Glitches, crashes, corrupt saves, am I the only person noticing this trend?

Travalanche

First time out of the vault
Bethesda, and to a further extent Obsidian have crafted excellent sandbox worlds but I think Bethesda has dropped the ball on every release past Oblivion.

Back in 2006 Oblivion came out, I had little to no crashes, no corrupt saves, minimal game breaking glitches.

Later Fallout 3 came out and oh my god, freezes were happening every 4-5 hours and glitches were rampant.

Then New Vegas comes out and I had an orgy of freezes, a half dozen corrupt saves, and glitches up the ass.

Now onto Skyrim, I suffered through a handful of glitched incompletable quests, the game froze on a 2-3 hour basis, I had occasional corrupt saves, and I fell through the world a few times.

I understand that large games have these issues but if Oblivion could manage to run relatively stable on a 200+hour save why is it that Skyrim can't do the same on a 10 hour save? There is no excuse for this and it's sick how Bethesda just patches the occasional issue and leaves the community to pull 75% of the workload themselves. The PC players have to wait until a community patch or 5 and the console players are basically screwed.

If a game isn't finished don't release it until it is.
 
Sadly this is just the state of things. Bethesda doesn't give a fuck as long as they get money. Same as Blizzard these days.

Personally I had issues even with Oblivion stability as well. Although I don't think I had crashes, just glitches.

Just to be sure though, are you sure your crashes aren't something like overheating?
 
Bethesda had huge issues with crashes and bugs in basically every game starting with Arena (well, maybe not Terminator: Future Shock). And their patch support was horrendous until Oblivion, and even then they barely patched anything.
Personally, though, I barely had problems in most games except Oblivion and Fallout 3. Fallout 3 was especially bad in terms of CTDs. I was quite surprised that Skyrim worked really well for me.
 
They made a Terminator game? Huh. Was it any good?

Fallout 3 even crashed for me on Xbox 360, which is saying a lot considering the usual difference in stability between PC and Console versions of things.
 
I quite enjoyed the Terminator game, yeah.

As for bugs, crashes, etc, those have always been around. However, today's bug testing seems to be taken less seriously since "we can just patch it later".
 
yes, i still remember when Origin admitted the launcher for Ultima 9 was horribad. it was in 99 and garriot got EA to agree to ship everyone who purchased U9 when it came out to register on their site or via mail and they shipped you a new install CD with their patches to fix most of the issues.

that shit impressed me to hell.
 
Bethesda had huge issues with crashes and bugs in basically every game starting with Arena.

Indeed
I wish anybody luck trying to play through an unpatched Morrowind o_-
I actually did that. It was easier than the patched version, because you can find a completely overpowered robe in it (constant effect regenerating health and fatigue. The item basically broke the game.). The patched version (having Tribunal installed) turned the constant effect into a cast-effect, so it was neat but not OP anymore :D
 
Bethesda had huge issues with crashes and bugs in basically every game starting with Arena.

Indeed
I wish anybody luck trying to play through an unpatched Morrowind o_-
I actually did that. It was easier than the patched version, because you can find a completely overpowered robe in it (constant effect regenerating health and fatigue. The item basically broke the game.). The patched version (having Tribunal installed) turned the constant effect into a cast-effect, so it was neat but not OP anymore :D

AH! Robe of St. Roris no? Or something like that! Damn, every time I find that robe, something feels wrong about it "Hmmm... why was I so excited about this mediocre frock!?" That explains it... with a constant effect it would obviously be... well, almost too valuable!
 
Bethesda had huge issues with crashes and bugs in basically every game starting with Arena.

Indeed
I wish anybody luck trying to play through an unpatched Morrowind o_-
I actually did that. It was easier than the patched version, because you can find a completely overpowered robe in it (constant effect regenerating health and fatigue. The item basically broke the game.). The patched version (having Tribunal installed) turned the constant effect into a cast-effect, so it was neat but not OP anymore :D

AH! Robe of St. Roris no? Or something like that! Damn, every time I find that robe, something feels wrong about it "Hmmm... why was I so excited about this mediocre frock!?" That explains it... with a constant effect it would obviously be... well, almost too valuable!
Indeed that one. It's apparently part of a House Hlaalu quest, too.
The robe was incredibly overpowered in the vanilla game. Breezed through the game at level 13 on my first playthrough with it.
 
http://en.wikipedia.org/wiki/The_Terminator:_Future_Shock
Yes, it's actually quite good. Based on the same engine as Daggerfall, it was quite sophisticated for its time. It had vehicles and a relatively open world. And you could shoot the moon until it fell off the sky :D
The sequel was very good, too.

Hmmm, that does look pretty cool. To me (based on what games I've played) it looks like Doom using the graphics/engine of Descent with maybe a dash of Terminal Velocity. Which isn't a bad thing.

Also, to be fair, Bethesda ain't got nothing on Blizzard. They had 13 years to develop a proper game (Diablo III) and it was still buggy and unbalanced as shit when it went live. It even could barely run properly during release because they didn't have a good enough infrastructure to support the game that they had 13 years to prepare for. Blizzard's Diablo III may be the biggest video game release "fix it later" fail ever, probably never to be beaten. GUINESS RECORD WOOOOOOOOOOOOO!
 
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Companies are more worried about press and release dates than about delivering a finished product.

It's the counter point of better online support for videogames, some publishers just think they can get away with treating the early buyers as beta testers and release a Patch later.

And with some clever marketing and bought reviews they can make people believe their game was completely bug free (just talk to any Fallout 3 fanboy).
 
Companies are more worried about press and release dates than about delivering a finished product.
Q&A is very costly for everyone... luckily for us there is a new solution, known as "early access". Where eager fans play at beta testing, which would hopefully lead for stabler game for us.
 
The early-access-trend is a really good one in my opinion. Players pay a slightly higher price and in return they get the opportunity to play the game early, providing important feedback and quality control to the developer. Nobody is forced to get into early access, and the final release will hopefully be a lot more stable than a game that went only through a closed beta or only internal testing.
Of course, the system can be abused in one way or the other, but I like it nonetheless.
 
Totally, as long as it is other people who are paying for that uhm privilege, I am fine...
 
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