Morrowind-style dialogue options are just not possible with voice acting tho, sorry. Spellcrafting broke the game and being able to barter with just anyone was stupid
Bioware pulled it off to an extent with Dragon Age: Origins, but what I was also talking about was what we saw in Daggerfall; voice-acting isn't needed for everything an NPC says, and if Bethesda would keep that in mind, this kind of thing could come back.
Spellcrafting was fine; it didn't force you to grind up Speech to get better deals, and if we're talking exploits, how about the Alchemy/Enchanting/Smithing loop exploit we got in Skyrim? Each effect could stack so high that final percentages on armor rating, potion power, enchantments, etc. were in the tens of thousands at times. Just as game-breaking as Spellcrafting, yet Spellcrafting, a cornerstone of magic in the past games, was stripped out. *slow clap*
Oh, really? Was being able to barter with most NPCs in Fallout 1 and 2 also stupid? I don't think so. After all, its nothing more than an exchange of goods.
Read: You can't please every fan. Changes are inevitable, and in my opinion, usually very welcomed. If they'd held onto the very same mechanics and merely pasted a new plot over it, people would find a reason to complain about that instead. Pick your poison.
On top of that, mods for bug-fixes only tend to come out for games that (after a long while) have been dropped by the developers and is an entirely different story on its own. Changes to everything else you mentioned is a personal taste for the modder and the people that decide to download and apply said mod. It is not necessarily something that the original developers have any responsibility for, as we're erring onto gamer entitlement here with the rest of this point. I'm deliberately setting aside the whole thing that Valve tried to pull, deliberately, because I'm also tired of reading about that wherever I go now and don't feel like discussing it.
As for headcanon, I was speaking purely for myself, as I like to give most games I play a healthy suspension of disbelief. I'm also someone who doesn't usually rage over the smallest inconsistencies and acknowledge that people, even developers of a heavy-hitter RPG title like the Fallout universe, are not perfect and thus holes in logic and plot are okay. Besides, this is a post-apocalyptic fantasy timeline redux. Logic is a bit on its side to begin with.
The NSA, your telephone provider, ISP, etc. are already monitoring you in more ways than you can count on both hands. It wouldn't surprise me. And aside from that, I love the idea of being in the Commonwealth; The lore presented for it is amazing, not to mention I'd loved the Rivet City questline with Harkness and the whole exploration of androids and advanced technology at the Institute. It's as good a setting as the Mojave or D.C.
- Most change I'm seeing in the gaming industry, from Western devs anyway, is more akin to steps away from anything remotely complex or that demand some measure of critical thinking/memory. RPGs are the last genre where this should be a thing.
- No, I recall the SkyUI first coming out the month after Skyrim launched, and you can see that on the Nexus page for it. The User Patches for Skyrim were up on the very same day the game launched. And lets not forget DarnifiedUI, a UI scaling mod that came out within a month of Oblivion, Fallout 3, and New Vegas. "These things come out after the games have been dropped by the devs", my ass.
Pointing out the lack of optimization for keyboard and mouse input, or asking for a better system for such input methods, is hardly entitlement for PC games. (By the way, fuck Colin Moriarty for even making that phrase a thing when he and others in game reviewing have defended bad business/unethical practices from game devs.) Having properly optimized input methods for a PC port, especially mouse and keyboard, is what devs are supposed to program for in for PC games, yet Bethesda gets a pass for shoddy work because 'others can mod it in.' If any other company tried that, they'd be butchered by bad publicity.
As for paid mods, it wasn't just Valve making that choice to allow them. Bethesda was taking almost half the money from every mod sale, including optimization mods. That's paying for fixes, no matter how you want to think otherwise. And on that note, challenge for you: Name me five well-known mods for Skyrim that are ONLY content mods like quests, new lands and NPCs. No weapon/spell only mods. No one I present this to can do it, and there's a reason for it.
- Again, as a writer myself, headcanon is no excuse for bad detailing of concepts or plot holes, just as the Encyclopedia of Final Fantasy XIII doesn't remove all necessity of good pacing/writing from that game.
- And if you're okay with that, that's even more creepy, if not defeatist in nature. (One would think that rebuilding the world is a much greater priority than working on life-like androids. You can't have kids with them after all.)