I disagree. Creating your own character is KEY in any RPG. If the new incarnation of Fallout didn't feature character creation and gave you a generic Joe Bloggs with a very pre-defined background (yes, I know your character has a father and you leave the vault at nineteen, but it's still fairly loose), you'd be raising bloody hell and you know it. Again, the choices might have been somewhat hollow given that they didn't result in any real consequences for either your player or the world around you (with the exception of murders, etc., which resulted in a poor reputation and a bounty on your head). Quests were most certainly not forced upon you; you could ignore any and all quests entirely and do your own thing, if you wanted to. There was a limited question of choice in some quests (Specifically Dark Brotherhood quests). I'll not dispute the dialogue issue, it was poor. The level scaling wasn't great either, especially given that your allies did not level up. However, Bethsoft have stated that neither of these will be an issue in FO3. I'm not holding my breath on the dialogue, given that IN currently doesn't influence conversation choices, and I'll be as disappointed as anyone else if this is a release feature. It depends on what you define as "meaningless". I was hoping for something more specific than that, rather than blanket statements which deride entire games in one fell swoop. It wasn't all bad. That's evidence that it's popular, not evidence of with whom it was popular. It was not my intention to troll and I apologise if that's how it seemed. Perhaps I worded my statement badly. I didn't mean to claim that there was anything wrong with keeping an isometric viewpoint, just that there's not necessarily anything wrong with not keeping it. As far as contributing something new, I was referring to the fact that the vault suits and the Brotherhood are slightly different. This can be explained and needn't be such a big deal. Obviously the supermutants thing and the Fatman are slightly more worrisome.