GameStar.ru has an interview with Brian Fargo about Wasteland 2, though Fargo does warn of "Some translation issues".<blockquote> Е3 is coming soon. Are you and your team planning to present anything at Expo?
We will definitely not be showing anything at this E3.. it is way too soon. And frankly I'm not sure if we will spend money at the next show as we want to maximize the monies that go into the game itself.
If it’s not a secret, what is the main expenditure item while developing of the role-playing game?
The biggest costs in making any kind of game are the people costs. Take a simple 15 man team with a fully burdened (rent, hardware, software, insurance) overhead cost of $9,000. That team would be costing almost $150,000 a month. In addition we have a large amount of money spent on outside art, music and design services. We are very excited about the budget we have for this game but it is not on the high side of development. Not having to make the cinematics makes it possible to create a deep game without a much deeper budget.
(...)
What biggest failure in RPG genre could you recollect?
I think the biggest failure in the recent past is this assumption that the audience is not smart. Too much effort is being spent making it dummy proof. The situations have become bland and all the clues are being held right in front of their nose. The exploration and journey is the reward.</blockquote>
We will definitely not be showing anything at this E3.. it is way too soon. And frankly I'm not sure if we will spend money at the next show as we want to maximize the monies that go into the game itself.
If it’s not a secret, what is the main expenditure item while developing of the role-playing game?
The biggest costs in making any kind of game are the people costs. Take a simple 15 man team with a fully burdened (rent, hardware, software, insurance) overhead cost of $9,000. That team would be costing almost $150,000 a month. In addition we have a large amount of money spent on outside art, music and design services. We are very excited about the budget we have for this game but it is not on the high side of development. Not having to make the cinematics makes it possible to create a deep game without a much deeper budget.
(...)
What biggest failure in RPG genre could you recollect?
I think the biggest failure in the recent past is this assumption that the audience is not smart. Too much effort is being spent making it dummy proof. The situations have become bland and all the clues are being held right in front of their nose. The exploration and journey is the reward.</blockquote>