GGL put up their preview of Fallout 3:<blockquote>The Fallout series, to me, is part nostalgia and part niche. While this game has always held a special place in the heart of many a hardcore gamer, it's not really something that can be classified as a guaranteed runaway smash hit. And perhaps, this is what Bethesda is thinking as well when they decided to abandon the turn-based style gameplay with a user-friendly real-time FPS/RPG hybrid.
While still having the same style and tone as the first game, this new version looks to break from the indie shell and into a mainstream product that can not only cater to hardcore role-playing fans, but shooter fans who may need a change of pace.
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So what exactly is new in Fallout 3? Well, besides a completely overhauled view of playing -- first-person shooter vs. a top-down classic RPG -- the game also just doesn't completely abandon its RPG roots. One of the most interesting aspects of combat in the game is the V.A.T.S. system. Essentially, it's a targeting system that is initiated with the press of a button and allows the player to target specific parts of an enemy's body. Depending on conditions, each body part has a higher percentage to hit than another -- the computer will make a roll for you as if you were playing a table-top RPG to determine your success.
If you first only had this described to you, it may sound like something that detracts or slows down actual gameplay, but in fact it heightens the experience. Even though it is a bit early in development, had V.A.T.S. not been included, the game may have felt just like your everyday RPG/shooter hybrid. Instead, this new feature adds incredibly to the flow and feeling of playing a well-thought experience.
(...)
At its heart, obviously, Fallout 3 is an RPG. No matter how much it may look like a shooter from the outside, deep down, this is an RPG. Besides the V.A.T.S. system and dialogue branches, the player will get their role-playing fix by earning experience and distributing points to various skills needed as you progress through the world. Of course, how you want to play will determine where you place those skill points (of which, you have 14 different areas ready for distribution).
And besides skills, you'll also get awarded different titles based on your "karma" of playing within the game. Not only can you be evil or good, but also play neutral -- something of which the developers were sure to make a full-featured and working role. </blockquote>Link: Fallout 3 preview on GGL
While still having the same style and tone as the first game, this new version looks to break from the indie shell and into a mainstream product that can not only cater to hardcore role-playing fans, but shooter fans who may need a change of pace.
(...)
So what exactly is new in Fallout 3? Well, besides a completely overhauled view of playing -- first-person shooter vs. a top-down classic RPG -- the game also just doesn't completely abandon its RPG roots. One of the most interesting aspects of combat in the game is the V.A.T.S. system. Essentially, it's a targeting system that is initiated with the press of a button and allows the player to target specific parts of an enemy's body. Depending on conditions, each body part has a higher percentage to hit than another -- the computer will make a roll for you as if you were playing a table-top RPG to determine your success.
If you first only had this described to you, it may sound like something that detracts or slows down actual gameplay, but in fact it heightens the experience. Even though it is a bit early in development, had V.A.T.S. not been included, the game may have felt just like your everyday RPG/shooter hybrid. Instead, this new feature adds incredibly to the flow and feeling of playing a well-thought experience.
(...)
At its heart, obviously, Fallout 3 is an RPG. No matter how much it may look like a shooter from the outside, deep down, this is an RPG. Besides the V.A.T.S. system and dialogue branches, the player will get their role-playing fix by earning experience and distributing points to various skills needed as you progress through the world. Of course, how you want to play will determine where you place those skill points (of which, you have 14 different areas ready for distribution).
And besides skills, you'll also get awarded different titles based on your "karma" of playing within the game. Not only can you be evil or good, but also play neutral -- something of which the developers were sure to make a full-featured and working role. </blockquote>Link: Fallout 3 preview on GGL