Continuum
Vault Fossil
That would be great! Unique, 256 colors palette for each FRM!Kanhef said:I'm guessing a bit here, but it looks like frms use master.dat/color.pal as the default palette. That can be changed with another pal with the same name (e.g. arroyo01.frm and arroyo01.pal in art/intrface). So modify the palette to replace purple with brown, and save a bunch of copies as HAROBE**.PAL .
This was discussed in FO2 Engine Tweaks thread, but I never tried method suggested by Kanhef (I didn't even know that there may be such possibility).
Continuum said:Top image - conversion to FO' palette
Bottom image - FRM created with custom palette (220 colors) and loaded into Frame Animator with that palette
Image after saving the project to .fpr:
Difference between FRM created in default way and with using custom palette is obvious.
In PS you can extract unique palette from the image, save as .act or .pal, load custom palette in Frame Animator and convert to FRM.encinodude said:I have no idea how to even create a new palette (hell if I know if I'm even using the correct terminology), or I'd be doing the replacements right now. I'm using Frame Animator, which has a palette color selection but no option to use the new color. Or maybe I'm looking at this all wrong.
But you must convert custom .pal file to the format that engine will understand, I think.