G-Hombre
Space is Dangerous
And Crpgs like being real RPGs ha got eem
Do you want to get ree'd at?
And Crpgs like being real RPGs ha got eem
Also- were you playing normal version or with FIXT?
I know, I was joking. I love the nature of this place, no banning.nma is not really how reddit and beth forums portray it
yeah I agree wholehearted. You've got to fuck up big time to piss off the casual audience.I agree that there was a major overreaction, but only because people here at NMA have seen the writing on the wall since 2008. Issues present in both of Bethesda's other titles were never resolved and only compacted, and 76 basically had enough issues that affected the mainstream audiences to put the Internet hate machine in overdrive and lead people to nitpick the game down to its core, regardless if they loved some of 76's features in other Bethesda games.
That RNG is what makes it a RPG, because that's how the game conveys to the player how the character is doing what he/she is doing. FPS means you, the player, is the one controlling everything, meaning it's not the character themselves aiming and doing everything on their own, but you instead.
FPS is objectively a much worse system to convey RPG elements. Like the RNG or not, that's how it is.
Yes, it does. Without randomness, meaning your character can't fail, it means your character is perfect. Characters shouldn't be perfect. Randomness is meant to convey your character succeeding or failing, it needs to exist. And if you mean FPS is somehow a valid gameplay for RPGs, it isn't. You are the one controlling the character's actions and not the character themselves doing the actions, while the only thing you can do is tell them to do them.Lol, randomness does not equal roleplaying. That could not be a dumber statement.
I never really understood the definition of an RPG exactly. I always assumed RPG was "You pretend you are xyz person, and you make decisions that change the outcome."
Without randomness, meaning your character can't fail, it means your character is perfect.
K then explain Pokemon.Roleplaying games are those where the gameplay is roleplaying
It is not just randomness. By having a character that is good at something, it will have a much lower chance of failing randomly.Lol, randomness does not equal roleplaying. That could not be a dumber statement.
Or saying GTA is an RPG because it allows you to level up stats.It's like saying GTA is a full blown racing game just because you get to drive cars.
Controlling your character with your actions and not the character themselves doing those actions themselves is literally larping.
Part of the role-playing experience is taking on the role of that character. The RNG simulates the character's failure at doing something though with luck, sometimes they may pull it off.Lol, randomness does not equal roleplaying. That could not be a dumber statement.
That's the kind of RPG definition Bethesda's fanboys fall back on to justify how their newer games are RPGs. It's more than that, it's also about playing a role and learning to overcome the weaknesses of that chosen role while being able to use their strengths (i.e a genius with limited endurance, a brawny powerhouse with no luck etc.).You decide, in part, who your character is. You shape their role. You guide their story (not just their progress through a game). RPGs are defined by choice and narrative. If your choices have no narrative significance for your character then it's not an RPG. If you don't have actual choices then it's not even close to an RPG.
I think if they worked with the game systems they could translate RPG combat mechanics into first person. Using guns with low guns skill would cause them to sway like mad, have large amounts of random recoil, and take ages to reload and chamber bullets. Having a low melee or unarmed skill would mean shorter ranged swings that throw the player off balance.RPGs above all else make an effort to have a characters abilities, talents, skills, and actions abstracted through stats and equations. For example in fallout 1 a character with 1 perception basically can't fucking see and so they aims like dogshit. But in fallout 3 a character can have 1 perception and still be a crack shot in a dimly lit metro because the player is aiming. The act of aiming is not abstracted and is instead a literal translation of a player input. Part of the role that character plays is "blind/near sighted" but the game has no choice but to straight up ignore that due to being first person.
This is bogus. The stats define [to the engine or other players] the extents and ability of the player characters; without them it's all just a virtual "Let's pretend".It's not a complicated concept, but people seem to have difficulty articulating it. Roleplaying games are those where the gameplay is roleplaying. Roleplaying is not inherently, specifically, or exclusively related to stats, levels, or dice rolls (invisible or otherwise).
What fact? You don't need another person to roleplay; but you do need limitations. An RPG could be made around a lone PC in an inescapable jail cell.Those are merely *a* means to the end. None of which guarantee a roleplaying experience. The fact that you can play an RPG IRL, without anything other than another person should clue people into this fact (and I do mean fact).
No. This is not an intrinsic part of an RPG—though it is commonplace in them. Your character can be assigned, and their skills even fixed. The roleplaying aspect is determining how that character with their history, abilities, and skill set, would react in a given situation. In the case of the prisoner [mentioned above] it could be as simple as deciding to do Push-ups to pass the time; or deciding what truths (or lies) about themselves to hide or reveal to the voice in the adjacent cell. The whole game could take place in that cell.Whatever the medium is, the requirements for an RPG are exactly identical. You decide, in part, who your character is. You shape their role.
The player's choices [that can succeed] are indicated by their character's stats, and development; essentially it is what their specific character capable of doing in the given situation; and what would they choose to do, or choose not to do.You guide their story (not just their progress through a game). RPGs are defined by choice and narrative. If your choices have no narrative significance for your character then it's not an RPG. If you don't have actual choices then it's not even close to an RPG.
Well, in all honesty, what defines a game's genre? Is it narrative and themes or is it gameplay? I agree with you, it's gameplay.Gameplay is one of the major cores of a RPG and when your gameplay completely fails to resemble one (i.e you, the player are the one dictating the outcomes of battles through your skills and not the character themselves with their skills), then your RPG has failed in the gameplay department.