Goddammit, I hate being wrong - showrunners fucked New Vegas

first off the idea that fallout isnt worth fixing is crazy. we literally spend YEARS here bitching about how the games dont fit together or have bad writing and bethesda for all their assness do give us the tools to change that. another game coming out would just be another baseline for a new good fallout game once we finish the first TC in 10 years. this is way better than just bitching
I'm talking specifically about 3, and fan made projects that expand the worlds of the earlier games. Not Fallout as a whole.
 
I liked the soundtrack of 3, at least to a degree, it definitely gave the feeling of being alone in a dead world.
I’d say specifically the tracks used for metro tunnels captured the ambient-horror vibe of some of the tracks in the originals fairly well, but most of the surface music was too peaceful sounding for my taste. It was like the Modoc song over and over again.

Anyway, @PaxVenire has made a couple of threads about rewriting Bethesda games and it’s generated some discussion, so it’s not all whining and complaining here.
 
They quite literally have no clue... (Firstly they assume it's Earth, and that it would recover like Earth). They do not realize that to progress it back to normality is the death of the setting. It has always been discussed that the war would have to happen again if they ever recovered from it. Fallout's setting should only ever shift sideways (elsewhere) within the same range of years.
 
Yeah, but I'd rather use my free time doing an in depth PnP than trying to do things with that engine it wasn't made for. My personal vision for a 3D Fallout would involve a realistic map size and the classic world map style fast travel. The latter has been implemented for NV, but making a realistic world map isn't really feasible in that engine, and would require procedural generation. I'd have small proc gen map instances loaded in for random encounters, like in the classic games. Not sure how feasible that would be in Gamebryo.
You could just manually create a very large number of small "exterior world space" cells and have a player randomly assigned to them in the case of a random encounter/stopping at one point on the map. It would be possible.

I’d say specifically the tracks used for metro tunnels captured the ambient-horror vibe of some of the tracks in the originals fairly well, but most of the surface music was too peaceful sounding for my taste. It was like the Modoc song over and over again.
I like whatever song from Fallout 3 was used for Novac in NV. Sounds like the X-Files. I do like the main theme, even if it's thematically wrong and too "epic" for Fallout.

but I agree, the soundtrack overall was too peaceful and fantasy-ish, though it had it's moments. Inon Zur's a talented guy.

They quite literally have no clue... (Firstly they assume it's Earth, and that it would recover like Earth). They do not realize that to progress it back to normality is the death of the setting. It has always been discussed that the war would have to happen again if they ever recovered from it. Fallout's setting should only ever shift sideways (elsewhere) within the same range of years.
Yeah. Which is why chronologically I think New Vegas is a good end point for the series, we're getting too far into the future. Anything else should be set earlier in the setting.
 
Yes, please describe the threads about individual plots, worldbuilding, and idea.
There are theses in this forum on why the Bethesda Fallouts suck that go into painful detail why they are bad. They don't just say "it sucks", they talk about the plot holes, the horrendous writing, how shallow everything is, the complete disregard for the rules and internal consistency. Or are you so triggered by the fact that some people here don't like the same games you do that you even lump in well founded criticism with the shallow criticism? Because that would be incredibly immature.

The problems with the Bethesda Fallouts have been discussed to death, there's nothing left to say.
 
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You know, since a lot of you guys keep mentioning the fact that New Vegas was really the end of the series, or at least the notion of that.

I feel like this right here perfectly captures that sentiment:
Lumii_20240426_153131070_1_1.jpg


For me, these quotes when you put them together, really brings everything full circle.

Especially the quote "War, War Never Changes"
I think New Vegas should've been the last time it was used, especially to cap it off like THAT, would've been something else.

:-)
 
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has there ever been an NMA attempt at a total conversion for fallout 3 and 4? i mean we're hanging around here for years and years anyways. the idea of a series of TCs comprising a semi official "NMA continuity" is a really cool idea if we can keep it up. rewrite fallout 3 to remove the crazy lore stretching expanding on the good idea's bethesda did have and title it FALLOUT: DC. i mean shit we're passionate enough to do this in theory. and it would make us more than some internet whiners objectively. there was an extensive rewrite done by a user named @Radiosity or something that had some cool ideas in it a long while back

Given we now have AI voice generation, making an overhaul of those parts of the games is far easier than it used to be.

Thing is, most people who play F3 anymore, even though Bethesda 'patched it' to work on Win 10 finally, do it with Tale of Two Wastelands, which requires New Vegas. So, we'd have to see if that group could help us make our overhaul work.
 
One of the problems is that most of the interiors have piping and ducts in the plenum; all of that would interfere with an ISO/3D FO3—all of those model sets would have to be reworked. Ricardo [Socrates2000] once said (when I suggested it) that turn based combat was (likely) possible using the AI commands (enabling & disabling, and tracking virtual turns)... but that Bethesda would never do it (ie. never support or test that).

I played around with it a bit, but nothing functional with the combat.

 
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You could just manually create a very large number of small "exterior world space" cells and have a player randomly assigned to them in the case of a random encounter/stopping at one point on the map. It would be possible.
Yeah, I've been thinking that. Kinda like how it worked in the classics.
 
But also the cell that is picked should match the terrain type shown on the overland map at the time of the encounter.

map2.gif


This behavior would seem to have been overlooked or forgotten in Fallout 2. :(

___________

Of course this implies a reworking of the game map as either the classic UI, or as a Pipboy animation.



IRRC Sesom had an experimental overland map implemented in FO3, where the PC figuratively walked to the map (not to scale) from place to place. It's not in his video list, so it might have been part of a mod project that he was part of.
 
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So why exactly would a professional Hollywood studio want to limit themselves to the "lore" of a video game from over 25 years ago? They want to tell their own stories using the setting. "Lore"/canon isn't important to that goal. You autists need to go out and touch some grass or let go
 
So why exactly would a professional Hollywood studio want to limit themselves to the "lore" of a video game from over 25 years ago? They want to tell their own stories using the setting. "Lore"/canon isn't important to that goal. You autists need to go out and touch some grass or let go
They don’t want to use the setting. They want to use the brand. The iconography. If they wanted to use the setting, they wouldn’t pick and choose which parts of the setting they like and toss aside the rest.

Caring about this is pointless, I agree with you there, but I don’t see how defending the creatively bankrupt decisions of billion dollar studios is any less pathetic.
 
So why exactly would a professional Hollywood studio want to limit themselves to the "lore" of a video game from over 25 years ago? They want to tell their own stories using the setting. "Lore"/canon isn't important to that goal. You autists need to go out and touch some grass or let go
If the writers don't give a shit about continuity or any internal consistency, then i won't waste my time watching your show. Simple.
 
The problem is that these companies (Bethesda & Amazon) want to strip mine an established IP for markets that are unlikely to appreciate the material. They then alter that material to the point of near unrecognizability, and in some cases utter contradiction of premise.

It's like reformulating Vegemite to compete with the flavor of Nutella—it's absurd.

SVP_2.png

Or imagine if, say, Oskar's Surströmming were bought out and the product —replaced— with pickled sardines for sake of the mainstream palette (, but retaining the same name for brand recognition). It would result in fans of an impostor product, and garner intense enmity (rightly deserved) from those who favor what the product name rightly means.

If the new market doesn't appreciate the product, then what is the point of destructively trying to sell it to them? Wouldn't it be cheaper and less disingenuous to sell them something original that is more in keeping with their tastes, instead of retroactively damaging an established product to make it fit their taste (by becoming something entirely different)?

Different as in like selling ice cream to Inuits from the perspective that most Inuits are lactose intolerant, and so making the ice cream out of bear fat instead of milk—it's not got any cream in it. How can you call that ice cream?—why would they want it with that name?

There is almost nothing of Fallout in Bethesda's FO3, and the Amazon show is based on Bethesda's misconceived product.

________________
That said, I liked the setting props of the show, and was amazed at the supporting cast they hired for it. Alas not a single scene in the series held any sort of surprise, and each played out just as expected.
 
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So why exactly would a professional Hollywood studio want to limit themselves to the "lore" of a video game from over 25 years ago? They want to tell their own stories using the setting. "Lore"/canon isn't important to that goal. You autists need to go out and touch some grass or let go

I mean, they've gone to elaborate and huge lengths to make countless Easter Eggs and the reason seems to be because they're huge fans.

Todd Howard said he was genuinely surprised that Jonathan Nolan played the games and came to him with the project.

They're just huge fans of Bethesda's Fallout, which drives the people on this board nuts.

They don’t want to use the setting. They want to use the brand. The iconography. If they wanted to use the setting, they wouldn’t pick and choose which parts of the setting they like and toss aside the rest.

Caring about this is pointless, I agree with you there, but I don’t see how defending the creatively bankrupt decisions of billion dollar studios is any less pathetic.

I mean they literally could make anything and it would have a far huger market than Fallout--even the massively expanded Fallout market that Bethesda created.

The original Fallout sold 600,000 copies, Fallout 3 sold 12 million.

And yet both will be dwarfed by the show.
 
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