GGL previews Fallout 3

Passion Management

Passion Management



NukaColaClassic:
... Developers don't owe shit to their fans, because in the end, they're a business. ...more accessible to a larger audience ...
This is a mercantile model that sacrifices repeat patronage for extreme sales.
I can see from the angry, no- the times and syntax have changed, the passionate way NukaColaClassic presents his peer credentials that I will attempt to read his possible. future. player review, along with the rest-less at NMA.
For special, since he mentioned 80 hours into Oblivion, the party was over, 80 hours was ""eVog's Wall"" correct? Signature of a thinking player, and one with the potential for ... passion.

Kukident:
... mostly you jump around ...
I was worried to distraction. Now I know where the jumping puzzles went. Got co-opted, eaten alive by the FPS bounce of Nex Gen action satisfaction.
Can't be a real TRUE console classic with out jumping puzzles.

Imagine Tomb Raider titillating gymnastics with DOA breast physics and Bethesda NIPPLES.
Now that's passion one can handle.

And

......more accessible to a larger audience ...


4too
 
NukaColaClassic said:
FeelTheRads said:
NukaColaClassic said:
Anything right now is just speculation, I think. Let's wait 'till the game comes out.

No. No. NO.

Again this bullshit.

Not everything is speculation. We have enough details to tell us this is not a Fallout game. Again, whether it's a good game or not, I don't give a rat's ass. I'm willing to bet it's a crap game too (nuclear catapults etc.), not only a crap Fallout, but I really don't care.

So, no. What purpose does waiting have?
I certainly don't intend to waste my money on this piece of crap, although many people it seems are so eager to make Bethesda happy.
Remember, once you bought it, it really doesn't matter anymore if you don't like it.
You've been Bethesdized.

It's YOUR opinion that this is not a "Fallout game." And yes, I know that's the opinion of most of the people here. But I really don't think previews ever do a game justice. It's not until you're at the control, playing the game, and seeing it for yourself. So I'm going to wait 'till Fallout 3 comes out. And if it turns out to be this "Oblivion with Guns" I'll be here and I'll tell you that you were right. But until then...

Man, I know you personally in real life and you always keep on saying this "Lets wait till its out" "who are you to decide what fallout is"

Very weak excuses or counter arguments, what have you. We have enough info that we do not need to wait, Bs-Nazi-Corp thankfully, gave us enough info by now to know exactly what the game is. It is just another Action RPG which should not be called Fallout.

We are nobody to decide as to what follout is, Fallout if Fallout. that is all to it, something you cant change, Bs-Nazi-Corp is making a game which they named Fallout 3, shit it even has the Vault Boy, but guess what, it is NOT fallout, why? not because I said so, It just isnt, from the amount of info even a fool can see that it isnt.

Stop pursing your pointless argument and drop it, because you cannot come back at what I said. Its as plain as black and white.
 
NukaColaClassic said:
The Dutch Ghost said:
NukaColaClassic said:
But why should Fallout have to be 'moved' away from what it is?
To attract new fans?
My reasoning, I think a developers primary goal should be to create a sequel that appeals to the existing fan base, then start thinking of how to attract more fans.
Not create a game that is primarily designed for a whole different kind of gamer, and then try to attract the original fan base.

It's a sign of the times. Games have changed. The ways games are being developed are changed. Game companies want money. They want to attract as many people as possible so they can increase their cash reserves. Developers don't owe shit to their fans, because in the end, they're a business. Sure, in an ideal situation, people would get what they wanted, but the bottom line is that the company has to make the game more appealing and more accessible to a larger audience so it can make a profit. And as hardcore and dedicated fans as you guys are, you're a small minority in the scope of gaming. If Bethesda loses you, it really wouldn't hurt the game or the industry in any way.

Exactly, what u said validates all our points. Bs-corp doesn t care about the minority of the people who the fans are. They are making a game for the general public, for the larger scope of people. Sadly, to do that, they had to kill Fallout, make a different name, slap fallout on it as an already established tittle. End of story, and I'm glad you see that too. BTW, we'll have a hell of a time talking bout this today.
 
NukaColaClassic said:
The Dutch Ghost said:
Perhaps, but it doesn't belong in the Fallout gameplay.
But who are you to decide what is Fallout and what's not?
Same goes for Bethesda. It's not about DECIDING what fallout is about man! It's about KNOWING, which is a very different thing fyi...

NukaColaClassic said:
It's YOUR opinion that this is not a "Fallout game." And yes, I know that's the opinion of most of the people here. But I really don't think previews ever do a game justice. It's not until you're at the control, playing the game, and seeing it for yourself. So I'm going to wait 'till Fallout 3 comes out. And if it turns out to be this "Oblivion with Guns" I'll be here and I'll tell you that you were right. But until then...
Until then you keep handing out "it's your opinion" things for everyone without understand simple facts as BOS bain in the east coast as not fallout, or completely change of subgenre as stupid and un<game>, is that it? :| Fallout is NOT an action-RPG, that's like saying World of Warcraft is Warcraft...

NukaColaClassic said:
It's a sign of the times. Games have changed. The ways games are being developed are changed. Game companies want money. They want to attract as many people as possible so they can increase their cash reserves.
Yeah, I know, games nowadays are crap, crap and crap.

NukaColaClassic said:
Developers don't owe shit to their fans, because in the end, they're a business.
Outright stupidity from both them and you :roll:
 
The Dutch Ghost said:
Well my first problem would pretty much be, why should RPGs be made so that they appeal to FPS fans?

Because that's a market you want to milk money from. Much like GTA is both appealing to FPS fans and racingfans.

The Dutch Ghost said:
Though the writers like to say that systems like VATS make the game more RPG like, I have to disagree, in RPGs it still depended on how much skill you had devoted to the use of weapons, explaining why you could use some weapons better than other.

VATS is more of a pause option with which you can aim the weapon more precisely, it doesn't at all involve your skill level.
Even without you would be able to make critical hits were as in a traditional RPG the chances are that you will be able to make effective use of a weapon you haven't trained your character are much slimmer.

Why can't that apply to VATS? When you pause the game and the screen gives you a closeup of the enemy you are shown percentages of the chances of hitting a target. I can only presume that these percentages depend on skills with weapon you're handling at the moment and it's chances at hitting and damaging the target. Why isn't that RPG? It's precisely the same as in the original fallouts. I just think it's sad that you seem to be able to totaly ignore the VATS system and fight in real time with no RPG elements whatsoever.

The Dutch Ghost said:
In a way that go for all the skills in an RPG.
Yes it is mentioned that you have to appoint points to various skills but I get more the idea that instead of directly influencing said skill, take for example science which you might use to reprogram a robot, that it simply gives you more time for the minigame Bethesda made up which you need to play to reprogram the robot.

While not mentioned in this preview, I think minigames kind of detract from the whole RPG feel.
Perhaps it is fun to play as an easter egg but quests shouldn't be dependent on how good you are in guessing a word or code.

Well I agree, I don't like mini-games that is supposed to represent the challenge of, for example, making a person like you. The dialogue mini-game in Oblivion was just stupid and kind of offensive to people in general. Giving someone money makes them automatically like you (perhaps a reference to all the positive reviews FO3 has gotten). However, I think the pick lock minigame in Oblivion was pretty good, and somewhat well balanced, It contained a believable level of difficulty where when you actually successfully picked a hard lock you felt that it was pure luck (meaning hitting that low percentage of picking it). I did become much better on it as my lockpicking skill became higher. I hated the breaking lockpick every time you failed though.

The Dutch Ghost said:
Another thing, and this is not meant as whining despite that it might sound that, is that Bethesda do not seem to understand the setting well.

So they bring in Super Mutants and the Brotherhood of Steel for example, two familiar factions of Fallout 1 and 2.
But if you played either of those games and you would be really into the story you would have to conclude that neither faction belongs on the East Coast.

Both were products of developments at the West Coast, Mariposa and FEV, the Brotherhood are descendants of the military unit that was assigned to Mariposa, and the Mutants were later created by FEV.

They are also wrongly portrayed, a mistake that was made by earlier Fallout games.

The Brotherhood of Steel are isolationists who hoard technology because it is their base of strength, they were never interested in becoming a police force or Mutant hunters.


The Super Mutants have been declining as a threat since the events of Fallout 1, they lost their leader and their means of creating new Super Mutants; Mariposa Base and FEV.

The years after claimed more mutants and most of the midwest USA has become such a hell that probably a lot of mutants daring the journey would have died before reaching the East Coast.


The only reason why Bethesda put both in were because they are traditionally associated with Fallout.
I am surprised that the Enclave has not been mentioned.


Okay this wouldn't say a games writer much as he or she previews or reviews a lot of games every day and can't remember all the details.

But I would like to compare it to a good book series, if the third part of a trilogy is going to discard everything mentioned in the earlier two books, but maintains the same characters but now with completely different personalities and motivations, what is the point of bringing these characters up again?

Same kind of goes here, why use familiar faces when you are not going to portray them as they are suppose to be?

Bethesda could have used the opportunity to create whole new 'faces'.
I know enough people who could come up with factions just as good as the Brotherhood and the Super Mutants.

The reason BoS and Super Mutants are in FO3 is because they were so well designed from the start (original fallouts) I really can't imagine another organisation that looks the same but different on the east coast coming to life at the same time as BoS on the west coast. it just doesn't fit. If there were such an organisation all you guys would complain about is that Bethesda made this new look alike organisation that is just a rip off from BoS. But why is it so hard to think that a faction of BoS at sometime after Fallout 2 took a vertibird and flew to establish themselves elsewhere? Even though BoS is an isolationist group, that doesn't mean all BoS members are isolationists. The new faction established in Capital Wasteland might not be that isolationist. I believe and hope Bethesda gives a rational explaination on this.

I agree about the supermutants. But the same rule applies here. We really don't know how Bethesda will explain this.

The Dutch Ghost said:
This is not as much as a problem, more of an annoyance; a working radio station that apparently broadcasts news.
Its not such a far fetched idea that someone might restore such equipment but I do not think anyone in a Post Apocalypse world suddenly become a radio jockey that collected news over the wasteland and runs music in between.

The choice of music is nice but simply put it in the pipboy for the player to run during the journey.


I hope I have somewhat satisfied your question.

The radio is an awesome idea if done properly. If the technology is there, people will use it. Radiostations would become major political instruments in any civilisation, especially one where no other way of influences exists. I think it very much fits. And radios are in the first two games (I remember something about having to fix one for soemone.) although we couldn't listen to it.

I don't believe the jockeys will be jockeys as they are now in our time, because if they are... it's utter crap.
 
Kukident said:
NukaColaClassic said:
and btw. i dont think Bethesda will include many of those things into Fallout 3,

Well,

50's style? Well they've got those licensed music tracks, they've got the Inkspots. They have Vault Boy and the 50's-esque billboards. The teaser alone made me sure that Bethesda can pull off the 50's vibe in the game.
licensing music tracks ain't all,.. as you might now such music tracks were just played in intros.. the background music during Fo1 and 2 was great though,.. it played a great part in making a great atmosphere

however, aside from the intro i couldn't see anything 50s style in that game.. not even Fallout-style, the "mutants" look like resident evil monsters mixed with orcs, that's just totally wrong!

also the graphic style was TOTALLY different from that one we had in the both original fallouts; they were post-apocalyptic (and that's what i like) but not fallout-y (which annoys me as it calls itself "FALLOUT 3")

NukaColaClassic said:
The wonderful graphics. I think Bethesda has it nailed down. I like the graphics of Fallout 3.

I don't

principially they are "good", means better than the average, and totally fit into a post apocalyptic game and look therefore fine, BUT, and here is the but, this is FALLOUT, and as i said already, the graphics should be done in the style of Fallout 1 and 2 if they make a game called Fallout THREE, and not in the style of _any_ post-apocalyptic game or something they just made up

they really should have called it differently

I think the graphics of FO3 as we've seen it so far are very spot on (except the mutants) How would you imagine a FP view of the world of FO1 and 2, and in a the enviroment of a former major city like DC? The ruined city displayed in Fallout weren't really that depictive of major cities.
 
Salkinius said:
Because that's a market you want to milk money from. Much like GTA is both appealing to FPS fans and racingfans.
By that logic every game should be as wide as possible. Which is ridiculous and cannot possibly turn a profit. By aiming your game at the biggest possible market, you automatically aim it at the lowest common denominator and thereby *lose* the people who enjoy the purer aspects of the genre.

Also, GTA does not appeal to both FPS fans and racing fans because it has some shooting and some driving of cars. Both aspects are ludicrously poor when compared to an actual FPS or racing game.

Salkinius said:
Why can't that apply to VATS? When you pause the game and the screen gives you a closeup of the enemy you are shown percentages of the chances of hitting a target. I can only presume that these percentages depend on skills with weapon you're handling at the moment and it's chances at hitting and damaging the target. Why isn't that RPG? It's precisely the same as in the original fallouts.
Are you fucking kidding me? That's nothing like the combat system in the original game. The *only* similarity lies in aiming at body parts, and percentages probably being determined by skill level. Everything else about the combat system is drastically different.

Salkinius said:
Well I agree, I don't like mini-games that is supposed to represent the challenge of, for example, making a person like you. The dialogue mini-game in Oblivion was just stupid and kind of offensive to people in general. Giving someone money makes them automatically like you (perhaps a reference to all the positive reviews FO3 has gotten). However, I think the pick lock minigame in Oblivion was pretty good, and somewhat well balanced, It contained a believable level of difficulty where when you actually successfully picked a hard lock you felt that it was pure luck (meaning hitting that low percentage of picking it). I did become much better on it as my lockpicking skill became higher. I hated the breaking lockpick every time you failed though.
Yet it is still largely about player skill. Aside from that, mini-games are usually fun for a few times but when you have to go through them every single time, it gets pretty annoying.

Salkinius said:
The reason BoS and Super Mutants are in FO3 is because they were so well designed from the start (original fallouts) I really can't imagine another organisation that looks the same but different on the east coast coming to life at the same time as BoS on the west coast. it just doesn't fit. If there were such an organisation all you guys would complain about is that Bethesda made this new look alike organisation that is just a rip off from BoS. But why is it so hard to think that a faction of BoS at sometime after Fallout 2 took a vertibird and flew to establish themselves elsewhere? Even though BoS is an isolationist group, that doesn't mean all BoS members are isolationists. The new faction established in Capital Wasteland might not be that isolationist. I believe and hope Bethesda gives a rational explaination on this.
So, first you say 'the BOS is so well-designed they couldn't have created another organisation', and then note that indeed the new BoS is nothing like the old BoS in behaviour. So essentially, the only common denominator is the Power Armor. Which would be very logical to have over at the East Coast, since it's pre-war military technology.

Salkinius said:
The radio is an awesome idea if done properly. If the technology is there, people will use it. Radiostations would become major political instruments in any civilisation, especially one where no other way of influences exists. I think it very much fits. And radios are in the first two games (I remember something about having to fix one for soemone.) although we couldn't listen to it.
Sure, radios existed. There, however, were no broadcasting services whatsoever.
That said, the idea of some idiot creating a radio station fails simply because there is no upside to them doing so, unless they are funded by a local 'political' power. However, considering the fact that the radio is mostly intended as a gimmick to show the player that he made some progress, even that isn't the case.
What's more disturbing to me, was the mention of some kind of global news station. That's just ridiculous.
 
Sander said:
Salkinius said:
Because that's a market you want to milk money from. Much like GTA is both appealing to FPS fans and racingfans.
By that logic every game should be as wide as possible. Which is ridiculous and cannot possibly turn a profit. By aiming your game at the biggest possible market, you automatically aim it at the lowest common denominator and thereby *lose* the people who enjoy the purer aspects of the genre.

Also, GTA does not appeal to both FPS fans and racing fans because it has some shooting and some driving of cars. Both aspects are ludicrously poor when compared to an actual FPS or racing game.

As it is now, I totaly agree upon the fact that making a game that transcends across several genres isn't the recipe for a good game. However, I believe that genre mixing is something we will se more often in the future when a game can perform equally great in any of the genres it contains than a contemporary game that specifies in a certain genre. So combining FPS with repeg is something we will see more often.

Sander said:
Salkinius said:
Why can't that apply to VATS? When you pause the game and the screen gives you a closeup of the enemy you are shown percentages of the chances of hitting a target. I can only presume that these percentages depend on skills with weapon you're handling at the moment and it's chances at hitting and damaging the target. Why isn't that RPG? It's precisely the same as in the original fallouts.
Are you fucking kidding me? That's nothing like the combat system in the original game. The *only* similarity lies in aiming at body parts, and percentages probably being determined by skill level. Everything else about the combat system is drastically different.

First off, mind your language. I was ONLY talking about the VATS system. I really don't like the fact that you seem to be able to do combat in real time outside VATS, but if you can I really hope Bethesda will nerf RT combat to the level of near impossibility.

Sander said:
Salkinius said:
The reason BoS and Super Mutants are in FO3 is because they were so well designed from the start (original fallouts) I really can't imagine another organisation that looks the same but different on the east coast coming to life at the same time as BoS on the west coast. it just doesn't fit. If there were such an organisation all you guys would complain about is that Bethesda made this new look alike organisation that is just a rip off from BoS. But why is it so hard to think that a faction of BoS at sometime after Fallout 2 took a vertibird and flew to establish themselves elsewhere? Even though BoS is an isolationist group, that doesn't mean all BoS members are isolationists. The new faction established in Capital Wasteland might not be that isolationist. I believe and hope Bethesda gives a rational explaination on this.
So, first you say 'the BOS is so well-designed they couldn't have created another organisation', and then note that indeed the new BoS is nothing like the old BoS in behavior. So essentially, the only common denominator is the Power Armor. Which would be very logical to have over at the East Coast, since it's pre-war military technology.

Well what is BoS if not only power armoured, neat guns and the ability to heal and buff your self at their base? Well I just thought it would be quite strange that there would be this completely different organisation that are isolationist (which is a requirement for their technology hamstring) and have the same values as BoS. It would just be the same with a different name. I would think it would be more plausible to have a faction of BoS moving East and in 30 years time established them selves as a power factor in Capital Wasteland.

Sander said:
Salkinius said:
The radio is an awesome idea if done properly. If the technology is there, people will use it. Radiostations would become major political instruments in any civilisation, especially one where no other way of influences exists. I think it very much fits. And radios are in the first two games (I remember something about having to fix one for soemone.) although we couldn't listen to it.

Sure, radios existed. There, however, were no broadcasting services whatsoever.
That said, the idea of some idiot creating a radio station fails simply because there is no upside to them doing so, unless they are funded by a local 'political' power. However, considering the fact that the radio is mostly intended as a gimmick to show the player that he made some progress, even that isn't the case.
What's more disturbing to me, was the mention of some kind of global news station. That's just ridiculous.

Neither of the two original Fallout games was the story and world situated in an area with a big city. A big city, even in ruin after a nuclear holocaust, would attract a lot of people. It would still be the center of business and politics. And after 60 years (fallout) or 30 years (fallout 2) it should have developed some sort of organised economic system. If there is a technology with which you can inform people about politics, religion or the market, I would believe that that technology would be used.
 
Salkinius said:
As it is now, I totaly agree upon the fact that making a game that transcends across several genres isn't the recipe for a good game. However, I believe that genre mixing is something we will se more often in the future when a game can perform equally great in any of the genres it contains than a contemporary game that specifies in a certain genre. So combining FPS with repeg is something we will see more often.
We may see it more often, but that doesn't make those games good RPGs. It makes them good hybrids, maybe. Which is a seperate genre.

Salkinius said:
First off, mind your language.
Erm...how about, no.

Salkinius said:
I was ONLY talking about the VATS system. I really don't like the fact that you seem to be able to do combat in real time outside VATS, but if you can I really hope Bethesda will nerf RT combat to the level of near impossibility.
Well, you can and Bethesda has already explained that they won't do that. They want to make it a viable FPS as well.

Salkinius said:
Well what is BoS if not only power armoured, neat guns and the ability to heal and buff your self at their base? Well I just thought it would be quite strange that there would be this completely different organisation that are isolationist (which is a requirement for their technology hamstring) and have the same values as BoS. It would just be the same with a different name. I would think it would be more plausible to have a faction of BoS moving East and in 30 years time established them selves as a power factor in Capital Wasteland.
Obviously, these people are not isolationist. More obviously, the BoS wasn't just an organisation with power armour and guns. They had military technology, and military technology isn't just limited to the West Coast. It would probably be even more plausible for a seperate group to exist on the East Coast near the capital, considering the amount of military force that should be near the capital before the war.

Salkinius said:
Neither of the two original Fallout games was the story and world situated in an area with a big city. A big city, even in ruin after a nuclear holocaust, would attract a lot of people. It would still be the center of business and politics. And after 60 years (fallout) or 30 years (fallout 2) it should have developed some sort of organised economic system. If there is a technology with which you can inform people about politics, religion or the market, I would believe that that technology would be used.
By whom? There needs to be an upside for the person doing so, and there is none whatsoever. Unless, as I noted, he was funded by some local power for propaganda. Which is unlikely, since it is a player-centric gimmick.
 
Sander said:
By whom? There needs to be an upside for the person doing so, and there is none whatsoever. Unless, as I noted, he was funded by some local power for propaganda. Which is unlikely, since it is a player-centric gimmick.
I remember reading a post-apo story about a family living in a music store. They spent their days listening to old vinyl disks, because that was all that left from old days.
Someone could provide radiostation for a community just to make life more bearable.
 
Sander said:
Salkinius said:
As it is now, I totaly agree upon the fact that making a game that transcends across several genres isn't the recipe for a good game. However, I believe that genre mixing is something we will se more often in the future when a game can perform equally great in any of the genres it contains than a contemporary game that specifies in a certain genre. So combining FPS with repeg is something we will see more often.
We may see it more often, but that doesn't make those games good RPGs. It makes them good hybrids, maybe. Which is a separate genre.

Well I believe you can combine the two genres and make a really good FPRPG. I do not however, know if Fallout 3 will be that title. Don't mind them trying though.

Sander said:
Salkinius said:
First off, mind your language.
Erm...how about, no.
cool

Sander said:
Salkinius said:
I was ONLY talking about the VATS system. I really don't like the fact that you seem to be able to do combat in real time outside VATS, but if you can I really hope Bethesda will nerf RT combat to the level of near impossibility.
Well, you can and Bethesda has already explained that they won't do that. They want to make it a viable FPS as well.
It won't be a complete FPS, I know I will be using the VATS more than roaming around twitch playing... I at least hope so.

Sander said:
Salkinius said:
Well what is BoS if not only power armoured, neat guns and the ability to heal and buff your self at their base? Well I just thought it would be quite strange that there would be this completely different organisation that are isolationist (which is a requirement for their technology hamstring) and have the same values as BoS. It would just be the same with a different name. I would think it would be more plausible to have a faction of BoS moving East and in 30 years time established them selves as a power factor in Capital Wasteland.
Obviously, these people are not isolationist. More obviously, the BoS wasn't just an organisation with power armour and guns. They had military technology, and military technology isn't just limited to the West Coast. It would probably be even more plausible for a separate group to exist on the East Coast near the capital, considering the amount of military force that should be near the capital before the war.
I don't see why BoS in Capital W couldn't have disbanded their original ideas and values after another 30 years.

Sander said:
Salkinius said:
Neither of the two original Fallout games was the story and world situated in an area with a big city. A big city, even in ruin after a nuclear holocaust, would attract a lot of people. It would still be the center of business and politics. And after 60 years (fallout) or 30 years (fallout 2) it should have developed some sort of organised economic system. If there is a technology with which you can inform people about politics, religion or the market, I would believe that that technology would be used.
By whom? There needs to be an upside for the person doing so, and there is none whatsoever. Unless, as I noted, he was funded by some local power for propaganda. Which is unlikely, since it is a player-centric gimmick.

Money! political, religious or economic factions would all have money enough to sponsor a radio station. I don't know if it's going to be a player-centric gimmick, as you put it. I thought it would be a radio transmission which let you in on clues to as where you might make money (quests, hints and such).
 
Hello Salkinius,

I will look your other responses on my posts later, but this for now.

I don't see why BoS in Capital W couldn't have disbanded their original ideas and values after another 30 years.

Here is the whole issue of bringing 'familiar faces' again, if you plan to use characters or factions that appeared in earlier games, but you change everything about them in order to make them 'fit in', than what is the point of using them in the first place?

It is not as if we have the arrogant assumption that we 'decide' what is Fallout and what not, but try look at it from the point of a older fan.
You bring the Brotherhood back because people like them, yet you change them so fundamentally that they are basically a whole different faction that does not have much of a connection with the original other than the name and the fact that they have Power Armour and military technology :D

As Sander pointed out, before the War there would probably have been a large military presence in or near Washington DC, it wouldn't be so far fetched that there were survivors and that they passed their technology and training on to their descendants.

And see, a new idea is born!
We have a paramilitary force that patrols Washington DC, wears Power Armour and is not the Brotherhoof of Steel, thereby not forcing Fallout canon to change to fit a new vision.
 
Salkinius said:
It won't be a complete FPS, I know I will be using the VATS more than roaming around twitch playing... I at least hope so.
And nobody is saying it is.
Its a FPS game with RPG elements and VATS is the RPG element of Fallout 3.
 
Futurity said:
Salkinius said:
It won't be a complete FPS, I know I will be using the VATS more than roaming around twitch playing... I at least hope so.
And nobody is saying it is.
Its a FPS game with RPG elements and VATS is the RPG element of Fallout 3.

I've never thought of RPGs as pure combat games. Specially not the original fallout games. VATS won't be the only RPG element in Fallout 3. We don't even know if it's going to be the only RPG element when it actually comes to combat. There might be other RPG elements in RT combat, we just don't know.
 
The Dutch Ghost said:
Hello Salkinius,

I will look your other responses on my posts later, but this for now.

I don't see why BoS in Capital W couldn't have disbanded their original ideas and values after another 30 years.

Here is the whole issue of bringing 'familiar faces' again, if you plan to use characters or factions that appeared in earlier games, but you change everything about them in order to make them 'fit in', than what is the point of using them in the first place?

It is not as if we have the arrogant assumption that we 'decide' what is Fallout and what not, but try look at it from the point of a older fan.
You bring the Brotherhood back because people like them, yet you change them so fundamentally that they are basically a whole different faction that does not have much of a connection with the original other than the name and the fact that they have Power Armour and military technology :D

As Sander pointed out, before the War there would probably have been a large military presence in or near Washington DC, it wouldn't be so far fetched that there were survivors and that they passed their technology and training on to their descendants.

And see, a new idea is born!
We have a paramilitary force that patrols Washington DC, wears Power Armour and is not the Brotherhoof of Steel, thereby not forcing Fallout canon to change to fit a new vision.

I understand what you are saying, and I would think it also would be a better idea to completely think up a new organisation to take the BoS or the enclaves place in Fallout 3. But, I really understand why Bethesda wants BoS in the game. It's a very recogniseable faction in the fallout Universe. There's even a game with the factions name in it (even though nobody with a decent mind would touch that game with a stick).

The ideal would be to have a new faction entirely and only have a few references about BoS.
 
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