Grimlands announced

Brother None

This ghoul has seen it all
Orderite
It's a quiet period surrounding Fallout, and in periods like that we always like to keep our audience busy by pointing to other post-apocalyptic titles of interest. And in comes the announcement for Grimlands, a post-apocalyptic FPS/MMORPG from Gamigo. The trailer, via GameBanshee:

<center><embed src="http://www.youtube.com/v/W3KdTHndKTE?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="390"></embed></center>
And the press release (again via GameBanshee).<blockquote>The apocalypse was just the beginning – gamigo announces Grimlands

Hamburg, March 10, 2010 – Just in time for today's European press event "next-g" gamigo announced the post-apocalyptic MMORPG shooter Grimlands. In the dark and hostile world of Grimlands, players have one goal: survival. Those brave enough to accept this challenge will find themselves facing psychopaths, terrifying mutants and roving bands of outlaws.

In order to get along in such a hostile world, the player will have to rely on their alter ego's skills. These are not determined by the character's class or improved by adding skill points: In Grimlands the motto is "Learning by doing". Skills are improved by being used – practice makes perfect, after all. "Use it or lose it" holds true here as well, with skills that are not used regularly being forgotten after a while. Thus each player develops their character through their own personal playing style.

These skills are developed in a dynamic world where the players' actions will leave their mark. A comprehensive and flexible crafting system means that there are almost no limits when it comes to building one's own equipment. Another highlight of this feature are the various vehicles that can be custom-modified and can even be driven by a group people as well as the cities that can be founded and expanded.

Patrick Streppel, Executive Board Member at gamigo, said this: "Grimlands combines the action of a shooter game with role-playing game elements and the open world of an MMORPG for the first time. The graphics and the approach to free skill development are truly remarkable. Just as players leave their mark on the post-apocalyptic world, Grimlands will leave its mark on the world of MMOGs. "

Closed beta testing of Grimlands is planned to begin in the fourth quarter of 2011. More information can be found soon on the game's official website.

A selection of images and a teaser trailer are now available for download. The trailer can also be viewed on YouTube.

Features at a glance:
• Innovative combination of third-person shooter and MMORPG in an open and continually-developing world
• Dynamic game world influenced by the actions of the players
• Flexible skill system - skills that are used often are improved while skills that are not used are forgotten
• Comprehensive crafting system with almost endless possibilities
• Quests for single players, groups and area quest that are set in a specific place
• Intelligent opponents that will run for cover, flee, hide or lead players into traps
• Cities that can be controlled and expanded by players
• Modifiable vehicles
• Clan system with ranks, levels, an event calendar and a base
• Comprehensive PvP features with duels, arenas and battlegrounds

About gamigo AG
gamigo AG, a wholly-owned subsidiary of Axel Springer AG, was founded in 2001 and has grown to become one of the leading publishers of free-to-play MMOGs in Europe. Since 2010, gamigo also publishes its games globally. A team of 100 employees works in the company headquarters in Hamburg and its branch office in New York City. The key to success is the emphasis on publishing high-quality games supervised by first-rate community management. The portfolio includes games from all ends of the gaming spectrum - from Facebook games and browser-based games to elaborate MMORPGs.</blockquote>
 
Brother None said:
• Dynamic game world influenced by the actions of the players
Choices and consequences?
Or "shoot the enemies to influence whether or not they die"?
 
Patrick Streppel said:
"Grimlands combines the action of a shooter game with role-playing game elements and the open world of an MMORPG for the first time.

Neocron and Neocron2 did it first too, so did Fallen Earth.

That aside, i will keep an eye on this one. Its just that there is so much that can go horribly wrong trying to combine FPS and RPG in a Multiplayergame. Still hoping for someone to do it right.
 
I wouldn't expect much from Gamigo. I think they do mostly facebook and browser-based games.

Still, we'll see. It might be fun.
 
Brother None said:
• Flexible skill system - skills that are used often are improved while skills that are not used are forgotten
This sounds pretty horrible. Learning from doing is fine if doing is fun (which is rarely true for all skills) but losing skills is obnoxious, especially if it's not based on time in game. I couldn't play for a week, now my character is back to square one, whoopee!
 
Brother None said:
• Flexible skill system - skills that are used often are improved while skills that are not used are forgotten

this sound like oblivion

we willm have to wait and see how they do it
 
Tremer said:
Brother None said:
• Flexible skill system - skills that are used often are improved while skills that are not used are forgotten

this sound like oblivion
Reminds me sort of how Ultima Online originally handled it's skill system.
 
Arden said:
Patrick Streppel said:
"Grimlands combines the action of a shooter game with role-playing game elements and the open world of an MMORPG for the first time.

Neocron and Neocron2 did it first too, so did Fallen Earth.

Tabula Rasa tried it as well. Can't tell if they are lying or just ignorant.
 
Yea, not seeing much different than what's been done before, despite their spin on the truth. Being FPS, I can't say I'm too interested, but I might look again if NMA throws up real news about this.
 
Arden said:
Patrick Streppel said:
"Grimlands combines the action of a shooter game with role-playing game elements and the open world of an MMORPG for the first time.

Neocron and Neocron2 did it first too, so did Fallen Earth.

Grimlands does it for the first time as grimlands never did it before. :o
 
"There is only one flaw in the online multiplayer games.
-the other players"
-Game journalist from "Pelit"-magazine. Reflects my thoughts about them.
 
The video was kinda cool except the mutant sounding like a dog or something. That was stupid.

But I will wait until I see some gameplay footage...
 
Back
Top