Graphics

Well Ok X'il, Josan, is that kind of ian dude you want?
(before color it)









I 've rename it HMHIP...FRM
If it well, how do we do to share?
Schuss

Brother Soifran
 
Excellent Brother Soifran!! :) , you can PM me whatever finished FRM's you have or make later...in the meantime i will update the Wiki page with one of the examples you posted... :)
 
@bro to your qustion at the last page. I do not think you need to save the hair as alyers, cause when you make for ex. red sonja jou can edit the color with palrotate.py


about the critter, really nice work

Some one know Ronon Dex? :wink:
 
OK, Brother, upon closer inspection, the heads are non-aligned in a few frames in some of the orientations (frame 6 on SE, frames 5 and 6 on SW...) causing a slight "tremor", look:

now this one:

and

see the diference? :)
It seems the SE, SW, and W, orientations are the ones suffering the "tremor", the other 3 look ok. :)

Mr.Wolna said:
Some one know Ronon Dex?

Hell Yeah!!... :P ...i thought the same a while back :)
 
x'il said:
Mr.Wolna said:
Some one know Ronon Dex?

Hell Yeah!!... :P ...i thought the same a while back :)


Now he just need a laser gun^^ i think the leather jacket will be fit the best XD Anyway you guys do really good work, keep it up.

I really belive we can do it and make this mod together. In 2 weeks i think i can active help you with the bald one.
 
Ok I finished the Ian AA for the leather jacket, and currently doing the gore animation (y'know, the one with 20 frames pro orientation :D ).
Sorry it takes me so long, but you can blame Continuum and his work on the tile...
So here is the link for it:
http://rapidshare.com/files/226878538/Hippie_AA.zip.html

so thats AA, AB AK AL AN AO AP AQ AR AT

Here some of the result


the black version of course:


I just realize it has been a long time since I presented some sister, so here they are









Surprisingly, the metal armor wasn't bad this time.I don't show the leather one cause it sucks badly. Maybe I will do it manually if I find the time.


Oh, and i was bored the other day, so I made some "old mutie"




The poor ones, after 100 years of life in the wasteland lost their colors :oops:
Or maybe it's an albinos, or a failure in the vats process, i don't know yet...


@bro to your qustion at the last page. I do not think you need to save the hair as alyers, cause when you make for ex. red sonja jou can edit the color with palrotate.py

No, it's when you make BLUE sonya, or PURPLE sonja, or GREEN sonja... THEN, you can rotate the colors. I think I already said that one or two time. Mmm, maybe i will show an exemple, that would be more clear.

But... who is Ronon Dex ? :D
 
the adam's familly grayswandir :)
I don't your soft rotatpal or something else.
But I think I will take again sonja after black dude.
I'll inform you.
Schuss

Brother Soifran
 
Nice work, Grayswandir!! :)

:o , the other not so much, but this mutie:



looks awesome to me!! :) ...it would surely be nice to have more variety in super mutant looks...(even a mutie female :P ) :)
 
About the black guy by the way, i have a question for Mr Wolna:
Don't you think it is possible to combine Lisak methode and yours?
You know, you put all hero layer in one file like you did, and then you add an additional layer where you put the brown color on the head, hands and stuff, and then you combine them all with this particular layer.
Then in one time all model could be done...What you think?

(even a mutie female Razz )
With long hair? lol
Ronon Dex's a badass
I am sure he isn't as badass as Jack Bauer. Jack in the Wasteland would beat and torture your Ronan as a redhead stepchild. :P
 
So... I am a bit bored right now, so I made some screenshots and cutted them together...



What you can see there is the merged Klamath for FOnline. It is still work in progress, but I think, I have finished it today or tomorrow. Don't care about the black color on the top left and bottom left... it is because I didn't made the screenshots correct, so there is missing data, one could say...

I am trying to recreate Klamath as good as possible and my only source is the town/world map from the game where you can see the whole town "pretty good". Also I am thinking about removing "Tor's Brahmin stuff" in the north again... I am not sure. I like it, but also not very much...

It is a very big map now. Maybe one of the biggest, we actually have ingame. Only the NCR is bigger, if I remember correctly.

/Edit: Because I am in the mood, here is Frisco too. :>



It looks very idyllic ingame.
 
Oh my god, this looks totally amazing! I never thought that could Klamath look so nice this way. Great work!
 
Yeah, sweet stuff there man. I know it's alot of work but I'd rather move the "main" sort of San-Fransisco China Town up closer to the boat and have like the shacks south of it as ghettos usually are.

Otherwise really good work with Klamath for example.

I always wondered how these communities had enough food for all of them~!


The Thor Brahmin Stuff has alot of potential though the game might crash if you go kill the scorpions first and then are supposed to complete the quest. I don't know.

Then again you have the potential of being able to "follow" the bugmen as they leave and see that they go to the two brothers house and take of their masks there...

I still kinda think it's better if it's removed but I agree with you that it looks good. Just don't know if the quest will work then.
 
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