought I read that they managed to fix this.

Edit2: Thanks for the articles, Brother None! Looks interesting.
 
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