rcorporon said:
Santoka said:
Yea, turn based combat is full of immersion....
You don't have a clue what "immersion" is. I can be immersed by a well written book. That's just black words on a white piece of paper. The entire room around me can be replaced by the images conjured by a well written book.
The style of combat in a game has no bearing in "immersion." I find Fallout 1 to be every bit as immersive as a game like Half-Life 2, or Final Fantasy 6.
Reading Nietzsche's
Birth of Tragedy is not really immersive, it's pretty abstract. But,
Thus Spoke Zarathoustra is immersive, less abstract, and it sinks you in the symbolic world of Nietzsche's thought. And it's a far more accomplished work. Yet they're both interesting books with black words on white paper.
The whole point of turn based combat with eagle-eye perspective is
abstraction, and
abstraction(
to pull out) is polar opposite of
immersion(
to sink inside/ under the surface). The point of turn based combat with eagle-eye perspective is to take you away from the action, from the reality of your character and let you toy and enjoy the godlike tactical fun.
What immerses the player in FO isn't the combat system or the view, it's all the other details : story, writing, written descriptions, soundtracks, sound design, visual design, visual references and most of all, the player's imagination. But turn based combat with eagle-eye perspective does not sink you inside the reality the game is trying to represent, it pulls you out of it.
Sure, you can argue that this system immerses you
inside the gaming experience,that it gets
you sucked into the game,
and I'll agree, but that's just not the way I understand immersion in the present case, because that system grabs you
away from the world your character is experiencing. Immersion would be trying to bring as close as possible to that world your character is experiencing.
You've never been spooked while cleaning up the Great Wanamingo Mine, have you ? You can see the whole map and where enemies are, and you can take all the time in your world to decide of your actions. Well, I'm sure you would have been spooked, even if just a tiny little bit more, in real time from a fps point of view, because you would have been, even if just a tiny little bit more, immersed in the world your character is experiencing.
Is it better or worse ? That's up anybody's taste, but by definition, turn based combat is
abstraction.
MrBumble said:
Immersion is cool, but it's definitely not what I mainly expect of a good CRPG.
Immersion is cool in great Survival Horrors ( Silent Hill, Fatal Frame ) and sure is a plus in CRPGS but it shouldn't be an excuse to downgrade essential roleplaying mechanics.
My thoughts exactly.