I will not dispute the fact that the BOS is very different in Tactics than in the other games.
I just think that the opening story bit explains why, telling you it is a different Brotherhood of Steel. Still one that cares for technology - you find out about the robots because you seek out the robotic parts in earlier missions.
All that changes is the view of outsiders. The BOS from the earlier games in California believed outsiders did not deserve the technology, nor could they handle it responsibly. They were right as well. However, the BOS in Tactics, an offshoot of the BOS we know and love (which is an offshoot because it disagreed with the original Brotherhood, hence the differences), see including some outsiders as a necessary evil.
I agree that the inclusion of ghouls, mutants and especially deathclaw was a dodgy decision, only added because, as you say, some designer thought it would be cool. I never used other races when playin Tactics because I had become attatched to my human squad (even though I only used my character, sending him in on solo missions most of the time).
Ghouls I have less of a problem with because they are still basically human, just very old and luminous, but the other races were pushing it too far, I feel.
You are right about the different castes, scribes, elders, and the warriors. I liked this aspect of the Brotherhood as it gave it a more complete feeling - it wasn't just a tooled up army. The Scribes and Elders seperated the BOS from the raiders far more than the technology.
I will again say, because I thought monosylabic response was unwarranted, that I liked your idea and I also liked the idea used. The implementation in the game wasn't great - poor infact, given that you had to buy weapons and medical care- but I still liked the game (you weren't supposed to love the BOS anyway - Barnaky's comments like "They must learn to obey our strict rules, and thus... be free" are amusing and are obviously designed to introduce the moral ambiguity into your actions - you are not a soldier for pure good, you fight for a human organisation with human goals, higher than most in the wastes but still human ones.
I just think that the opening story bit explains why, telling you it is a different Brotherhood of Steel. Still one that cares for technology - you find out about the robots because you seek out the robotic parts in earlier missions.
All that changes is the view of outsiders. The BOS from the earlier games in California believed outsiders did not deserve the technology, nor could they handle it responsibly. They were right as well. However, the BOS in Tactics, an offshoot of the BOS we know and love (which is an offshoot because it disagreed with the original Brotherhood, hence the differences), see including some outsiders as a necessary evil.
I agree that the inclusion of ghouls, mutants and especially deathclaw was a dodgy decision, only added because, as you say, some designer thought it would be cool. I never used other races when playin Tactics because I had become attatched to my human squad (even though I only used my character, sending him in on solo missions most of the time).
Ghouls I have less of a problem with because they are still basically human, just very old and luminous, but the other races were pushing it too far, I feel.
You are right about the different castes, scribes, elders, and the warriors. I liked this aspect of the Brotherhood as it gave it a more complete feeling - it wasn't just a tooled up army. The Scribes and Elders seperated the BOS from the raiders far more than the technology.
I will again say, because I thought monosylabic response was unwarranted, that I liked your idea and I also liked the idea used. The implementation in the game wasn't great - poor infact, given that you had to buy weapons and medical care- but I still liked the game (you weren't supposed to love the BOS anyway - Barnaky's comments like "They must learn to obey our strict rules, and thus... be free" are amusing and are obviously designed to introduce the moral ambiguity into your actions - you are not a soldier for pure good, you fight for a human organisation with human goals, higher than most in the wastes but still human ones.