Yeah, but I'd rather use my free time doing an in depth PnP than trying to do things with that engine it wasn't made for. My personal vision for a 3D Fallout would involve a realistic map size and the classic world map style fast travel. The latter has been implemented for NV, but making a realistic world map isn't really feasible in that engine, and would require procedural generation. I'd have small proc gen map instances loaded in for random encounters, like in the classic games. Not sure how feasible that would be in Gamebryo.