Endless Void
It Wandered In From the Wastes

I think the issue with the immersion in video games lies in the basic misunderstanding of a requirement for realistic visuals. Of course the visual immersion in recent games like Fallout 3, Mass Effect, etc. may create the feeling of being sucked into the gameworld. However, the main problem the developers tend to miss in this issue is that the more "realism" they try to achieve more disbelief it creates on the gamer. There was an article I read once about robotics theories (unfortunately, I haven't been able to find it again) that stated more human-like a robot looks, the more its flaws as a human will be emphasized. The "lack of immersion" in the recent eye-candy games springs from this problem. Developers try to stimulate the gamers visually into the belief of the gameworld's existence. However, the gameworld itself is nothing more than a game board polished to look "real" so to speak. I experienced this problem while playing through Mass Effect. No matter how realistic the gameworld looks like Commander Shephard cannot jump, for instance. This seems like a pointless rant about a meaningless issue but in fact it points out that no matter how much the technology had developed over the years the gameworld is still nothing but a game board as it was in the first Fallouts, hell even the ages old Gold Box RPGs where the maps were equally the same squarexsquare size. However, those older games were able to nail that "immersion" while the aesthatically pleasing recent games completely fail to do so. Even the plot and gameworld-wise greatly polished Mask of the Betrayer failed to do so, well at least for me. Upon thinking about it for some time I came to realize that the difference is as somebody else pointed out in this article is the issue of abstraction. I was "immersed" extremely into the world of the first two Fallouts but not in the sense that I was the character I'm controlling in that universe. It's "immersion" as in being immersed in a book where the words trigger and guide your imagination into building that world within your mind but instead of words this time you have "representative visuals" just like the ones you'll find in a board game. The issue with the recent games in this aspect is that they try to deliver you every single detail of this "representative visuals" that you no longer need to engage in the "imagining" process. Therefore, while trying to immerse you deeper into the game all they accomplish is to abstract you further and further away from the game that you no longer get the feeling you're inside the game but the game keeps on reminding you that you're the guy sitting by the computer screen for hours and being spoon-fed everything the game itself throws at you without engaging in a thought/imagination provoking process; hence accomplishing nothing.