And that Interplay never makes a Fallout MMORPGer.
Why not? Considering that the actual makers of Fallout are working on it, it should at least have some neat additions to the Fallout setting.
And that Interplay never makes a Fallout MMORPGer.
Ausir said:Why not? Considering that the actual makers of Fallout are working on it, it should at least have some neat additions to the Fallout setting.
zioburosky13 said:But can one man makes a different?
3rdRate said:There's a glitch early in the game that causes Walter, the Megaton water guy, to fall off his balcony and die. If this happens, you find his body on the ground, and if you search it, you'll find a lead pipe. I got excited - now THIS was a Fallout quest, I thought. Someone killed Walter with a lead pipe ala Clue, now I gotta go to the sheriff, who's going to let me in on the real seedy hidden dealings in the town and hire me to figure out who did it...THAT would be fun. Then I realized it's just a dumb glitch, and I had to reload to a way earlier point when Walter was still alive.
Sander said:You're both right, though.DOF said:Funny how I thought/found just the opposite.
Fallout 3 is filled to the brim with actions and events. There's small places all over the map and it's filled with animals and Super Mutants. Whereas in Fallout, most of the map was empty waste.
However, once you get to populated areas Fallout's locations were much more fleshed out than Fallout 3's locations.
If you look at it, there's only Megaton and Rivet City as fully fleshed out locations, the rest are just bit locations meant for one small thing. And most of those locations are very lacking in detail, although there are exceptions (Fort Constantine, some of the vaults coming to mind).
ShatteredJon said:fall into our correct way of thinking