Full Apology: Total Reversal On Earlier Praise

And that Interplay never makes a Fallout MMORPGer.

Why not? Considering that the actual makers of Fallout are working on it, it should at least have some neat additions to the Fallout setting.
 
Honestly, I think the likelihood of people who worked on Fallout 1, 2 or even Tactics, coming up with new interesting factions and locations for the Fallout universe, is a lot bigger after what I have read what Bethesda did with it.

My only question is, will they succeed in releasing this?
 
zioburosky13 said:
But can one man makes a different? :ugly:

Two.

(or more)

3rdRate said:
There's a glitch early in the game that causes Walter, the Megaton water guy, to fall off his balcony and die. If this happens, you find his body on the ground, and if you search it, you'll find a lead pipe. I got excited - now THIS was a Fallout quest, I thought. Someone killed Walter with a lead pipe ala Clue, now I gotta go to the sheriff, who's going to let me in on the real seedy hidden dealings in the town and hire me to figure out who did it...THAT would be fun. Then I realized it's just a dumb glitch, and I had to reload to a way earlier point when Walter was still alive.

I'll one-up you: in my play-through, the Sheriff did that whole suicide thing.

Luckily, I am used to Bethesda's way of designing games, and always realised part of their reason for immortal NPCs is so the NPCs don't kill themselves. Take away immortal, and that Radiant AItards start leaping off highrises to their swift death. So when I saw that body folded up when returning to Megaton for one of Moira-godiwanttokillher-brown missions, I just shrugged, went "eh, so he killed himself, I didn't need him anymore" and went on with my business*

That's design

Bethesda style

* Hope I won't need him again later**
** Also, even though NPCs are programmed to recognize the sheriff is dead if he was killed in the infamous scripted event, they won't ever admit that he died from suicide. Simms?! Committed Suicide?! NEVAH
 
Billy died for me in Megaton. High-rise platforms can be dangerous, I guess. I hope he wasn't necessary for a quest. I was kinda planning on blowing up the town, anyway.
 
Don't blow it up, its the only "big" town in the whole game I heard. Blowing it up seems like killing everybody in Reno, NCR and SF. Have fun selling guns at modoc.
 
Sander said:
DOF said:
Funny how I thought/found just the opposite.
You're both right, though.

Fallout 3 is filled to the brim with actions and events. There's small places all over the map and it's filled with animals and Super Mutants. Whereas in Fallout, most of the map was empty waste.

However, once you get to populated areas Fallout's locations were much more fleshed out than Fallout 3's locations.

If you look at it, there's only Megaton and Rivet City as fully fleshed out locations, the rest are just bit locations meant for one small thing. And most of those locations are very lacking in detail, although there are exceptions (Fort Constantine, some of the vaults coming to mind).

Aye this is one of the most glaring faults. You can partly attribute it to the fact that Fo3 is a snapshot of one area, rather than the entire Western seaboard. I mean the first two games had so many towns because it covered a vast landmass, Fo3, while being enourmous is on a much smaller scale.

Still, this is no excuse for not including more human settlements and npc interaction. I'll agree that this is one of the new games biggest weak points. The dialog just isn't engaging like it was in the first two games, theres also very few ludicrous situations and hilarious consequences to your actions which characterised Fo 1 & 2, this is very sad.

I've been playing the first two games through again over the past few days. Apart from an apparently unsolvable repeating crash loop I'm having with the first game, they're both superior in so many ways.
 
ShatteredJon said:
fall into our correct way of thinking

Drink Koolaid much?

To the OP...

Dear sir,

How much exploring did you do before finishing the main quest? I'm thinking probably not too much.

I'm over 30 hours in, lvl 16 and other than talking to Colin Moriarty, I've haven't worked on the main quest at all.

[spoiler:74b35d8fc5]During that time I've watched Brotherhood and Supermutants have a running gun battle while I sat stealthed on the sidelines waiting to loot the dead. I've listened to NPCs flirt with one another and insult each other.

I had to kill a party hat wearing ghoul that was pissed that I entered his home without knocking first.

I've stumbled across a raider willing to blow up the entire area with a rocket just to kill me.

I've fought a horde of fire breathing ants to help a "mad scientist" correct the horrible mistake he made.

I've broken into and robbed houses blind of all reading material and holo-tapes including haunting published for children-stories written after the bombs fell.

Stumbled into a crazy wandering Robbie the Robot that tried to fry me with lasers when I was lvl 4 and armed only with a hunting rifle.

Snuck a Hand grenade into a raiders pocket and watched him fly.[/spoiler:74b35d8fc5]

Ect. Ect. Ect. Ect.

And I'm convinced I haven't even come close to discovering everything there is to discover in this game.

Sure I'm annoyed by some of the silly crap that FO3 inherited from Oblivion, but this game can be everything you WANT it to be. You only have to give it a chance

Rest assured , unlike you, my Collector's Edition boxed set for FO4 will be ordered with in hours of it being announced.
 
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