Horrible BoS armor design

Courier said:
Eh, I think it looks fine. If you want to nitpick about stylistic changes then stuff like the Super Mutants and ghouls are far better candidates.
the question is rather if it was needed at all.

You know, a lot of details have been changed, like the mechanism for the vault doors. And it sure is not some kind of technical limitations.

Its hard to believe that this is just coinsidence though. As someone else pointed out. They wanted to give a feeling like its "theirs". I as a Fallout fan, feel a bit disturbed by it.

I mean imagine like Disney would come up with changing the Sith Lords in their next Star Wars projects to wearing Pink costumes with fluffy stuff around it. To make it clear thats its a "Disney" movie. I know its not really the best comparision. But still.
 
I think with the enormous switch in game engines things should have been changed much more. For example a robobrain that looks pretty cool in fallout 1 looks completely retarded in fallout 3/new vegas
 
eh? The Robobrain was one of the better looking things in Fallout 3/Vegas. Why was it "bad"?
 
Just looks completely out of place to me

Robobrain.JPG



screenshot1fpd.png
 
Crni Vuk said:
You know, a lot of details have been changed, like the mechanism for the vault doors. And it sure is not some kind of technical limitations.

They were going to have to pretty much redesign the power armor from scratch anyways for the transition to the new engine so I mean why not make something new?

It looks fine and it fits the theme they were going for with D.C. being really ratty and desolated from being nuked so much more than most cities (which is something they really failed at but I mean that's beside the point and it's obvious that it's what they were going for at least). They probably thought bright, shiny, high-tech T-51b power armor would have looked out of place in a location that was supposed to be in much worse condition than pretty much anywhere else in the country, and it would have made you sympathize with the BoS less since they're supposed to be kind of a ragtag "underdog" or whatever in Fo3.

I mean you're free to disagree but I don't mind design changes as long as they still look good and at least sort of make sense canonically.
 
They were going to have to pretty much redesign the power armor from scratch anyways for the transition to the new engine so I mean why not make something new?

Well, they've added a T-51b armor which comes close enough to the original. There really was no need to come up with a new power armor, which uses stuff like grammophone parts as shoulder pads.

The new power armor is a junk armor. It looks like newly created in the post-apocalyptic world, from junk all around. Hardly believable that the military before the war was running around with such metal trash. Wouldn't be surprised if they came up with that part of the backstory close to the end of the development cycle.

And yeah, the new enclave armors are bullshit too.


About the robobrain, I actually like it a lot. One of the few objects that actually look like straight out of the original. Man, how pissed I had been after seeing how they changed the Mr. Handy robot as well, making it not look like the known original at all. If I had the 3d modelling and texturing skills, I would have recreated the original Mr. Handy long time ago.
 
I second the 'it was un-needed' notion. IMO they had planned to Oblivion With Guns the hell out of F3 from the start. Again, Beth wanted to make the Fallout franchise 'THEIRS', by esentially fantasying everything.

Super Mutants = Orcs

Ghouls = Zombies

BoS: I always thought Paladin was more of a rank though some would say rank/class can be used interchangeably. Either way, instead of being what they were in the originals, Beth decided to D&D the shit out of them turning the Paladins into your steretypical wandering do-gooders with heavy platemail.
 
Lexx said:
About the robobrain, I actually like it a lot. One of the few objects that actually look like straight out of the original. Man, how pissed I had been after seeing how they changed the Mr. Handy robot as well, making it not look like the known original at all. If I had the 3d modelling and texturing skills, I would have recreated the original Mr. Handy long time ago.

There is an original Mr Handy in the Repconn Museum in New Vegas.
 
Nope, it is not. It has the name, but it still looks more like Fo3 Mr. Handy than Fo1/2 Mr. Handy.
 
They are pretty different.

The "eye", the number of arms, the turbine on the sides, the actual form of the body,...
 
Lexx said:
Well, they've added a T-51b armor which comes close enough to the original. There really was no need to come up with a new power armor, which uses stuff like grammophone parts as shoulder pads.

I meant that they were going to have to recreate it in their new engine and make changes to it to make it look right in the new engine. There's still a suit of T-51b hidden somewhere in Fo3 I think though but still, the T-45d fits the aesthetic theme they were going for better.

Style over substance sure but it's not that big of a deal to me at least since I think T-45d looks just as good as T-51b aesthetically even if it doesn't make as much sense practically, and I mean it at least has a semi-plausible in-game explanation that doesn't go against canon so really who gives a shit.
 
Courier said:
Lexx said:
Well, they've added a T-51b armor which comes close enough to the original. There really was no need to come up with a new power armor, which uses stuff like grammophone parts as shoulder pads.

I meant that they were going to have to recreate it in their new engine and make changes to it to make it look right in the new engine. There's still a suit of T-51b hidden somewhere in Fo3 I think though but still, the T-45d fits the aesthetic theme they were going for better.

Style over substance sure but it's not that big of a deal to me at least since I think T-45d looks just as good as T-51b aesthetically even if it doesn't make as much sense practically, and I mean it at least has a semi-plausible in-game explanation that doesn't go against canon so really who gives a shit.
I don't find it even semi-plausible, and I think that's what bothers the most. If the idea is "Pentagon had a stash of military stuff", which by itself makes sense, why would it be OUTDATED military tech. And if somehow you say "well, then... T51b is an experimental branch, that is still not used "officially"", then why is it used in completely different contexts other than where it's being tested, like The Glow or the Mariposa Base? I'm pretty sure that if it's considered a finished product, the first place you'll send it over are the one you have to protect the most, and if your depot for them in that zone is the Pentagon, then the Pentagon is your target. If it's a beta, then it's likely to be absent from almost any place outside of the testing sites.

Anyway, what they blame Beth for is for trying to give it a fantasy look and feel, too, and your post just confirms it.
 
I'm not an F3 apologist, but I think a fair rationalization would be that the best suits of armor (T-51b)would be found on the western front engaging the Chinese and defending key logistics and research sites on the west coast, and in the north engaging in the ongoing suppression of Canada. The rest of the country would probably have had to make do with T-45d, which was more than equal to what would have been asked of it in those areas at the time.

Caches of T-45d (once it was retconned into existence) would undoubtedly be there for the finding at supply depots and the like as the Brotherhood started taking its first tentative steps away from their original bunker at Lost Hills, though. As T-45d was by far the more common model (canonically, anyway), and as the Lyons expedition left for the East at a time when the NCR/Brotherhood war was already on, it would have been only logical to send those suits to the East and keep the T-51b for use in the hot zones, just as in pre-war times.

As a theoretical history, this replaces the need to justify every single suit of power armor in the Capital Wasteland with the need to explain why one prototypical suit of already-in-mass-deployment T-51b was locked behind a force field as if it were the Shroud of Turin. Since, as we all know, every single person that ever existed on Fallout's East Coast was/is either psychotic or dumb as a bag of hair or both, and this East Coast syndrome gets exponentially worse if you're a scientist or authority figure of any kind, we can probably just handwave that away as one of those great, unsolvably asinine mysteries for the ages and have done with it.
 
Oppen said:
I don't find it even semi-plausible, and I think that's what bothers the most. I

I meant the explanation of them having to use shitty outdated tech since they're separated and isolated from other branches of the BoS. But yeah, what Yamu said also.


Yamu said:
As a theoretical history, this replaces the need to justify every single suit of power armor in the Capital Wasteland with the need to explain why one prototypical suit of already-in-mass-deployment T-51b was locked behind a force field as if it were the Shroud of Turin.

Probably for the same reason one of those Ghost People hazmat suits was behind a force field at Big MT.
 
I figure that the West Coast BoS should have SOME T-51b suits, no matter what is said.

Paired with the suit's legendary endurance, the BoS's tech fetish and repair skills, and the general sense of a couple suits being present in DC, in all fairness, they should be around.

Might of made an interesting gear curve, actually.
 
Courier said:
Probably for the same reason one of those Ghost People hazmat suits was behind a force field at Big MT.

Actually, what was supposed to be there was the Medic Power Armor, not the T-51b. Not sure why they switched the armors, the terminal even says Prototype Medic Armor.
 
Well, they probably wanted to please the old fans by inserting a T51b. Of course, it ended up pissing them off even more :D
 
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