Some Guy
First time out of the vault
I've seen YouTubers try and show how it's still an RPG but I just can't see how it is possibly a roleplaying game without any decisions that effect the story or world
...or the character you play, such as alignment, karma etc. You are correct, it's not an RPG, neither was 4.how it is possibly a roleplaying game without any decisions that effect the story or world
Classic Fallout devs wouldn't have used more notes and stuff, because the classic games were focused on the present, not the past. The past was just backstory on how the apocalypse happened.Well, you can collect notes or not. I think that classic Fallout devs would have used in their titles if only technology back then allowed it.
I've seen YouTubers try and show how it's still an RPG but I just can't see how it is possibly a roleplaying game without any decisions that effect the story or world
When they first announced FO76, I knew it was going to be shit, because I had played FOnline before that, and had idea about how another online Fallout would be. Fallout was essentially a role-playing game and Bethesda had already butchered the role-playing aspect of it in FO4 and now they were talking about a game with "no NPCs". NPCs are the main mechanism used by the game to react to your actions, which is pretty much how you role-play in a game, and also no NPCs means no roles, thus no role-playing. An online Fallout game cannot be an RPG, unless the players put out an extra effort to role-play, which is a foolish thing to expect from an average gamer.
Here's a couple