How "Kid in the Fridge" Could Have Worked

Fixing the issue would be changing the title, the whole team behind the game and the design goals.

That quest was designed to relie on the *cute little thing* factor. Any attempt to make the thing believable of morally grey would defeat the purpose of the quest.
 
I made a mod a while ago that disabled the kid and completed the quest when you shot the door, the implication being that the main character is suffering from some psychological trauma. "I was too late for this kid, am I too late for Shaun? Am I just chasing a ghost?". I liked it, I thought it fit pretty well with the main story and added a little bit of grim that was desperately needed, but it cut out one of the more developed side quests in the game and was little more than a temporary distraction. Some patch killed it and I couldn't be bothered to fix it so I took it down, but it was very simple to make.
 
You select all the code related to the quest, comment it and then hard delete it. Followed by shredding and burning every piece of documentation related to the quest.
 
There's already a fix to this mod. You hear the kid, you blast open the door, and there's a skeleton inside. You are left to determine whether it was a ghost or you're going insane. Fuck you, the end. It's great.
 
I made a mod a while ago that disabled the kid and completed the quest when you shot the door, the implication being that the main character is suffering from some psychological trauma. "I was too late for this kid, am I too late for Shaun? Am I just chasing a ghost?". I liked it, I thought it fit pretty well with the main story and added a little bit of grim that was desperately needed, but it cut out one of the more developed side quests in the game and was little more than a temporary distraction. Some patch killed it and I couldn't be bothered to fix it so I took it down, but it was very simple to make.
That's... actually a really good idea. A bit heavy-handed, but I like this idea. It would need to be in a place the player would likely visit before meeting Shaun, though.
 
In my mind, Kid in a Fridge would've worked better if it was more recent in the storyline. Of course that's a given but my idea is basically this:

Billy and his family lived in Quincy with the rest of the population since Quincy isn't too far from where the quest starts. Their old house would still be the Peabody House, though I'd place it's location a bit farther away, a bit ridiculous it's right on Quincy's doorstep. Whether it's their pre-war house or just a place they stayed in for a time I dunno, which ever one is better. When the Gunners attacked Quincy, he'd get separated from his parents and had to hide from pursuing Gunners by hiding in the fridge. There would be food and water in there but not much. So if the PC hadn't come along sooner then Billy would've certainly died of hunger/thirst. I'd also add unique dialogue between him and Preston Garvey since logically they should've met at some point if they were both living in Quincy.

It's not a perfect idea, but it would fix a ton of issues and explains why Billy and his parents could still be alive no worse for ware.
 
Thought about it some more now. Billy transformed into ghoul inside the fridge. So he basically slept 200 years in rotten flesh that fell from his body. Also I can't imagine the smell inside after rotting corpse shit and pissed inside for 2 centuries. (Actually maybe those were his food sources?)
And you guys say that Bethesda can't write competent stories with dark vibe.
 
And you guys say that Bethesda can't write competent stories with dark vibe.
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