Travalanche
First time out of the vault
Bethesda, and to a further extent Obsidian have crafted excellent sandbox worlds but I think Bethesda has dropped the ball on every release past Oblivion.
Back in 2006 Oblivion came out, I had little to no crashes, no corrupt saves, minimal game breaking glitches.
Later Fallout 3 came out and oh my god, freezes were happening every 4-5 hours and glitches were rampant.
Then New Vegas comes out and I had an orgy of freezes, a half dozen corrupt saves, and glitches up the ass.
Now onto Skyrim, I suffered through a handful of glitched incompletable quests, the game froze on a 2-3 hour basis, I had occasional corrupt saves, and I fell through the world a few times.
I understand that large games have these issues but if Oblivion could manage to run relatively stable on a 200+hour save why is it that Skyrim can't do the same on a 10 hour save? There is no excuse for this and it's sick how Bethesda just patches the occasional issue and leaves the community to pull 75% of the workload themselves. The PC players have to wait until a community patch or 5 and the console players are basically screwed.
If a game isn't finished don't release it until it is.
Back in 2006 Oblivion came out, I had little to no crashes, no corrupt saves, minimal game breaking glitches.
Later Fallout 3 came out and oh my god, freezes were happening every 4-5 hours and glitches were rampant.
Then New Vegas comes out and I had an orgy of freezes, a half dozen corrupt saves, and glitches up the ass.
Now onto Skyrim, I suffered through a handful of glitched incompletable quests, the game froze on a 2-3 hour basis, I had occasional corrupt saves, and I fell through the world a few times.
I understand that large games have these issues but if Oblivion could manage to run relatively stable on a 200+hour save why is it that Skyrim can't do the same on a 10 hour save? There is no excuse for this and it's sick how Bethesda just patches the occasional issue and leaves the community to pull 75% of the workload themselves. The PC players have to wait until a community patch or 5 and the console players are basically screwed.
If a game isn't finished don't release it until it is.