Half Life2 out

Briosafreak said:
If you liked SOURCE and thought it`s good enough for a RPG try Vampire The Masquerade: Redemption, it`s out and it`s from the former Fallout devs that created Troika.
Vampire the Masquerade: Redemption was released like four years ago, it wasn't a Troika game and it sucked.
 
Moorkh said:
I am aware of that, thanks - my imports dealer has one set aside for me. Still, Bloodlines simply does not seem to enjoy the same level of production value that HL2 has. Which goes a long way to show the crux of ever more advanced game engines - they require exponentially greater amounts of work to 'fill in' with content, since flaws and gaps become ever more glaringly obvious.

They didn't have the ability to work on the game until they felt it was finished like Valve did, so it isn't really fair to compare them in that respect. Also, a Troika dev on another forum posted that while Valve was able to continue to optimize the engine while they worked on the game, Troika couldn't. It's a much more complex game than HL2, with tons of stuff that they had to make in house in order to turn it into an RPG engine, so it would be a hell of a lot more work to rework their game with each Source update.

Edit: Sorry, read your post too quickly and misinterpreted it.
 
The game's a good experience, mayhap not living up to most of the hype it generated. Like any other good FPS, it has its charming moments but, in terms of revolutionizing the genre, it wasn't on the same level as its predecessor at its time. Then again, Half-Life happened to come at just the right opportune moment to wow people. Over-zealous fans accredit all the glories found in atypical FPS to Half-Life such as cinematic level sequences and clever AI (well, at the time) but I believe that all those would have come about regardless, though it may have taken more time.

In any case, I'd say HL2 gameplay delivers. It really strives to mix gaming experiences together; you'll shift from outright running and gunning to the judicious use of limited ammunition on hordes of zombies (ahem, *headcrab-challenged individuals*, to be correct) to frantic fast-paced driving. Good stuff.

Valve's implementing the grav-gun, in my opinion, was its saving grace from being dismissed with other FPS's. Flinging loose debris, explosive barrels, and razor blades at enemies has got to be one of the most gratifying gaming moments. And, the grav-gun was the developer's chance to show-off some of the game's physics which would have been overlooked without the grav-gun. I mean, we've all seen ragdoll corpses toppling over by now.

Still waiting for the multiplayer part of HL2 to deliver. CS:Source is just a new facade to an ultimately unchanged game. The snazzy new models and effects (...just wait until you eat a flashbang grenade head on) are nice but they don't really add that much depth. And the physics engine, implementing loose objects, can get annoying at times, though I laughed fit to burst when some players actually barricaded a pathway in the cs_office map with file cabinets. Still, this is a game most of us have played to DEATH and fancy new looks simply can't hold my interest for long. In any case, I'm more hopeful with the Day Of Defeat: Source release (whenever it comes).
 
Bloodlines of course, sorry.

I disagree with Gunslinger this time, in terms of the use of surprise and suspense, hability to give different challenges, the way the story isn`t "told" to you but instead you "watch" it being unraveled and many other things this game is at a point that the other single player FPS games can only dream off. Only NOLF2 and the original Half life are close, but this a game on a league of it´s own, it`s also definitely revolutionary on the use of physics and the way the characters feel alive. Great game, can´t wait for the expansions.

The MP part sucks though.
 
Ratty said:
Sander: BWAHAHAHAHA! I'm not a member of STEAM, and even if I was, I'd consider getting banned a blessing!
Unless I'm mistaken, STEAM is required for patching the game. So, you're fucked if it's full of bugs.
 
Sander said:
Ratty said:
Sander: BWAHAHAHAHA! I'm not a member of STEAM, and even if I was, I'd consider getting banned a blessing!
Unless I'm mistaken, STEAM is required for patching the game. So, you're fucked if it's full of bugs.
Steam WAS full of bugs, it might still be if you still got that same old 500mhz from the middle of the 80s. Steam is running perfect now, I haven't had a problem since CS 1.6 first was released, and that was because of server overload and not a programme problem.

HL2 is worth the money, even if you like Steam or not.
 
Steam WAS full of bugs, it might still be if you still got that same old 500mhz from the middle of the 80s. Steam is running perfect now, I haven't had a problem since CS 1.6 first was released, and that was because of server overload and not a programme problem.

HL2 is worth the money, even if you like Steam or not.
I meant if HL2 is full of bugs.
 
Sander said:
Steam WAS full of bugs, it might still be if you still got that same old 500mhz from the middle of the 80s. Steam is running perfect now, I haven't had a problem since CS 1.6 first was released, and that was because of server overload and not a programme problem.

HL2 is worth the money, even if you like Steam or not.
I meant if HL2 is full of bugs.

I've played it through two times, and I haven't encountered a single bug.
 
Sander said:
Ratty said:
Sander: BWAHAHAHAHA! I'm not a member of STEAM, and even if I was, I'd consider getting banned a blessing!
Unless I'm mistaken, STEAM is required for patching the game. So, you're fucked if it's full of bugs.
STEAM is also required for activating it, but fear not - there's a little place called 'GameBurnWorld'... :twisted:
 
STEAM is also required for activating it, but fear not - there's a little place called 'GameBurnWorld'...
I'd figured as much. ;)
Plus, I don't think STEAM's code could be so bad that thousands of people could register and activate the exact same game. :P
 
Though you need the Steam applet to start up a game, you can always run it on the offline mode to subvert some of the bullshit. I think you can enable this at the end of the installation or by disconnecting your internet source, starting up Steam, getting the no connection pop up, and then reconnecting.
 
Jebus said:
Sander said:
Steam WAS full of bugs, it might still be if you still got that same old 500mhz from the middle of the 80s. Steam is running perfect now, I haven't had a problem since CS 1.6 first was released, and that was because of server overload and not a programme problem.

HL2 is worth the money, even if you like Steam or not.
I meant if HL2 is full of bugs.

I've played it through two times, and I haven't encountered a single bug.
Nor have I.
I've finished the game and I'm currently trying to find every secret spot and stuff, still no bugs (except from the Xen ones :P)...
 
I've found one bug near the end of the game, though its not a bug so much as a design error.
 
I have also found a bug or two playing, but nothing major. Well, except that I can meet a silent G-Man and two identical scottish colonels in that one level... ;)

However, much of that is likely due to the fact that the game severely restricts you in doing anything the devs didn't want you to or even out of order. Finding a bug in a strictly linear ('one-dimensional') game is rather easy - everyone must encounter it when going from start to finish. In a non-linear (and thus, 'multi-dimensional') game, though, there is an infinite number of pathways from start to finish, and thus even an army of playtesters might never see all the bugs.
 
Am I really the only one who thinks this game sucks? I've played half of it now, but can't continue further because for some reason a scripted event refuses to take place. Bah.

So, my short review at approximately the 50% mark(lighthouse right now):

It sucks. It's boring, the plot is predictable and not even remotely interesting, the game has little in the way of atmosphere, it has a poor buildup of plot, item-gains and difficulty. It throws away everything that made Half-Life good: the shock effect of headcrabs: gone. Small, cramped, dark hallways that create a claustrophobic and paranoid atmosphere: gone. Interesting plot: gone. Surprise: gone. Fun: gone. Length of the game: reduced by a lot. The only positive thing I can say so far about the game is the engine, which is quite good.

Bah, now for some spoilers:






What kind of an idiot thought of the constant weapon tutorials? It makes the game seem like a permanent tutorial. And what kind of aboring, predictable plot is this? You could immediately see that that girl is going to be your girl later on, that she has problems with the scientist girl, that the teleport is obviously not going to go enirely well, everything about the plot is predictable.
The game itself also sucks. I've gotten a lot of weapons in very little time, the game is incredibly easy at times, and a lot more difficult at other times (this may just be me, though).
And what the hell is wrong with the develoopers to come up with Ravenholm? That has got to be the single most annoying gaming experience I've ever had. It ruined the 'coolness' of the headcrabs, it completely removed any form of shock ever coming from them, and it went for the stupid tactic of 'more enemies=more difficult!!!11one'. Gah. I hate it.

This game is not worth the huge amounts of money people are paying for it, no way.
 
We`re definitely playing a diferent game...

Anywa the patch is almost out
There is a fix for the D3D texture manager sending textures down to the driver in the middle of the level. We now draw zero-area triangles with each texture on level load to force them down to the driver at that point. There's another fix that changes how we take screenshots for save game thumbnails that fixes the hitching after an autosave. The third fix that I'm still working on is to keep the NVidia texture management from blowing up. This causes extremely bad framerates from texture thrashing, and is also the cause of crashing on some machines.

This means i`ll be able to put the high res textures back, goody.
 
Briosafreak said:
We`re definitely playing a diferent game...
Hence my question: am I really the only one who thinks this game sucks?

PS: Wow, they sure did fuck up with that patch, didn't they?
 
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