Anyhow, here are my gripes with Gothic 3 up til now (haven't finished it yet, but for all clarity, I like the game, but that doesn't keep me from being frustrated) :
- Quests: Most quests don't have multiple ways of finishing them. Either you do them, or you don't.
- Dialog trees: Or lack thereof. The dialog is not quite yet at an Oblivion moron level, but it gets close. Luckily it has some content, but the dumbed down feel and lack of actual options are depressing. The only dialog options in which you can actually force a reaction out of NPCs are purely questbased.
- Combat imbalances:
* Wildlife: It's as if wildlife is so imbalanced, just to make the Hunting skills more attractive and no other reason. Yet in doing that, a handful of Rangers that can't defend themselves from two angry boars. Or the player can pull 2x 3 Wargs (kind of wolves) into the orc camp at Gotha and you get about 10 orcs killed before they slay the beasts.
* Kiting: you can basically kill almost everything ingame, by kiting it around with a bow (a crossbow usually does more damage, but it's difficult to kite with). Some kite kills will take over 15 arrows; even when you're a master archer. Hell, you can kite an entire city guard (saving Montera anyone? the rebel script fails to fire half the time leaving you to kill approximately 50+ guards pretty much by yourself.).
* Several useless skills: Shield? Hah, don't make me laugh. It's only useful in 1o1 and even then it's less effective than a simple quick engagement.
* Targetting: If you have a neutral target in front of you, and a hostile one, you can bet your ass the game will automatically target the neutral one...
- Aggro management: "Friends" (not party members) will often aggro when you use your weapon close to them, even if it's to kill one of their enemies. For instance, in the capital, I shot several times at orcs camped near the temple, the rebel guards ran out and tried to kill me, as I was wholesale slaughtering their enemies. Funny how I can kick the Orc city leader's ass but the guards won't bother me until I actually kill him once he's on the ground unconcious. Yet I can't kick an enemies ass, without aggroing my allies?
- Light: Often in caves, you can go from perfectly lit, to pitchblack. Take a step back and you'll see perfectly (including the supposed pitchblack area). This is very frustrating.
- Party: All party members seem to be suicidal maniacs. Now that's fine when it's a paladin with armor that has +100 protection to the whole lots of effects, however, seeing a frail hunter rush into a pack of wolves only trying to draw a weapon once he's already being attacked (which means he'll be hit about 5 times before he actually gets a weapon out). He simply could've drawn his bow, him supposedly being a master Archer and a wolf hunting specialist, ye know?
- NPC Death: Often in a fight, neutral NPCs won't die when you strike them down. They'll simply lie on the ground, regaining HP and will wake up later. Or you can decide to give them a coup de grace. Now it's nice to be able to choose, but the way you can see a guy is dead or regaining HP is through his health bar. However, the healthbar of a dead NPC often bugs and displays some health anyway. Quite frankly, it makes trying to kill neutral NPCs a rather painful affair.
- Reputation: Saving a slave ups your general Rebel reputation by one. Freeing an entire city ups your rep by one (usually). Funny no? I don't quite see why you can't buy a certain 'heavy' armor after freeing 4 cities, saving the king (or at least saving his city), and so on. Funny how you can be totally revered and loved in a city (that you freed), but the seller will tell you he can't sell you the item because you haven't proven yourself enough.
- Weather: Weather resets after quiting the game. You save on a bright sunny day and load in a fog bank once you restart the game. Now that usually aint a prob, but it's a bitch if you want to do some sniping.
- Naming / Translation: Strength & Hunting as main stats? What's wrong with Dexterity or Agility? Some stuff is just odd. The name in the console for the stat is "DEX" btw, but they changed it to "Hunting" for some odd reason. There are plenty of other examples.
- Still the huge lack of women (Typical for Gothic): Did the orcs murder 98% of the female populace to stop Morra breeding?
- Unfinished modeling: There are quite a lot of unfinished areas with trees hovering in midair & such. You can easily jump up to them aspecially if you have the acrobatics perk.