Or more focused on a central theme like Fallout 1,2 and to use a great recent example, The Witcher?
Having just restarted a Fallout 1 game, I've been moved to ponder just how well paced it is, how it takes you through the main journey, how there are side quests for each area that reward you with good xp and don't have you aimlessly wandering the wastes. The Witcher too was like this, giving you enough to do in an area before letting you move on.
Fallout 3 like Oblivion and Morrowind just have the quests as an afterthought, their big selling points are the '100's of hours of gameplay', of which 90% or more is just crawling around in the world, clearing things.
Fallout you can finish in a dozen hours leisurely, F2 bout twice that, The Witcher I did in 25. I know you can do it quicker, but for me to enjoy them fully it took about this long. The added benefit as I see it is that it makes replaying the game less tedious as it doesn't take forever to get through or experience.
I never finished ANY Beth games, and I liked Morrowind. I just got distracted after a time and played something else. Sure I could have just done the main quest, but for me that's like missing out most of the game, and so I plodded through sidequests, landscapes, until the pull of playing the game became weaker than the desire to do something else.
Of course I'm older now, have a 2 year old son, and have not the time to play and put in countless hrs into games as I did when I was a lazy university student
so for me a focused game like Fallout, Witcher scores doubly well.
The irony as I see it is that in so much being made about the 'length' of RPG's from Beth, the nature of that length is not mentioned. The actual quest time is quite small, and quests are simple. The length is artificial, as it depends on the player keeping interest in going on and on finding interest in just wandering around.
This type of game was done a lot better in Gothic 1 and 2 and the maligned but I thought quite good Two Worlds, you could wander around, but there was a purpose to it, if something was blocked, well you had to complete a quest or three and a new area would be opened.
Anyway for me, the Fallout series 1,2, Witcher are my ideal types of RPG followed by the semi-freeroam of the first two Gothics. Aimlessly wandering the wastes for no purpose like Beths works I don't like.
Having just restarted a Fallout 1 game, I've been moved to ponder just how well paced it is, how it takes you through the main journey, how there are side quests for each area that reward you with good xp and don't have you aimlessly wandering the wastes. The Witcher too was like this, giving you enough to do in an area before letting you move on.
Fallout 3 like Oblivion and Morrowind just have the quests as an afterthought, their big selling points are the '100's of hours of gameplay', of which 90% or more is just crawling around in the world, clearing things.
Fallout you can finish in a dozen hours leisurely, F2 bout twice that, The Witcher I did in 25. I know you can do it quicker, but for me to enjoy them fully it took about this long. The added benefit as I see it is that it makes replaying the game less tedious as it doesn't take forever to get through or experience.
I never finished ANY Beth games, and I liked Morrowind. I just got distracted after a time and played something else. Sure I could have just done the main quest, but for me that's like missing out most of the game, and so I plodded through sidequests, landscapes, until the pull of playing the game became weaker than the desire to do something else.
Of course I'm older now, have a 2 year old son, and have not the time to play and put in countless hrs into games as I did when I was a lazy university student

The irony as I see it is that in so much being made about the 'length' of RPG's from Beth, the nature of that length is not mentioned. The actual quest time is quite small, and quests are simple. The length is artificial, as it depends on the player keeping interest in going on and on finding interest in just wandering around.
This type of game was done a lot better in Gothic 1 and 2 and the maligned but I thought quite good Two Worlds, you could wander around, but there was a purpose to it, if something was blocked, well you had to complete a quest or three and a new area would be opened.
Anyway for me, the Fallout series 1,2, Witcher are my ideal types of RPG followed by the semi-freeroam of the first two Gothics. Aimlessly wandering the wastes for no purpose like Beths works I don't like.