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I heard that Nvidia brute forces DX11 games but they weren't made with asynchronous compute(due to them not having it "built in" and AMD having it built in hardware wise) while Nvidia has to use software which doesn't give it as good of gains as AMD. Is any of that true?

Certainly for maxwell, but i think for the new pascal cards also.
 
Ouch, so what's going on with AMD's Zen processors? I've heard about them but not very knowledgeable about the news or anything else about them.

Well, these will go on a new platform in am4, so not only the cpu, but the motherboards will change too (ddr4 support etc.). The first thing we will probably get on this platform will be bristoll ridge apu's, which are still on the old 28nm node, similar to kaveri and not that great. The actuall Zen cpus are supposed to come out somehwere around 2017 q1, these will most likely be the 8 core versions and the raven ridge apus (the ones with integrated graphics) will come out later.

Not much information is avaivable yet, but the speculation is that they should perform similar, or a bit lower to intels haswell (in single thread, which would be a huge upgrade over current offerings). It will most likely lag behind Intels skylake and the upcoming kabylake, but that should be mitigated by them offering these 8 core versions with a much lower price than intel does currently for their 8 core cpus.

Amd hired Jim Keller (who pushed amd to the lead against intel in mid 2000' and also designed apple's successful arm cpus, he currently works for tesla) to design the new Zen architecture from 2012 to 2015, so the design process was in good hands, it remains to be seen if they will follow through with everything else.
 
For those that are still not sure about what this "Vulkan" thing is, this is a nice interview with their management:

http://www.redgamingtech.com/the-vulkan-interview-exclusive-interview-with-the-khronos-group/

....The past year or two has marked a considerable shift in the graphics industry, one spurred on not just by faster hardware and ever demanding games, but by the evolution of two new graphics API’s: Microsoft’s DirectX 12 and Khronos Group’s Vulkan. Both API’s were created for a modern computing era, an era filled with multi-core CPU’s, ever more complex usages of GPU computing and the emergence of Virtual Reality.

Vulkan differs from Microsoft’s DirectX 12 in a number of key ways, the most obvious being Khronos Groups steadfast approach to being multi-vendor, multi-platform. Vulkan allows developers a familiar API structure whether they’re creating for a high end PC running Windows, Linux or even porting their engines to mobile platform such as Android.
We managed to snag an interview with Tom Olson (Director of Research over at ARM and chair of the Vulkan Working Group) and Neil Trevett (Vice President of Mobile Ecosystem at Nvidia and elected President of the Khronos Group). For the profiles of both Tom and Neil, check the bottom of the article!....
 
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I wonder how much these ethereum miners have to do with rx 480's being out of stock everywhere (will probably be even worse with rx 470, seeing as they are more efficient and not that much slower). Seems like amd cards are the default goto for cryptocurrency miners.
 
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