Hello all,
As you all know one of the biggest strengths a game can has is how replay able it is.
This of course depends on the gameplay of a game and arcade games often succeeded at this as it was their focus.
But there are also games with stories that have such an impression on gamers that they gladly go through it again and again because the story is so much fun or good.
However all of us have also bought games that were pretty fun the first time we played but when we came back to it we come to the realization that these games are not good at all for a second walkthrough, sometimes even making you wish that you had never bought the game so expensive in the first place.
I would like to ask people to post the titles here they feel are only good for one walkthrough after which they feel the game becomes a drag.
It doesn't have to be just because of the story, could also be the gameplay.
You don't have to write the reasons why you think these games have no replayability but it might be interesting if you tell us.
Here are a couple of my own;
Dead Ex Human Revolution.
As the saying goes; whenever you mention Deus Ex someone will re install it to play it (I have my copy installed permanently) and its one of the few games I probably play once every year just to remind myself how entertaining it is.
Unfortunate Deus Ex Human Revolution does not have that same charm.
While the game definitely 'honors' its predecessor in many ways and has great gameplay improvement regarding combat, especially non lethal, the game lacks for me any incentive to replay it again.
Some of the problems for me is how you are 'punished' when you kill enemies with a lower XP rating, and 'rewarded' if you take them down non lethal.
Some people may say that that makes the game only harder and a second session more difficult, but I just don't like it.
The second half of the game also feels quickly rounded off, I really would have liked to have seen the Montreal hub, the Upper Heng Sha hub, and a Singapore hub with their own little quests to expand the game, instead the end section feels very rushed and I did not like the end location with its 'zombies' and conclusion.
The Mass Effect series.
Some of you might say "well that is obvious" but I did replay the previous two games in the past as despite the linear corridor shooting and such it had some interesting elements to come back to.
But Mass Effect 3, well it just ruined the entire experience for me with its hokey plot, poor resolution and generally just feeling more of the same and not at all really feeling like a 'galaxy at war/the end of galactic civilization' storyline.
It only has a few ties to ME1 and pretty much disregards ME2, making that a pointless filler even though I feel its better than ME1 and ME3 in various ways.
There are still some story DLCs coming which I will probably finish but I never want to play this series again.
Metroid Other M
This one is a bit of a curiosity, while the Metroid games in general focus on exploration and gameplay we have had Metroid games in the past that connect the game with a storyline reasonable well and which I enjoy going through once in a while such as Fusion, Zero Mission, and the Prime games.
But Metroid Other M, well its the story and the whole sealed corridor routine that makes it suffer.
While I understand you can skip through the cut scenes the second time the game will keep you reminding of the story, and the station only truly opens up after you have finished the story, allowing you to go back and finally use skills and gear you collected earlier but could not use because the damn doors are sealed!
The game seeks to prevent you to go for all the extra missiles and energy pods you could otherwise use during more frustrating fights.
Fallout 3
I have explained this one in the past well enough.
The quests simply are not fun, most of the NPCs are annoying, some really terribly written dialog, and how you play the game barely affects the environment.
Well more from me when I come up with them.
As you all know one of the biggest strengths a game can has is how replay able it is.
This of course depends on the gameplay of a game and arcade games often succeeded at this as it was their focus.
But there are also games with stories that have such an impression on gamers that they gladly go through it again and again because the story is so much fun or good.
However all of us have also bought games that were pretty fun the first time we played but when we came back to it we come to the realization that these games are not good at all for a second walkthrough, sometimes even making you wish that you had never bought the game so expensive in the first place.
I would like to ask people to post the titles here they feel are only good for one walkthrough after which they feel the game becomes a drag.
It doesn't have to be just because of the story, could also be the gameplay.
You don't have to write the reasons why you think these games have no replayability but it might be interesting if you tell us.
Here are a couple of my own;
Dead Ex Human Revolution.
As the saying goes; whenever you mention Deus Ex someone will re install it to play it (I have my copy installed permanently) and its one of the few games I probably play once every year just to remind myself how entertaining it is.
Unfortunate Deus Ex Human Revolution does not have that same charm.
While the game definitely 'honors' its predecessor in many ways and has great gameplay improvement regarding combat, especially non lethal, the game lacks for me any incentive to replay it again.
Some of the problems for me is how you are 'punished' when you kill enemies with a lower XP rating, and 'rewarded' if you take them down non lethal.
Some people may say that that makes the game only harder and a second session more difficult, but I just don't like it.
The second half of the game also feels quickly rounded off, I really would have liked to have seen the Montreal hub, the Upper Heng Sha hub, and a Singapore hub with their own little quests to expand the game, instead the end section feels very rushed and I did not like the end location with its 'zombies' and conclusion.
The Mass Effect series.
Some of you might say "well that is obvious" but I did replay the previous two games in the past as despite the linear corridor shooting and such it had some interesting elements to come back to.
But Mass Effect 3, well it just ruined the entire experience for me with its hokey plot, poor resolution and generally just feeling more of the same and not at all really feeling like a 'galaxy at war/the end of galactic civilization' storyline.
It only has a few ties to ME1 and pretty much disregards ME2, making that a pointless filler even though I feel its better than ME1 and ME3 in various ways.
There are still some story DLCs coming which I will probably finish but I never want to play this series again.
Metroid Other M
This one is a bit of a curiosity, while the Metroid games in general focus on exploration and gameplay we have had Metroid games in the past that connect the game with a storyline reasonable well and which I enjoy going through once in a while such as Fusion, Zero Mission, and the Prime games.
But Metroid Other M, well its the story and the whole sealed corridor routine that makes it suffer.
While I understand you can skip through the cut scenes the second time the game will keep you reminding of the story, and the station only truly opens up after you have finished the story, allowing you to go back and finally use skills and gear you collected earlier but could not use because the damn doors are sealed!
The game seeks to prevent you to go for all the extra missiles and energy pods you could otherwise use during more frustrating fights.
Fallout 3
I have explained this one in the past well enough.
The quests simply are not fun, most of the NPCs are annoying, some really terribly written dialog, and how you play the game barely affects the environment.
Well more from me when I come up with them.