GamesIndustry.biz and GameSpot both have reported on the insanity purported by everyone's favorite person to hate, Herve!
Choice snippets from the GamesIndustry.biz article include such tidbits as:
<blockquote>As such, the decision to start building MMORPG titles - a notoriously risk-ridden and hugely expensive venture, as demonstrated by the cancellation last week of Games Workshop and Climax' co-development of Warhammer Online - seems nothing short of utterly bizarre.</blockquote>
So we're not alone in wondering what has Herve ready for the mental ward.
<blockquote>A console Fallout game, Fallout: Brotherhood of Steel, was released during the March quarter; largely derided by fans of the franchise, it failed to achieve commercial success and was one of the titles whose underperformance was responsible for Interplay's Q1 loss.</blockquote>
I wonder why...
More can be found here.
GameSpot's article, here, has this funny little bit in it as well:
<blockquote>"Initial feedback from our investment bank and ongoing dialogue with others in the gaming sector, appear to confirm that the combination of our valuable and popular intellectual properties with the rapidly growing online gaming community is the best way to maximize Interplay shareholder value," Caen said. </blockquote>
You are a few years too late to cash in on that trend, Herve.
What's next, Fallout: POS for the N-Gage? Better hurry!
Choice snippets from the GamesIndustry.biz article include such tidbits as:
<blockquote>As such, the decision to start building MMORPG titles - a notoriously risk-ridden and hugely expensive venture, as demonstrated by the cancellation last week of Games Workshop and Climax' co-development of Warhammer Online - seems nothing short of utterly bizarre.</blockquote>
So we're not alone in wondering what has Herve ready for the mental ward.
<blockquote>A console Fallout game, Fallout: Brotherhood of Steel, was released during the March quarter; largely derided by fans of the franchise, it failed to achieve commercial success and was one of the titles whose underperformance was responsible for Interplay's Q1 loss.</blockquote>
I wonder why...
More can be found here.
GameSpot's article, here, has this funny little bit in it as well:
<blockquote>"Initial feedback from our investment bank and ongoing dialogue with others in the gaming sector, appear to confirm that the combination of our valuable and popular intellectual properties with the rapidly growing online gaming community is the best way to maximize Interplay shareholder value," Caen said. </blockquote>
You are a few years too late to cash in on that trend, Herve.
What's next, Fallout: POS for the N-Gage? Better hurry!