DwayneGAnd
Look, Ma! Two Heads!
I had a total of eight builds planned for both games, each specializing in a specific weapon skill with different weapons.
Small Guns - Pistol
Small Guns - Rifle
Small Guns - Burst Fire
Energy Weapons - Pistol
Energy Weapons - Rifle
Energy Weapons - Burst Fire
Big Guns - Pyromaniac
Big Guns - Minigunner
The Burst Fire Builds use weapons using Burst Fire mode and taking both ranks of bonus ranged damage to increase damage.
Recently, I went through both games using the small guns pistol character. I found that small guns can help take out enemies throughout much of the game, but by end game, I had to use a lot of aimed shots to the eyes to take out the super mutants at the military base and the cathedral. I repeatedly killed the deathclaws at the warehouse in Adytum until I got to level 21, however I did have to use the Alien Blaster (which at very low skill levels in energy weapons can still have excellent chance to hit at close range). In Fallout 2, the Gauss Pistol was used for longer range and against weaker foes, against stronger armored foes, I used the Needler Pistol loaded with AP cartridges. And even though I found that the Needler Pistol deals more damage to the eyes against Frank Horrigan than any other small gun, it still wasn't very impressive.
Maybe I'll need to switch to energy weapons later in the game end game. Small guns can still be used against weaker foes or to conserve ammo. So my new builds will be:
Small Guns/Energy Weapons Pistol
Small Guns/Energy Weapons Rifle
Small Guns/Energy Weapons Burst Fire
Small Guns/Big Guns Minigunner
Small Guns/Big Guns Pyromaniac
I've also been using unarmed and melee weapons against very weak foes to conserve ammo or if weaker enemies get too close. In Fallout 1, the low level count makes it difficult to choose perks to specialize in both ranged and melee if you want to get the best perks, such as action boy, bonus rate of fire, better criticals, and sniper. Also, making a melee only character would be too difficult due to the enemies having ranged weapons and inflicting too much damage on you before you can get close enough to attack.
Now if I intend to play on the Tough combat difficulty, I'm wondering if the above builds are viable and can take me through the game without too much difficulty on the hardest level. Who here plays on Tough mode? What tips can you give for making viable builds for that difficulty level?
Small Guns - Pistol
Small Guns - Rifle
Small Guns - Burst Fire
Energy Weapons - Pistol
Energy Weapons - Rifle
Energy Weapons - Burst Fire
Big Guns - Pyromaniac
Big Guns - Minigunner
The Burst Fire Builds use weapons using Burst Fire mode and taking both ranks of bonus ranged damage to increase damage.
Recently, I went through both games using the small guns pistol character. I found that small guns can help take out enemies throughout much of the game, but by end game, I had to use a lot of aimed shots to the eyes to take out the super mutants at the military base and the cathedral. I repeatedly killed the deathclaws at the warehouse in Adytum until I got to level 21, however I did have to use the Alien Blaster (which at very low skill levels in energy weapons can still have excellent chance to hit at close range). In Fallout 2, the Gauss Pistol was used for longer range and against weaker foes, against stronger armored foes, I used the Needler Pistol loaded with AP cartridges. And even though I found that the Needler Pistol deals more damage to the eyes against Frank Horrigan than any other small gun, it still wasn't very impressive.
Maybe I'll need to switch to energy weapons later in the game end game. Small guns can still be used against weaker foes or to conserve ammo. So my new builds will be:
Small Guns/Energy Weapons Pistol
Small Guns/Energy Weapons Rifle
Small Guns/Energy Weapons Burst Fire
Small Guns/Big Guns Minigunner
Small Guns/Big Guns Pyromaniac
I've also been using unarmed and melee weapons against very weak foes to conserve ammo or if weaker enemies get too close. In Fallout 1, the low level count makes it difficult to choose perks to specialize in both ranged and melee if you want to get the best perks, such as action boy, bonus rate of fire, better criticals, and sniper. Also, making a melee only character would be too difficult due to the enemies having ranged weapons and inflicting too much damage on you before you can get close enough to attack.
Now if I intend to play on the Tough combat difficulty, I'm wondering if the above builds are viable and can take me through the game without too much difficulty on the hardest level. Who here plays on Tough mode? What tips can you give for making viable builds for that difficulty level?