Hubologist appearance while wearing Bridgekeeper's Robes

I have got an import error : No Module named ctypes
line 60.
Well C is waay beyond my league... Any Idea? I suppose I have to download something somewhere...

Mapper does not show any animations after the final Horrigan death animation at least on my version.
As a matter of fact I know that... Don't know why I asked you, cause I have the same problem. (edit: I remembered the solution, see at the end)
For testing purpose, I currently use the flying bee, from Killaps RP, which is located AFTER the final Horrigan, and so i can use the model used after it. Copy pasting the proto file might work sometime, but not for critters... :(
I still have to ask Killap or MIB or they manage to use AND implant new critter Art... I don't have this problem with tiles or sceneries...

Edit

Ok, to have the critter in the mapper, I did the following. I make a copy past of the fruit asp (proto 506 of RP, but any other after Horrigan should work), then with fouck, i change the critter ID and the name. Then I go back to the mapper, the art should be available to the right, and you will be able to put your critter on the map. Sometimes, the critters come to his old appearance back. But if you put the right name, you should remember which art to put back, and it doesn't affect the critters already on the map. Of course, you need to have the killap patch installed, but that does'nt take long...



Not planning to publish the files because it looks difficult to pick unique ids that wont conflict with other mods that and each robe is like 4-5 MB compressed.
But if you publish the frm, then other modder could use them right? Like any other critters there is in the repositery?That would be a great achievment...
But I still would like to know how your programm works :D
 
I'll take the ctypes stuff out as its not really required. I wanted to use them for other reasons but figured out that they didn't help and I can remove them.

I'll try it with Python 2.4 before trying again and post it with zendfile. I'll put the really big file with all of the FRMs up on zendfile when done.

Edit: Here are the links on zendfile to palrotate.rar and Robes.rar
 
Grayswandir said:
I have got an import error : No Module
Ok, to have the critter in the mapper, I did the following. I make a copy past of the fruit asp (proto 506 of RP, but any other after Horrigan should work), then with fouck, i change the critter ID and the name. Then I go back to the mapper, the art should be available to the right, and you will be able to put your critter on the map. Sometimes, the critters come to his old appearance back. But if you put the right name, you should remember which art to put back, and it doesn't affect the critters already on the map. Of course, you need to have the killap patch installed, but that does'nt take long...
If you want critters with the animation just edit the index (4th number in the Unknown page so that it matches the line number)

2593757781_d33a3b0e30_m.jpg
 
Mister, you are a goldmine; You even know the secret of the unknown numbers.
I am gonna exploit you, so...
how do you do the same for tiles and sceneries whitout fouck? :D
 
Sorry. Don't know too much about the tiles and sceneries but was able to alter the number of APs the NPC had in the unknown numbers.

Unfortuately I can't find my notes but they are in there somewhere.
 
you still work on it, or is this a final version? cause i found a HSL color picker, waht you thing about a gui?
 
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