Have you replayed Fallout 3 yet? How was it?

Yep, i would place FoT between F1&2 and F3.
At least, devs of FoT were targeting at good tactical action game, and they did it! Bethesda thried to make RPG and failed. So FoT is better obviously :roll:
 
I agree.

Fallout Tactics wasn't trying to be an RPG, it was marketed as a tactical isometric game with a few RPG elements. Which in my opinion, it did well. And I did enjoy it more than Fallout 3.

Fallout 3 was marketed as an RPG in First-Person but just seems to fail at both. It also did a good job of mind-fucking everyone with "it's in the same canon as Fallout 1 and 2" yet there are so many inconsistencies. Jet in pre-war houses anyone? Don't even try the old "it's the random loot generator!!!!" A lot of Fallout 3 was copied over from Fallout 1 and 2, but not in a good way, the story was merely more of the same thing with replaced parts. Super Mutants are now cannibals that look like orcs and the Brotherhood of Steel are saviours of the wasteland. The fact that this is meant to be a direct sequel to Fallout 1 and 2 and not a spin-off like FO:BoS is what gets me more about it. And drinking from toilets belongs in Duke Nukem 3D - not Fallout.

Fallout: Brotherhood of Steel is an entirely different story, I haven't played it but from what I've read and seen about it I kinda agree with The Dutch Ghost, some of the ideas in it were ok and original for a Fallout game. But the game itself is really in the same bucket as Fallout 3. FO:BoS was not trying to be "Fallout 3" but it did kill the real Fallout 3 thanks to Herve, which is where a lot of the spite for it comes from as I understand.

Fallout 1 > Fallout 2 > Fallout Tactics > Fallout: Brotherhood of Steel & Fallout 3
 
Hello Reconite,

I can understand that people will disagree but I liked ideas such as the splinter group of Super Mutants led by Attis who were looking for ways to strengthen the Super Mutants and their cause such as a cure for their sterility.

The ghoul cult of Los and their anti human and anti technology agenda.

And the Vault Tec secret Vault full of stuff Vault Tec was developing for a Post Nuclear market.

What you said is that the execution of these ideas was terrible lacking, bad gameplay, juvenile and stupid jokes, ugly portrayal of classic Fallout creatures, and the fact that Van Buren was canceled in favor for it.

In another time it would have been worked out far better instead of a quick cash in and would have been a companion to the release of Van Buren/Fallout 3, introducing console gamers to the Fallout setting.

Occasional I dream of remaking FOBOS but make it more consistent with classic Fallout such as getting rid of the 'extreme' weapons and the self made ones that do not make sense, making the creatures that appeared in Fallout 1 & 2 look more like them, and make the new creatures also seem more fitting (though I didn't mind the rad bug and robot looks in FOBOS), better dialog, more interesting quests (not just 'go there and kill that' or 'collect this item/this many samples of one item), more NPCs to interact with, the option to do good, evil and neutral deeds, better gameplay/graphics etc.
 
I still play the game a fair amount, however I can't say I replayed it as I can't bring myself to finish the story, I usally get bored before the mutant vault(can't remeber the number) I play with a ton of mods and all basicly do is fight mutant/raiders downtown and than after I kill them I forget about the game for a few months.
 
KillerBee256 said:
I still play the game a fair amount, however I can't say I replayed it as I can bring finish the story, I usally get bored before the mutant vault(can't remeber the number) I play with a ton of mods and all basicly do is fight mutant downtoon and than after I kill them I forget about the game for a few months.

Yeah, it's good for pretty much one play-through, with mods and all DLC's. Instead of every year or two, like F1/F2 (for me at least).
 
Man, I feel ashamed after reading this that I actually finished Fallout 3 actually and its DLCs a couple of times.
 
I haven't even beat Fallout 3 once. I hope that doesn't mean my criticisms of the game are horribly invalid.
I got to being told to get to Little Lamplight in the main quest, and I just couldn't take it anymore. It was simply too repetitive. Too much shooting and choosing dialogue options which ultimately meant nothing, not enough Post-Nuclear-Role-Playing-Gaming going on.
I got it back when it came out (on the day, I'm ashamed to say. I hadn't quite lost hope then) played it for about a month and I haven't touched it since.
I'd like to think that if Bethesda had focused less on making a huge world populated by dungeons and focused more on making a smaller world populated with small towns and cities the game would be a lot more interesting to me. Yet, I know that the problem runs deeper in Bethesda's formula than that.
 
I've played it twice, but mostly because the first save corrupted when I was going to blow up Raven Rock (F**k you Eden!). On the second play through I played as a loveable anti-villain who saved the world, I played through all the DLC's and my level is 25 at the moment. (I got it two months ago, I play on average, barely go on it though). Yesterday when I decided I would keep my world saver, but make a more fun character who would do whatever the fudge I wanted to do, but as I left the vault I just felt the question looming in my head 'Why bother mate?'

(Just out of interest is F1 and F2 worth getting, i've only got F3 and Tactics)
 
That is like asking if a fine wine is worth drinking after having only had average quality beer (Fallout 3) and an okay house wine (Fallout Tactics).

Of course its worth playing those games.
 
I meant when your playing the game it's very odd, because the pixels are so large. I'm speaking the truth i'm guessing, because the game was made in the late 90's.
 
Mr Krepe said:
I meant when your playing the game it's very odd, because the pixels are so large. I'm speaking the truth i'm guessing, because the game was made in the late 90's.

ognore the graphics and play the games

didnt you have tactics ? they have ther same graphics but F1 and F2 have better story, and the conversation are better too and your decision will matters
 
Yeah I did have tactics, the graphics got me at that one aswell, so yeah i'll get 1 and 2, thanks for helping me decide, is there anywhere I can order both of them?
 
Mr Krepe said:
Yeah I did have tactics, the graphics got me at that one aswell, so yeah i'll get 1 and 2, thanks for helping me decide, is there anywhere I can order both of them?

they are selling the trilogy (F1, F2 and FT)in any videogame store, i think you can found them in amazon
 
Crni Vuk said:
That is the impressoin I got from a lot of people that spend more then 200 ours in either Oblivion or Fallout 3.

I mean there is just so much you can squeze out of this games before it is all repetitive.

I beg to differ...

I've replayed FO2 countless times and for MANY hours (and that was before the restoration project!) heck I've even enjoyed FO:Tactics a good number of times...

FO3 falls short of being 'fun' on even just the 2nd playthrough (which I am only now just getting around to + shit-ton of mods +DLC's) I doubt I'll get more than 10 hours total time from FO3 (counting my previous game as well...) to play it through vanilla a 2nd time would be some form of life drain that Darth Vader would be jealous of.

I've not read all the posts here, but suffice to say, I doubt even with all the mods etc I'll actually get through my 2nd playthrough, there are just so many other things to do, like blindfold myself, ram the pet snake down my long-johns and run through the dual carriageway at rush hour... which would be much more productive use of my time.

That sad, I'm giving the game a 2nd go, just so I don't feel 'screwed' for the investment I made in the game.. its just too young to become a table coaster just yet.
 
It's unplayable the second time without a handful of mods. The replayability seems to be good on the paper but in reality I couldn't stand the vault part at the beginning the second time. Had to download a save file made just before leaving the vault.

Although the vanilla is shite I was really fond of playing Puce Moose quest mods which are a blast to be frank. I'm glad Failout 3 provided a field for him to create them. Just type in "A note easily missed" or "Manchester" in the search form at Fallout3Nexus. They are more of the puzzle and think-through quests rather than shoot-em-ups and the story is great. I played them long before Puce Moose got his well-deserved credit for 'em.
 
The Dutch Ghost said:
That is like asking if a fine wine is worth drinking after having only had average quality beer (Fallout 3) and an okay house wine (Fallout Tactics).
That's a brilliant metaphor. :)
 
Reconite said:
The Dutch Ghost said:
That is like asking if a fine wine is worth drinking after having only had average quality beer (Fallout 3) and an okay house wine (Fallout Tactics).
That's a brilliant metaphor. :)

That is a pretty good metaphor. A lot of people don't like wine, though. FO/FO2 are superlative CRPGs and folks coming in to CRPGs on games like Oblivion are going to be like folks presented with a glass of Marques de Caceras Reserva when all they've ever been exposed to is Budweiser or Sutter Home. It is possible they either won't know they've got something great, or will be so used to processed mediocrity that's what they prefer.

That said I have held off buying FO3, after putting money into BOS back when. I got a kick out of BOS for about 30 minutes but I don't feel like dumping money into a repeat experience. From what I read in this thread it sounds like Blizzard making Planescape: Torment into a Diablo-style romp through Sigil slaughtering Abishai and Warren Thugs until you have enough hp to survive a few hits from The Transcendent One and get the cut scene and credits.

Do the mods make this game worth buying or is that really the sum of it, little to no re-playability beyond killing and collecting junk?
 
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