Herve Hears A FOOL! Wait...Herve is called a FOOL.

Roshambo said:
Hey, I think I know the perfect developers for this idea as well. Hey, that type of "design" worked for Chuck Cuevas, so it will be an instant seller for Herve and the "lead designer" wouldn't even notice the problems wrong with the setting!
That's a brilliant idea! According to Mr. Accountant, their game is already half-done, which means it can be released in the matter of months. And how hard can it be to turn their game into a worthy Fallout Online? I mean, similar thing worked with Sea Dogs 2. All they have to do is slap Fallout title on the box, add a few condoms and some obscene Fallout Boy images in the press release and voilá - Fallout: Conflict: Omega is ready to rock the MMORPG market! All the other ingredients that make a modern Fallout game are already there - post-apoc theme, Unreal 3 engine, plotholes to fit a spaceship through, t3h l337 itamz, McLaren... Herve has a potential jewel in Mr. Accountant and his Accountant Studios, but he's obviously too dumb to notice.
 
Interplay also published Wolfenstein 3D, Alone in the Dark, Carmageddon and Normality?! I had no idea! Man, how did a company with so many awesome games behind it sink so low?*

*That was a rhetorical question, no need to waste your time writing a coherent response.
 
Ctaylor said:
Fargo was a gamer. I presume he still is, but I haven't heard anything about him in quite some time.

He told me he played Fallout Enforcer. He said he played through the first area, the infamous warehouse with rats. He said he was hoping it would get better after he cleared that awful, nasty, boring level.. Then he found out he had only completed the first floor of the warehouse and there were more rat stompin' floors to go - so he quit playing it.
 
He (Fargo) told me he played Fallout Enforcer.

Fargo probably played FOBOS just to get an idea of what not to do in his games.

After all, he is using the same kind of Snowblind engine for Bard's Tale, and I'm pretty sure that he'll use the same technology for Wasteland, once he gives the project the green light.

That's the beauty of FOBOS, it can always serve as a bad example. :twisted:
 
I've been wondering that myself, will he pick back up with the Wasteland storyline, or go with something totally new.
 
Blind Leading The Blind

Blind Leading The Blind

R.:
I wonder how Wasteland will turn out. Will it be our surogate for Fallout 3?

We can assume that any future production will use an engine contemporary with that present game market. This media format will set many boundaries and the ' company ' of programmers, artists, accountants, and gophers will fill in the blank parts.

The Bard's Tale remake is using Snowblind's DA Engine. Seeing how that turns out may reveal what " story telling " is possible in an ' action ' format that resorts to cut scenes for plot advancement, if not out right narrative ' sleight of hand ".

Cut scenes fit our cinema sensibilities, the art is in how seamless the
patching becomes in a gameplay environment of start, stop, skip ahead, replay, and the frat boy with-in cruzin' for booty shots .

Can the SB:DA format translate to a seemingly free form of travel or will it be hoofing across a 2D map page to the next town-dungeon, or forest-dungeon, or ruined temple-dungeon, or generic dungeon-dungeon ...

Each locality squeezed dry of Exp points and the phat "lute" for your Bard. A ghost town if you return ...

It may be too hasty an interpretation to project any present SB:DA
work in progress like The Bard's Tale, on to the gleam in the producer's eye that is the ' Wasteland ' remake. We can wax literary and slightly mystical by emoting "" The Once And Future ' ' Wasteland ".

At this point ... we're all the blind lead by the Snow-blind.


4too
 
Ratty said:
Interplay also published Wolfenstein 3D, Alone in the Dark, Carmageddon and Normality?! I had no idea! Man, how did a company with so many awesome games behind it sink so low?

Interplay turned down publishing Doom2 because they thought Descent's degrees of freedom and more advanced engine would sell much better. They also didn't want two games competing with one another.
 
Saint_Proverbius said:
Ctaylor said:
Fargo was a gamer. I presume he still is, but I haven't heard anything about him in quite some time.

He told me he played Fallout Enforcer. He said he played through the first area, the infamous warehouse with rats. He said he was hoping it would get better after he cleared that awful, nasty, boring level.. Then he found out he had only completed the first floor of the warehouse and there were more rat stompin' floors to go - so he quit playing it.

Well, he's gotten farther than I have then -- I never put the disc in a machine. I have a copy (someone at VUG gave one to me), but have no desire to even boot it up.

pax,
-Chris
 
Saint_Proverbius said:
Interplay turned down publishing Doom2 because they thought Descent's degrees of freedom and more advanced engine would sell much better. They also didn't want two games competing with one another.
Sounds like a bad mistake, but then again, Descent was more advanced than Doom 2. And Doom 2 was basically identical to the original game, so who could have anticipated that gamers would be gullible enough to pay for the same shit they beat twelve months earlier? (Please don't answer that question.)
 
Roshambo said:
Hey, I think I know the perfect developers for this idea as well. Hey, that type of "design" worked for Chuck Cuevas, so it will be an instant seller for Herve and the "lead designer" wouldn't even notice the problems wrong with the setting!

Oh yes, and to see how cool they REALLY are,
look at their personal sites, what a slogan :lol:
 
Ratty said:
Saint_Proverbius said:
Interplay turned down publishing Doom2 because they thought Descent's degrees of freedom and more advanced engine would sell much better. They also didn't want two games competing with one another.
Sounds like a bad mistake, but then again, Descent was more advanced than Doom 2. And Doom 2 was basically identical to the original game, so who could have anticipated that gamers would be gullible enough to pay for the same shit they beat twelve months earlier? (Please don't answer that question.)

Sorry to answer your question :P

Fallout 2 was also identical to the original Fallout and I bet you bought it :)

edit: Yes I know that Doom has nothing to do with Fallout but the changes from to D1 to D2 are similar to those made from FO1 to FO2. New textures, new weapons, new enemies, etc.
 
Francisco said:
Fallout 2 was also identical to the original Fallout and I bet you bought it :)
Fallout 2 was much bigger with an improved interface, but yes, pretty much more of the same.
It's a sequel, there has to be some similarity to the original, or you may as well have made a completely "new" game. People buy sequels because they enjoyed the original.
Plus, Doom is an FPS, they're all pretty similar. :twisted:
 
An FPS with the same engine and new level design is pretty much different from an RPG with the same engine and new plot, new quests, new dialogue, more everything etc.
 
Per said:
An FPS with the same engine and new level design is pretty much different from an RPG with the same engine and new plot, new quests, new dialogue, more everything etc.
Exactly. Fallout 2 is a full-fledged sequel, since it features a completely new story, locations and characters. Doom 2 is Doom with differently arranged corridors. It is in-depth changes that make a true sequel, and not superficial ones, and Doom 2 had neither.
 
Roshambo said:
  • "Initial feedback from our investment bank and ongoing dialogue with others in the gaming sector, appear to confirm that the combination of our valuable and popular intellectual properties with the rapidly growing online gaming community is the best way to maximize Interplay shareholder value," Caen said.
You are a few years too late to cash in on that trend, Herve.
What's next, Fallout: POS for the N-Gage? Better hurry!
What's the chance that's actually an old news release Herve found in a drawer somewhere? It does remind me an awful lot of the time about 2 - 3 years ago when Interplay made this move to "milking franchises" and I created my "Interplay Cow" signature line.

I haven't been able to find the post I'm looking for on the old archived boards though.
 
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