SuAside said:Harold isnt hireable...Fahrplan said:Hmm what about Harold?
Bob should have some fruity apples by now. It would be nice to pick and eat them.
read the question.
requiem_for_a_starfury said:And making such a choice can't be heart wrenching? Okay that is an exageration but the game does generate an emotional response from you (or at least me) I played through and saved all the little sisters. Then when I finished I contemplated starting a new game and harvesting them this time, and felt really guilty for even thinking about it.Mr. Teatime said:First, Bioshock isn't heart wrenching. Why is it heart wrenching? You make a straight, easy, good or evil choice.
Mr. Teatime said:Well, it's not heart wrenching, because the hcoice for me is so easy to make. Do I want to play the bad guy or the good guy?
It'd be heart wrenching if, say, both my choices hurt someone. If, say, I no matter what I did, I'd have to see one of these sisters die by my own hands.
Bioshock's good and all, but I guess maybe I don't think computer games as a whole are anywhere near the emotional engaging nature of, say, books. Planescape has come the closest, some of Fallout, but Bioshock, with it's bioware-style good and evil isn't close, in my opinion.
Jiggly McNerdington said:What the. That's a good thing, but I thought that's what he was talking about previously when he was saying they didn't want to reward or punish the player for having a conversation. People originally thought he meant for the entire game, then I thought he clarified it and said he was just talking about the end of the game.OK, let’s assume for a second that there is an end boss. And I’m a master of verbal manipulation. Will I be able to use these skills to my advantage, to maybe defeat my opponent without lifting a finger? You can count on it.
Pretty good interview though.
Edit: Yeah, just went back and looked at it. Emil what are you doing you silly bastard?
I was specifically answering the question about whether or not dialogue affects the endgame. It doesn't -- not directly. The endgame itself doesn't change based upon things you may or may not have said in dialogue. The endgame is affected by your actions. So that's what I meant by, "We went back and forth with the impact of dialogue on the character, and ultimately decided we didn't want to penalize or reward the player for carrying on a conversation."
The choice isn't so easy for me, in fact there is no choice for me I can not bring myself to harvest them. It feels so wrong, even though I know it's only a game. If that's not an heart wrenching response I don't know what is.Mr. Teatime said:Well, it's not heart wrenching, because the hcoice for me is so easy to make. Do I want to play the bad guy or the good guy?
As Autoduel76 says even trying to save them you are hurting them, not physically maybe but then emotional cruelty can be even worse.Mr. Teatime said:It'd be heart wrenching if, say, both my choices hurt someone. If, say, I no matter what I did, I'd have to see one of these sisters die by my own hands.
Can't be, they said there is no dialog with mutants in the game. I'm with the idea of a cyborg if they can give a good enough reason for that type of high-tech being available.
Yes, that's what he means. IN will have no effect on dialogue in Fallout 3.maximaz said:I believe it's SUPERmutants you can't have dialog with, not regular mutants. That would be absurd.
Good interview, I don't get one thing though, is he saying that if you make a dumbass, he won't sound like one? So a retard can have an intelligent conversation in F3?
Now dont go and insult their int....oh wait..Silencer said:I guess incoherent babble is just not what Bethesda does best.
Sander said:Yes, that's what he means. IN will have no effect on dialogue in Fallout 3.maximaz said:I believe it's SUPERmutants you can't have dialog with, not regular mutants. That would be absurd.
Good interview, I don't get one thing though, is he saying that if you make a dumbass, he won't sound like one? So a retard can have an intelligent conversation in F3?
maximaz said:IN will have no effect on dialogue in Fallout 3.