Jiggly McNerdington said:
For the record (There's a record now?) I'm not a fan of the "PLAY DUR GAME TO JUDGE IT" either...
Well, you know, what do you want? Your cake, and to eat it, by the look of things.
Either people stay silent until the game is released, or else they can speculate on the details which have emerged thus far. There isn't really another option.
I'm as much of a wait-and-see man as anybody around here, but there has certainly been plenty of information to comment on. I'm not a fan of the crowd who simply write the game off, because there is much that can change between now and release, but there are some firm details about some items, quests, and gameplay elements which are enough to allow an informed discussion.
The people who are purely dismissive/defensive of
Fallout 3/Bethesda without being discursive aren't the ones who drive these threads in a useful direction, but it would be grossly unfair to suggest that there weren't plenty of people here who back up their sentiment with argument.
Karak said:
All you people are ever arguing is how the game might turn out good and we shouldn't make premature judgements...but this is besides the point...the point is, Fallout 3 is shaping up to be a different kind of game, however good it may be, than the previous installments...
So your argument that it may still be a good game, is completely irrelevant...comprehend the root of the problem...and you may try to prove how we are wrong with that assessment...
Well, hang on, what's actually wrong with suggesting that the game might turn out to be good and worthy?
You cannot take the line that any game which is mechanically different is not good enough, without sounding like the neophobe that some people like to cast us as. (Although, I'm fairly sure that
isn't what you're actually trying say, but it could be read that way.)
The problem can't simply be that changes are bad, because there are plenty of things that are wrong with
Fallouts 1 and
2, in terms of some combat mechanics, some quest design, elements of setting and story, and so on. They are classic games, but there are certainly flaws - as in anything.
The problem has to be the changes which a) are incongruous with the
Fallout myth, b) represent a backwards step in terms of gameplay (such as, compromised strategic combat), and c) are simply poor design elements (like, the
Fatman).