Yeah, I patched. Didn't fix it for me, though.SuAside said:did you patch? that's supposedly one of the things that was fixed in the first patch.
Yeah, I patched. Didn't fix it for me, though.SuAside said:did you patch? that's supposedly one of the things that was fixed in the first patch.
How about buying a new graphics card?Pladio said:On Rpgwatch someone said it might be my graphics card which can't run the Shader Model, but maybe I can fix it some other way. Does anyone know how ?
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A-HA! So you *do* read the Codex!Kharn said:I've not read most of the reviews, 'cept the Codex one. And that review makes me less excited about the game as it seems to struggle to gloss over its errors.
Ratty said:A-HA! So you *do* read the Codex!
GameSpy Idiot said:The landscape simply isn't much to look at. The art design for this game is pretty atrocious ... The main area is filled with villages and castles that are just squat and ugly with way too few textures and a whole lot of repeated walls, furniture and decorations.
Your impression isn't accurate. I didn't try to present Gothic 3 as a better game than it actually is, which is why I started by pointing out that the game is 80% about combat. The rest, however, is pretty damn good and sucks you into the gameworld easily. The game is very immersive, and it immerses you not with graphics, but with living & breathing (pardon me for the cliche) towns. It does have its flaws, of course, but overall it's one the best games released in the last few years.Kharn said:I've not read most of the reviews, 'cept the Codex one. And that review makes me less excited about the game as it seems to struggle to gloss over its errors.
My advice is don't play it unless you have a really good PC. If you do and the demo runs well on it, there is no need to wait for another patch.Kotario said:My advice on Gothic III is to hold off on the game until it receives major patching. I have fairly high hopes for the patches, considering Piranha Bytes record in this regard.
VDweller said:Your impression isn't accurate. I didn't try to present Gothic 3 as a better game than it actually is, which is why I started by pointing out that the game is 80% about combat. The rest, however, is pretty damn good and sucks you into the gameworld easily. The game is very immersive, and it immerses you not with graphics, but with living & breathing (pardon me for the cliche) towns. It does have its flaws, of course, but overall it's one the best games released in the last few years.
I didn't see any, and I don't like to pass for facts what I read on the internet.Sander said:I don't know, VD, it certainly didn't mention the numerous bugs...
"One of the problems with the new system is the stun lock. It's deadly when your hit points are low, so whether you live or die in the beginning of the game will often be determined by whether or not you managed to strike first. The biggest problem, however, is that it’s very, very easy to hit a human or orc first. That means that you can easily become the champion of many arenas in the game and can defeat pretty much any single opponent without losing any hit points. Considering that many times you will be fighting angry mobs of humans and orcs, the challenge remains, but it would have been nice if the single opponent combat was challenging as well. "... and I do feel it glossed over some crucial problems, such as the poor combat system and the ridiculously overpowered wildlife (even patched).
What makes it "decidedly worse"? Just curious.Ah well, it's still a decent game but decidedly worse than its predecessors in my opinion.
A somewhat odd approach, but fair enough.VDweller said:I didn't see any, and I don't like to pass for facts what I read on the internet.
This doesn't mention the ridiculous always-winning strategy of constant right-clicking, or the removing of the more timing oriented system of the previous game (which I felt was a lot moreVDweller said:"One of the problems with the new system is the stun lock. It's deadly when your hit points are low, so whether you live or die in the beginning of the game will often be determined by whether or not you managed to strike first. The biggest problem, however, is that it’s very, very easy to hit a human or orc first. That means that you can easily become the champion of many arenas in the game and can defeat pretty much any single opponent without losing any hit points. Considering that many times you will be fighting angry mobs of humans and orcs, the challenge remains, but it would have been nice if the single opponent combat was challenging as well. "
Compared to the previous Gothic games, both are true. I'm at level 40 now and a group of wolves is still ridiculously hard to deal with when in the previous games this was certainly not the case with a comparable character: as soon as you could deal with some humans, you could also easily deal with a bunch of wolves.VDweller said:I didn't feel that the wildlife was overpowered. It's humans and orcs who were underpowered, which is what I mentioned in my review.
Aside from the problems I've already mentioned? The lack of backtracking makes the world feel incoherent and your actions somewhat more meaningless. Character progression is very quick and skill points become almost useless very quickly (in the previous games you'd have to think hard before spending some skill points, and you'd want to spend them as quickly as possible. Now it's just a case of 'hey, a trainer, let's spend those 40 skill points I've amassed over the past two hours). I loathe the logbook as it is currently. The addition of stamina in that way doesn't do anything at all, other than limit the amount of time you can run (whoopdidoo), it doesn't even have a noticeable effect in combat. Large, empty, useless wastes. Quests have become much easier in most cases. Ridiculously easy to wipe out entire rebel camps, yet incredibly hard to kill 3 sandcrawlers. Orcs are wimps.VDweller said:What makes it "decidedly worse"? Just curious.
Why? Gothic 3 is a resource-intensive game. It's very easy to get a shitty performance and a trackload of low RAM problems. Should I report every "Gothic 3 runs like shit on my PC" outcry?Sander said:Mentioning those things with the added note that you personally didn't encounter any would've been a lot better, though.
Didn't bother me. In fact all weapons are fairly powerful, even the one you start the game with. I kinda liked it though. A typical progression from a shitty sword that you can't cut bread with to an uber powerful blade of death that cut through reinforced concrete is kinda silly, don't you think?Also, you didn't notice that the cheapest sword (the flame sword) was also one of the best ones in the entire game?
Does the strategy works on the wild beasts as well? If yes, my fault for not noticing. If not, than the problem is still related to the humans/orcs stun lock.This doesn't mention the ridiculous always-winning strategy of constant right-clicking, or the removing of the more timing oriented system of the previous game...
The last problem is the same combat problem we've just discussed (overly long stun lock for humans and orcs). Agree about backtracking and character progression; the logbook could have been better, as for the quests, I'm not sure that G2 quests were so much harder.Aside from the problems I've already mentioned? The lack of backtracking ... Character progression ... I loathe the logbook ... Large, empty, useless wastes. ... Quests have become much easier in most cases. Ridiculously easy to wipe out entire rebel camps, yet incredibly hard to kill 3 sandcrawlers. Orcs are wimps.
I wasn't talking about the performance (although that might have deserved a mention) but about bugs.VDweller said:Why? Gothic 3 is a resource-intensive game. It's very easy to get a shitty performance and a trackload of low RAM problems. Should I report every "Gothic 3 runs like shit on my PC" outcry?
If that's a consistent attitude, yes. I still like to be informed about bugs, though.VDweller said:To be fair, many people and even reviewers like GameSpy reported many technical issues and tons of bugs in Oblivion. Since I didn't have a single problem with it, I didn't take this opportunity to trash it and create a negative impression. Fair enough?
Not my point. The weapon progression would be fine, if it weren't for this. It was an example of a 'bug'. The flame sword costs 1000, but is much, much better than the broadsword (which costs 12000) or, say, Hashishin blades that cost even more. If that's deliberate, then the creators are retards. Otherwise, it's a bug.VDweller said:Didn't bother me. In fact all weapons are fairly powerful, even the one you start the game with. I kinda liked it though. A typical progression from a shitty sword that you can't cut bread with to an uber powerful blade of death that cut through reinforced concrete is kinda silly, don't you think?
Yes.VDweller said:Does the strategy works on the wild beasts as well? If yes, my fault for not noticing. If not, than the problem is still related to the humans/orcs stun lock.
I think they were. Although I did only play Gothic 2 with NotR so that may have influenced me.VDweller said:The last problem is the same combat problem we've just discussed (overly long stun lock for humans and orcs). Agree about backtracking and character progression; the logbook could have been better, as for the quests, I'm not sure that G2 quests were so much harder.
Yes, as I said, I think it's a good game.VDweller said:Anyway, these are the negative sides, what about the positive? Were there any addition/improvements over the previous games that you liked?