Iprovidelittlepianos
Vault Senior Citizen
![](https://www.nma-fallout.com/xencustomimages/nma/nma_8.gif)
To be fair, I seem to remember the plot being that the player would be able to stop the launch of at least some of the nukes, and failing that, would be able to decide which towns get hit and which don’t. I think this would’ve been cool from an RPG design perspective. The player’s skill would factor into just how many nukes get launched, and the player would have to make the difficult decision of which cities get hit. So, even though Presper isn’t the most interesting idea for a villain, his plan does allow for an interesting choice to be made at the end of the game.In the pre-Bethesda canon, the plan was that NCR gets nuked in Van Buren by a random mad scientist with a space station full of nuclear weapons.
But in a TV show, no such decisions can be made by the audience. Whatever happens is what happens, there’s no choice and consequences, no replayability. So I’d hope they’d come up with a better idea than that.