G4TV Fallout: New Vegas quest walkthrough

I might just be dense, but are we talking about the guy that looks really anxious to get a drink? The lady in the background looks like she's somewhat sitting on a stool, too. I NEED MAH MONITOR!
 
Pretty sure there are definitely multiple paths and solutions. After all, you can only even get Mortimer's side of it with a bad reputation. I think it just came off poorly because it was presented in a highly linear, fast-forwarded fashion without any exploration or experimentation.

Also, way back when it was first mentioned in August, the guy who wrote about it said it revolved around convincing the White Gloves to adopt Cannibalism. So obviously even if it did get changed, or the blogger misunderstood what was going on, there's more to it than the version we saw in that playthrough.
 
LOL! I'm pretty retarded. I was clicking around to different times in the video looking for something that wasn't too obvious. Heh, the floating two-stepper looks like she regains a sense of gravity at the table.
 
Uhhh, I fear already that reviewers and other people will highlit the bugs just because its an Obsidian game and talk about how its the worst problem ever and everything in that department was completly excusable 2 years ago in Fallout 3.

May just be my nightmare though. :P


To be honest I excpected Bugs. It's still Obsidian and even more its still Gamebryo.
 
C2B said:
Uhhh, I fear already that reviewers and other people will highlit the bugs just because its an Obsidian game..

I fear the same thing. BUUUUUuuuuuuut, at the same time.. The Fallout series has been a gold mine for Bethesda so far(in terms of sales); I doubt they would want reviewers to blemish its good name. amirite? We will see.. I will get annoyed if the same bugs evident in Fallout 3's version of the Gamebryo engine noticeably affect Fallout: New Vegas's overall reviewer score.
 
Makagulfazel said:
C2B said:
Uhhh, I fear already that reviewers and other people will highlit the bugs just because its an Obsidian game..

I fear the same thing. BUUUUUuuuuuuut, at the same time.. The Fallout series has been a gold mine for Bethesda so far(in terms of sales); I doubt they would want reviewers to blemish it's good name. amirite? We will see.. I will get annoyed if the same bugs evident in Fallout 3's version of the Gamebryo engine noticeably affect Fallout: New Vegas's overall reviewer score.

Prepare to get annoyed.
 
Seems like a fairly decent quest line. Of course, I do agree the conversation sounded terrible b/t the rancher and the potectron (plus the floating lady going by mid-conversation). But otherwise looked and sounded pretty decent.

Seeing combat again: close distance, swing, swing, swing, swing, swing, swing, swing, swing, win - was sad, but it is what it is.

I hope there really are multiple paths through this as stated, and not just good guy saves son and bad guy kills him.

Imagine having options like:
- work for rancher, save son, & kill white glove society.
- work for rancher, son dies in rescue attempt, both side hate you.
- work for rancher, save son, & chase white gloves from the strip and they move to some shack in the hills and ambush you later.
- work for the white gloves honestly & kill son/frame rancher.
- demand $ upfront from rancher then screw him (kill son/frame him).
- do the job for the white gloves, but keep some evidence of his imprisonment or cannabalism then extort them for whatever but are exiled from the Lux.
- help the son excape, but threaten his life and his dad's unless he just tells everyone that he wandered into an alley and passed our drunk. No body dies, but no big rewards.

That many varied outcomes would just be awesome. I'd take 20 quests like that over a 100 of the generic sort.
 
smber2cnma said:
S
Seeing combat again: close distance, swing, swing, swing, swing, swing, swing, swing, swing, win - was sad, but it is what it is.

To be fair here. That wasn't combat. That was hunting someone down and beating him with a stick.
 
Interesting point: After the target was hit with the cattle prod, he was falling to ground and not moving anymore. Question now is, if that was accident or if the cattle prod has the ability to knock down people.
 
C2B said:
smber2cnma said:
S
Seeing combat again: close distance, swing, swing, swing, swing, swing, swing, swing, swing, win - was sad, but it is what it is.

To be fair here. That wasn't combat. That was hunting someone down and beating him with a stick.

True going after the son wasn't combat, but what about when they showed the player going up to the ranchers guard (who was holding a shotgun) and cattle prodded the crap out of him?
 
Lexx said:
Interesting point: After the target was hit with the cattle prod, he was falling to ground and not moving anymore. Question now is, if that was accident or if the cattle prod has the ability to knock down people.

Well it's a cattle prod. It shocks people with a strong current. It probably has the ability to at least knock people over, if not utterly incapacitate them.

smber2cnma said:
True going after the son wasn't combat, but what about when they showed the player going up to the ranchers guard (who was holding a shotgun) and cattle prodded the crap out of him?
If the prod does stun opponents, It would probably explain why the guard just stood there and took it. Compounding that, these demos are usually played with a character that has God Mode on so that they don't die in the middle of explaining it. I dunno about you, but when I have God Mode on I kind of throw tactics of any sort out the window and just go hog wild.
 
DemonNick said:
Well it's a cattle prod. It shocks people with a strong current. It probably has the ability to at least knock people over, if not utterly incapacitate them.

Fallout 3 had no such feature, if I remember correct. So then it's a new thing in New Vegas.
 
It wouldn't surprise me. It sounds like there are a number of new effects instead of the standard Damage over Time effect from FO3. Poisoning, for instance, judging by mentions of being able to poison melee weapons and being able to craft antidotes.
 
It looks like it happens more than once so one would assume it's a weapon effect.

It is odd how little glitches keep sneaking into Bethesda's promotional videos and they don't really seem to care, but whatevz. Quest looks interesting, like the voice acting well enough.
 
Definitely an effect. Check it out:
prodri.jpg
 
It's to be expected, really. They mentioned less-lethal approaches a while back, like beanbag rounds. The fact it's fatigue kind of makes me wonder how fatigue works though. I mean I thought it was only an issue in hardcore mode.
 
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