It pretty much ruins most of the game, all by itself...
Am I the only one experiencing this? I tried to Google around for anything to remedy it, but didn't get any wiser...
I mean, games like GTA also have aim assist, but GTA won't continously prioritize dead bodies and burning car-wrecks, and Mad Max WILL prioritize dead bodies OVER living enemies - at all times.
Proximity has no effect, and I will FACE an enemy, I will be close enough to kiss that enemy, I will flip my shotgun out, and auto aim WILL turn my character 180 degrees around, to shoot a dead body 30 metres away - as a rule, I can't believe how this garbage passed testing...
Everything else works fine, combat mechanics, driving, but whenever I need to use ANY kind of fire-arm, being shotgun, harpoon or sniper rifle - if there is ANYTHING non-threatening around, the aim WILL turn awayyyy from enemies, and ON to the allready dead, rotting, piece of shit, and then I have to wrestle the aim away and back on enemies - every damn time.
My only working hypothesis is that this is some deliberate feature to "add challenge", but it's mostly just adding mental breakdown... :I
Am I the only one experiencing this? I tried to Google around for anything to remedy it, but didn't get any wiser...
I mean, games like GTA also have aim assist, but GTA won't continously prioritize dead bodies and burning car-wrecks, and Mad Max WILL prioritize dead bodies OVER living enemies - at all times.
Proximity has no effect, and I will FACE an enemy, I will be close enough to kiss that enemy, I will flip my shotgun out, and auto aim WILL turn my character 180 degrees around, to shoot a dead body 30 metres away - as a rule, I can't believe how this garbage passed testing...
Everything else works fine, combat mechanics, driving, but whenever I need to use ANY kind of fire-arm, being shotgun, harpoon or sniper rifle - if there is ANYTHING non-threatening around, the aim WILL turn awayyyy from enemies, and ON to the allready dead, rotting, piece of shit, and then I have to wrestle the aim away and back on enemies - every damn time.
My only working hypothesis is that this is some deliberate feature to "add challenge", but it's mostly just adding mental breakdown... :I