Thanks for the questions UncannyGarlic. You were certainly one of the more complimentary posters in this thread.
I do not plan on reviewing Fallout 3 in any official capacity. I post a lot on Evil Avatar under the same screen name, so you can likely find my impressions there. If GamingExcellence asks me to post something, however, I'd be happy to oblige. I'm looking forward to the title and want to enjoy it on my own time.
I didn't notice increased accuracy by using the iron sights, although the demo guy said it was more accurate. However, I think he may have meant "easier to aim", which will certainly be the case for people coming from the Call of Duty 4 side of things. I found the pistol, overall, to be quite accurate even when shooting from the hip. However, I was never further than maybe 30 feet from those I was fighting. Longer distances made it very difficult indeed to hit someone, iron sites or not.
Having only played with the pistol, I can't say whether or not weapons still had multiple firing modes. That would have been a good question, but I obviously didn't think of it at the time.
Yes, I thought the drugs were a bit over powered for the demo. That being said, I was only playing for a short time, and didn't get to experience withdrawl, or any of the other effects. It could also be that the basic super mutant was underpowered in this instance. From my previous fallout experiences, however, I found it highly suspect that my character, as a level 3, was able to kill ANY super mutant with a pistol, regardless of the jet.
I think the drugs are necessary as an equalizer for players who made bad choices and need to power through a combat heavy zone. That being said, I never used drugs in fallout 1 or 2, and don't expect to start now.
I did not try out melee, but I saw some other people mess with it, and it seemed ineffective unless you had that powered gauntlet, which I think ran off of microfusion cells.
VATS is a mixed bag. It stops the game from becoming a full-fledged FPS, and you'd be stupid not to use it. At the same time, it also makes the game considerably easier.
In terms AP management, it just seems like VATS is there to make a nod to the game's roots, but at the same time, change everything. I would have preferred they maybe did something more like Full Spectrum Warrior and went full turn-based, but I'm not Bethesda. It seems pointless to call them Action Points when all they govern is VATS. Why not call them VATS points then?
I still would have liked to be able to hit some one square in the balls via VATS, but I guess that would entail a whole new set of death animations.
The menu system via Pip Boy was indeed a bit convoluted. It's no worse, however, than most Bioware games. Simple scroll up and scroll down sort of stuff. This could have used a bit of innovation, but You guys will do fine.
The violent deaths were a real crowd pleaser. Lots of "woahs" from the crowd, like in a bad sitcom. The blood effects were pixelated up close, but did their job aptly otherwise.
My favorite part of the game was simply exploring the wastes. I felt much more powerful even at low level than I did in previous games, which would at least allow for a safe retreat from more powerful enemies.
Oddly enough, I found the mole rats amongst the harder enemies to kill, because they usually came about in packs, and were very difficult to hit without taking damage or using VATS. Supermutants, however, need to stop and swing to cause melee damage. Go figure.
My least favorite part of the game is hard to pin down. I didn't like playing the game without getting the full backstory. I wanted to grow up and escape the vault. I wanted to do the megaton quests before starting anything else. However, I also wanted to brag to my friends about playing Fallout 3, so there goes backstory.
I'm still not convinced that starting off strong is a good thing. One great thing about Fallout was how it crafted the quest structure so as to take 'baby steps', so that before you know it, you have an H&K CAWS and you're back in the Den to show Metzger what you think of the slave trade. God, what a great game.
While I doubt there will be exactly those sorts of experiences in Fallout 3, I have no doubt that there will be several surprises in store for us on Tuesday.
Thanks again!