[PCE said:
el_Prez]Beastlords are by far the lamest enemy ive ever faced in any game. The 2nd lamest would be Reavers (what the fuck is a reaver anyway?).
Sure. The Reavers were a twisted mix of raiders, tribals, and the BoS proper. The Beastlords didn't make sense because it was 40 years before the Enclave made the first intelegent Deathclaws, and the DEathclaws probabalt didn't exist beyonf the Southwestern United States. This one kills the "regional differences" excuse.
Vandori said:
My take on the FOT judgment thus far is that the majority of the people here are following what a few more vocal people are saying about the game. Do you dislike the game because it is a poor game, doesn’t play well and is no fun for you… or do you dislike it because everyone else dislikes it and you don’t want to go to the trouble of saying otherwise?
No, because we happened to realize that the vocal folks are right about the cannonical points against the game.
Vandori said:
You've got a select few that seem to control the majority and lead them all in what we will believe. Case in point, I read this 4 page thread on why Fallout Tactics was shit. I will concede that the game is not straight out FO, but with consideration given to what they had to work with, and what kind of game they wanted, some things had to be changed to fit or make things work. Extra vehicles… vehicles were a part of the game, not so much a common resource in FO, but it was a part of the game.
The vehicles themselves wern't the problem; the fact that they ran on gas, not Fusion Batteries, was.
Vandori said:
It’s been interesting watching the more hardcore ‘fanatics’ on the forums. It seems like you are too closely guarding what you personally believe is Fallout without granting even the slightest flexibility on any issues. “FO is 1950s sci-fi!!!111!”
Flexibilty? You're kidding, right? Perhaps we all have some obsesion with our personal view of Fallout, but what can be said is that we know when a game [Chucky]-[Marksman]s the established of our beloved 50's pulp post-apoc sci-fi fictional World. My point about Fallout being fiction makes more sense below:
Vandori said:
Consider this…
IMI Desert Eagle – designed 1979
AK-112 5mm Assault rifle (taken straight from game) – doesn’t even exist! Earliest is the AK-47 from 1947 which I’ll let slide.
FN P90 – Fabrique Nationale, not Heckler and Koch, whoops. Developed in the 80’s
FN FAL – 1946, tolerable.
6 barrel chain guns? Seem to mirror the General Electric miniguns that were patented around 1970.
That is total bullshit.
Fallout isn't baised on the real 50's, but on a future loosely inspired by the sprit of the 50's. Like I said before, having so-called "modern" weapons dosen't mean it is violating the 50's aspects of Fallout, because
Fallout isn't purely baised in the actual 50's.
Vandori said:
There were rifles in the 1950’s, largely WWII type or later variations of them. Such as the M1 Carbine and Garand, Grease Gun, M-14, Thompson, most of which were more common in 1950s USA.
And they wern't sensical, because sticking pure 50's weapons aren't fully cannonical. because Fallout had it's own weapons. Not having them didn't fit the setting.
I could agree that having the 50's weaqpons
alongside the weapons defined in Falout could work to some extent (It did. The Mauser, a pure 50's weapon, made it into Fallout 1), you can't push the old guard of Fallout weaponary out thw window just to use pre 50's weaponary, now can you.
Vandori said:
However, as the development of FO3 is being laid out before us the developers themselves are saying that 9mm and .45 caliber ammunition would be more in line with the modern day (minding that FO2 takes place in roughly 2200AD) weapons. Obviously the world takes on 1940's/2000 mixture with enough elements of both and plenty of the pulp sci-fi stuff tossed in for good measure.
Fallout is a fictional sci-fi future. The explanations of "true to era" and "true to present" simply dosen't make sense. You pathetic atempt to pretent to agree with this is quite transparent.
Vandori said:
You’ve got your laser blasters, gauss guns (Rail-guns essentially, using magnetic systems to propel steel slugs...), plasma weapons, robots and super computers that take up a hell of a lot of room.
This is all part of the neo-50's pulp of Fallout. Futuristic weapons and bulky super-computers.
Vandori said:
But as a further example of the FO fanatics that exist in this community... the devs talk about moving from 10mm and .44 magnum rounds, making the .45 and 9mm weapons more common ... the response? "That's not Fallout!!!!!!!!11!!!" Which is funny because, uh, yeah, it IS fallout. If the developers make 92F Berettas and Colt .45s commonplace, then that is Fallout.
Not in a sequil or prequil. If you violate something that was already set in stone, then you'd have to expect some chalenge from the most dedicated fans. If you can't explain it in a reasionable, logical maner, then you have no reason to change it at all.
Sawyer appears to be planning a location shift to cover his [Chucky] in that respect. He thinks we would swallow the replacing of weapons by shifting the setting to Utah, Calorado, or wherever the hell...
Vandori said:
Let’s take Star Wars as an example: Episode 1 and all the midichlorian stuff? Lots of people say that's not Star Wars and that it sucks... yeah, it does suck. But sorry to tell you folks, it IS Star Wars. Why? Well, because Lucas says so. I'm not going to get into why I think Lucas is insane though, that’s a different post for a different time.
No, no, no; unless that bullshit was in the origional story, I do not think he could get away with that. I myself admit that I don't now much about Star Wars, and yet I'll admit that my overall feeling with the prequils and the origionals didn't click somwhere.
Vandori said:
Fallout Tactics was made by a separate developer, so it's not Fallout in so far as to say FO3 is going to go "Oh yeah, the robots and shit in Chicago, that was totally a big deal and happened not long ago." It is fallout to the extent that it effectively keeps the feel and environment (Post-apocalyptic survival in the wasteland) while presenting a different story and location. I like to think of it as Microforte's vision of Fallout.
Microforte's
bastard version of Fallout, that is:
1. The power armor looked vastaly different.
2. The Llamaclaws. The Ceathclaws didn't have hair in the origional Fallout; and in Fallout 2, they were inedtified as mutated Jackson's Camileions. Because a Camileion is a lizzard, it dosen't take a genius to assune a Deathclaw is also a lizzard.
3. Gas-powered vehicles; The Great war of 2077 was over scarce oid reserves. One would assume that gas was rare if the oil was rare, huh?
These are only three examples.
Vandori said:
It's not canon, it’s expanded universe.
Vandori said:
Yet the Fanatics cannot keep their rabid tendencies down long enough to realize that the game was good, it added some things that FO 1 and 2 would've benefited from (Crouching, anyone?) not mention added a nice spin to some of the graphics. Cause frankly, the metal armor and advanced power armor was some hot shit. Save for the bat ears on the advanced armor helmet... it was still cool.
a.The battle poses are irrelevant to the arguement.
b.Improving the graphic and engine aren;t a bad idea, but at the cost of cannon? Please.
c.Metal armor technicalt isn't uniform, but random junk cobbled together.
d.There wasn't and Advanced Power Armor in Tactics. The so-called Powha Harmor MK2 (supposed to be Hardened Power Armor) must be what you meant.
e.Those "bat ears" of which you speak are really antlers.
Vandori said:
The presentation of FOT is great in most respects, dodgy in others (Hairy/intelligent deathclaws being one), but all together offers a neat little package that is good for what it is. A tactical strategy game set in the Fallout universe. Set in the fallout universe.
You try to pretent to agree, but it falls so, so short. The tactical part itself was flawed at best, due in no short part to poor implimentation.
Vandori said:
It’s a lot like the Star Trek show Enterprise. It’s been torn apart by the rabid Trek fans because it isn’t faithful to the original Trek shows and movies. It messes up the timeline, etc, etc.
Dont' be supprised when people bitch about haveing their beloved World being [Chucky]-[Marksman]ed by their owners.
Vandori said:
However if you look at things like how the ship is more high-tech than the Enterprise in the original series… hell, its general design is very similar to that of the late generation/deep space 9 ship designs than the ‘soda cans and a Frisbee’ design of the original series. But you make do with what works and what doesn’t.
"Good graphics do not make a good game" was a quote made by someone from the Order when we were discussing a game called "Civilazation 2: Test of Time". Please note that we aren;t talking about the origional Civ2, but a cheap remake. I [Elara]ed about it in a post, then the discussion began in the same thread.
Vandori said:
Obviously, I wasn't expecting a perfect translation of the Fallout universe... but well, it would seem that most everyone did. Shame that...
But can you blame us? We wanted a proper, decent continuation of our World, and they [Marksman]ed that up. Shame, shame, shame...
Vandori said:
What we got was a good interpretation of the Fallout setting from someone else. It’s Fallout through the eyes of Mircoforte. Does that make it perfect? No.
And we shouldn't care. Sure, "Let them get away with crimes against the setting, ok?" Genius advice!
Vandori said:
However it’s not like they raped the franchise. Think about it.
The game played how? Well, it was turn based with an RT option. The turn based was well done. The SPECIAL system carries over. You’ve got your iguana on a stick. That’s not to say it would be called exactly that… but you’d imagine a lizard on a stick is pretty common. People have got to eat after all.
The RT imbalanced the SPECIAL system to great effect. Iguana-on-a-stick is not the whole of the Fallout universe. Great hyperbole!
Vandori said:
You had your aimed shots, rad scorpions, crippled limbs, stim packs, drugs and all the armor you had in the original, plus that totally boss environmental armor which was crap in combat, but looked pretty cool.
Jeez, you think a few items and references alone can support the universe, when it is so much more...
Vandori said:
Plus Nuka cola, raiders, mutants, ghouls, most everything translated pretty well. The weapons were creative, with a primarily modern day twist. The world was sufficiently post apocalyptic to follow through with the ‘nuked planet’ feeling.
Sure, sure; "The elements if the universe alone are the universe!",
when in fact it is the way they come together that matters most.
Vandori said:
You want to pick apart the story? That’s fine, seems like what all the fanatics like to do.
So the BoS was wary of outsiders, didn’t think they could handle some of the better technology right way. Understood. I can go with that too, I wouldn’t start handing out plasma rifles and rocket launchers to people who had just survived a nuclear war and were just clawing their way out of the rubble.
Nice try, considering the fact that the Brotherhood exiles kept the same name as the origional, and were a bunch of imperialist Nazi's (rather then the Techno-Medeval para-millitary orginization they really were), and that they managed to pull blimps out of their ass (only for then to be forgotten coneniently 40 years later), how would you respond to it being acceptable compared to the origional now, huh?
Vandori said:
However it is very valid that a fully isolated organization like the BoS could run the risk of running out of scribes and paladins if they didn’t take in new recruits.
But being a bunch of isolated nutruals meanst this: You don't loose lives to costly warfare, thus you don't loose a lot of personel. Now why recruit a bunch of morons
en masse when you didn't need to?
Vandori said:
If you want to get picky it doesn’t say in either Fallout that the BoS is having internal problems, but it wouldn’t be surprising if there were a few dissenters. I don’t think the big airship was smart, but it’s not entirely outside the BoS’ technical capabilities.
Actualy, the did have internal conflict. In Fallout 1, Maxison was in despute with the Eldes, just as the Elders argued with each other non-stop.
In Fallout 2, the BoS was in decline, and panicking about the Enclave threat because they had Vertibirds.
Vandori said:
As for naming conventions of the ‘New Brotherhood’ it wouldn’t be too far fetched if the paladins and scribes on this mission (If I recall, it was a mission to remove the dissenters quietly and not a “Get out and don’t come back!” type of thing.) were so loyal to the Brotherhood, so devoted and possibly blinded by said devotion that they would continue on under the BoS name, but instead would adopt their ideas to further their survival.
You'd really think so, wouldn't you. Feeling of betrail would drive them away from the bullhot dogma that blinded them so. Disillusionment would seperate them from the old order. Why keep the name, if it is a painful reminder of being stabbed in the back?
Vandori said:
Consider the survivors of the crash… probably weren’t as many as there could have been. They would need new people to be able to do anything on a larger scale than “Hey, this is a nice village, we’re gonna move in now. Where’s the fridge?”
Sure, haggard survivors are in no position to anilate the raider scum, but the actual Brotherhjod is more concerned with defending technology then eleminate the enemy.
Besides, the real Brotherhod simply "drove the mutants away", not desired to persue them.
Vandori said:
As for the vault 0, reavers and super robots? Eh, the robots were already established, and considering that the east coast holds a very large percentage of the industrial capacity for the USA it’s not surprising that the mechanics therein might be somewhat more advanced. Of course, I would’ve liked to have seen all the previous FO robots in there as well… the new ones were kind of required to fill out the game.
Nope. Actual Logic suggests that there are little technilogical differences between one part of a superpower and another, specificaly in the millitary-industrial complex. The "Regional Diffferences" excuse is bullshit.
I will adnit you almost seem to agree with this.
The amine bot's didn't fit alongside with 50's-pulp style robots.
Vandori said:
Reavers were, eh, whatever. Another group that this time worshipped technology instead of hoarded it. Fine by me, not entirely impossible, though I think they probably should’ve worn more than leather and cloth wrappings.
No, the Reavers are a cheap ripoff of the BoS, raiders, and tribals.
Vandori said:
Beastmasters felt like a total tack on type thing, but you don’t end up spending a lot of time dealing with them in the game anyway…
No!
1. Telepathy is moreso the paranormal then the general sci-fi.
2. Inelegent Deathclaws were
only in Calofirnia, and
only after the Enclave made 'em
Vandori said:
As for Vault 0, I think that’s probably the biggest mistake they could’ve made. However, I think a ‘nexus vault’ would’ve been far more acceptable in terms of its size, technology and use. Creating the ‘master vault, or the ‘main control vault’ is a bit much considering things previously stated in FO1.
You must have meant Fo2.
Besides, the whole "Vault experiment" thing was flawed. It wouldn't make sense to have
all Vaults at experiments, though some could be...
Vandori said:
If it was a “Massive vault constructed to be the center of east coast post-war life.” It would’ve been better than “The one vault to rule them all.”
No it wouldn't. It would have been the same thing anyways...
Vandori said:
At any rate, I think some people here were expecting too much from a game that wasn’t meant to be a straight translation of FO1 and 2. Like I said, it falls more into the realm of expanded universe than full on canon.
Not
expanded universe,
alternate universe!
Vandori said:
Think a few more of you need to realize that.
It’s only official if Black Isle does it.
Not now. Back then, it was offical when the first game was in pre-alpha, but a sequil has to go along with was was already established in the first game.