Graphics

I did the texturing of the thing in gimp after it was exported. So i had to manually add the text. I probably shoulda textured it in Blender and then exported that for best results.
 
Oracle said:
any new player animations to show?

YES!

the dancing skin head :twisted:

jkl0.gif


look at this thread fore more ;)

http://www.nma-fallout.com/forum/viewtopic.php?t=50355&start=40
 
How hard and/or time consuming is critter editing anyway?

I've never done anything like it or modded anything ever, but I've been thinking I might want to learn how and help out with the Long Hair Dude.

And I have lots of free time.
 
GlowHound said:
How hard and/or time consuming is critter editing anyway?

It isn't hard at all, zero difficulty whatsoever, but it is very, very time consuming...

GlowHound said:
I've never done anything like it or modded anything ever, but I've been thinking I might want to learn how and help out with the Long Hair Dude.

And I have lots of free time.

Check out these tutorials by Lisac2k, and after that if you're still interested in helping post here or send me a PM :)

http://falloutmods.wikia.com/wiki/Making_a_new_character_using_existing_Fallout_characters
 
Just a suggestion:

Can someone make maybe an animated goo thingy?
I mean I could make it myself I think but I really don't have the time and there's already graphics for it.

It could be like the good became a huge "one celluar" creature from the radiation.

Just an idea for a new monster that I hope some mods will like.
 
Haha, damn you all have your work cut out for you. Those critter mods must take a really long time. I'll try and learn and help out when possible. I really want to play a skinhead. :P
 
I'm a bit confused over why this is taking so long though, I've never modded fallout so bare with me.

I mean you already got the models for the guys, basicly. Just change the hairdo on each animation, right?

THen when it comes to a new armor your just copy it.

I'm a bit confused, especially since many of the different armor suites seem to be moving forward in different pace.
 
oh bro you have really no idea. and i don't have the time to explain it, cause i edit critters. :P


look, you have to edit EACH FRAME

So just a simple calculation

AA (Idle) animtion has 8 Frames, And now multiply it by 5 (For each derection) 8 * 5 = 40 Frames to edit. Now think yourselfe, how frames have to edit,

To get ALL ANIMATION FOR ALL ARMORS -.-

So belive me when i say critter editing is the most annoying work in hole fallout modding.
 
Username said:
I'm a bit confused over why this is taking so long though, I've never modded fallout so bare with me.

I mean you already got the models for the guys, basicly. Just change the hairdo on each animation, right?

THen when it comes to a new armor your just copy it.

I'm a bit confused, especially since many of the different armor suites seem to be moving forward in different pace.

Heh. I haven't modded either as I said above, but I can see why it takes a long time.

Not only do you have to replace the head on the armour, and the regular walking animations and such, but also with the weapons. And with every direction. And then there's the idle animations, the firing animations...Very intimidating XD

Oh well, at least I know what I'm getting into.

Grayswandir said:
You can download gimp, it's almost as good as Photoshop, but it's free (and legal).

Thanks. I've been seeing GIMP being mentioned but I didn't know what it was until now.

One problem though, I can't figure out how to download FRMAnimator. I don't speak Russian so when I go to the link on the wiki I'm completely lost.
 
Ahh, nevermind, I got it from somewhere else.

So, I have GIMP and FRM Animator. Where do I get all the FRM files?
 
You need to extract the critter Frm's from the critter.dat file in FO2's intallation folder using Datexplorer or similar tool.
 
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