Matt Grandstaff said:<blockquote>Here's a clarification I got from Emil. It's actual a 72 hours, not 24 -- so in gameplay time, it's a significantly longer period of time. Personally, I like it, because it doesnt mean I'm going to be shot at every place I go if I decide to mess around a little bit.</blockquote>
Matt Grandstaff said:<blockquote>First, not EVERY place you visit will reset after the 72 hour period. Some places never will. Second, in places where things calm down, they will reference the fact that you caused trouble. It will come up in dialogue, etc.</blockquote>
Or if they find all kinds of bodies with railroad spikes in their heads, and then you go showing off your new railspike gun.Sorrow said:IMO bounty hunters should go after you only when you leave some witnesses alive.
rcorporon said:Gameplan:
Lay waste to a town / village.
Fast travel to a new place, and kill a bunch of people there.
Fast travel to the first town, and be re-accepted into society only to slaughter again.
Fast travel to the second town to be re-accepted and slaughter more.
Lather, rinse, repeat.
Good job Beth. I'm immersed.
Moester said:While Oblivion did have some scripting problems, I'm sure they will have corrected quite a few of them by the time Fallout comes out, especially when you consider that Fallout isn't meant to have a global law and order system like Oblivion did.
Moester said:I think that if you go on a murder spree in the town odds are that even if you are allowed to retun that your gameplay will be radically altered by your actions.
For Morrowind, this is referred to as the 72-hour bug.Grandstaff said:Here's a clarification I got from Emil. It's actual a 72 hours, not 24 -- so in gameplay time, it's a significantly longer period of time.
RADICALLY ALTEREDEnglishMuffin said:Apparently the only real consequences of killing townsfolk will be that you won't be able to do the quests that they would have given you if they were not so dead.
Brother None said:Bethesda: turning bugs into design elements.
No shit bro. Remember excuse for fucking pathetic AI in the demos? Yeah, they dumbed it down on purpose. It is supposed to be that way so players won't be overwhelmed by AI's superiority.Brother None said:Bethesda: turning bugs into design elements.