I honestly don't get the Fallout 3 hate.

You are one of the few people I can remember encountering with a nice writing style and vocabulary, but who doesn't know the meaning of some common words. The observation comes with the implicit advice that you should read more or pick up a dictionary if you are unsure about something. My own writing can be pretty terrible and clunky in part due to my Aussie education [e.g. no grammar training], but I do try to improve. My favourite dictionary is Oxford.

I'm an English teacher, if that goes any way to assuaging your concerns about my poor vocabulary. I reiterate, and this is partially backed up by your dictionary quote: "alright" is not correct.

If a word gains currency amongst a large number of educated people (even if it doesn’t but let's not go there just now), it is a real word whether you like it or not. Languages are dynamic and not defined by dictionaries, although it will enter a dictionary afterwards. Some book may state what is ‘correct’, but it is the way language is used that is important. If you start talking to a serious linguist, they will laugh if you complain about the evolution of the English language (although they would also recommend that you pick up a dictionary from time to time.)

This whole fiasco stems from the simple fact that you attempted to claim that my vocabulary was poor. It's really not relevant to the matter at hand.

In spite of the slant people put on their arguments, I would say that virtually everyone here believes that character creation is very important to Fallout, but I don’t think you know that. The problem was your overemphasis on it, especially in regard to RPG’s generally. Some people might like a great variety of choice before they even start to play, but then I would emphasise choice rather than the tool to achieve it.

I would say the exact same thing, and my question was intended to elicit such an admission. In fact, in the vast majority of RPG's that I have played, character creation has played some role.
 
requiem_for_a_starfury said:
Face it FO3, isn't Classic Coke, it isn't even New Coke, it's Pepsi in a Coke bottle.

And let's face it, Pepsi sucks ass.


Remember that gamespot poll? The one where like 43% answered "what's fallout?"? THAT is bethesda's target audience, the people who have NO expectations of the game and don't know much, if anything, about the series. It's the easy way for them to make money and at the same time turn the series into a high volume FPS title.


Wouldn't it have been nice if they'd just released VB as FO3?
 
It's not like the FF series where it's a long established tradition of turned based play (Which SquareEnix should remember), if it's only the third game in a series I'd gladly invite them to change the idea entirely. Inventive series are my favorite, I hate it when they repackage the same game 5 times. If I wanted to do that, I'd just play the first game again.

rth1.jpg
 
CaptainDan said:
It's not like the FF series where it's a long established tradition of turned based play (Which SquareEnix should remember), if it's only the third game in a series I'd gladly invite them to change the idea entirely. Inventive series are my favorite, I hate it when they repackage the same game 5 times. If I wanted to do that, I'd just play the first game again.

The problem is that a lot of what they're doing appears to just be a repackage of the Elder Scrolls series... Changing the name of the series doesn't make it innovative.
 
Well, think of it this way. Bethesda bought the license for a game that isn't their normal style, right? Now, they can either begin exploring a genre of gaming they're not used to, or they can take the game in question and build it on what they know. I think that if they tried to replicate the old Fallout games, they'd just make a mediocre game that the fanbase would hate because it wasn't done right, and the mainstream would ignore because it wasn't done innovatively. Bethesda does live action RPGs, and they do them well, so they're going to take what they learned on that and apply it to a sci-fi genre. I wouldn't look at it as a repackage. It may have similar gameplay, but if it's made well it'll be unique, and that just can't be known until the game's released. I'm betting that it'll be a big step forward in the live action RPG style, which wouldn't likely be said of a Bethesda attempt at creating a turn based Fallout.
 
and the mainstream would ignore because it wasn't done innovatively

Uhm, yeah.. the mainstream audience only needs to read on the package that the game is innovative and has ZOMG! 200 hours of gameplay, and they'll believe it. Because everything developers say is true, right?

And Fallout 3 will be innovative? Ahahaha. Funny.
 
Jidai Geki said:
I would say the exact same thing, and my question was intended to elicit such an admission. In fact, in the vast majority of RPG's that I have played, character creation has played some role.
Right so you've gone from 'Core' to 'Key' to 'has played some role' just to get someone to admit character creation was important to Fallout? Sigh, give us a break!

Yes character creation plays some role in rpgs, that's why they tend to call them rpg elements when used in other games. But that doesn't mean that an rpg has to have character creation to work. Yes it's important to Fallout, that was never in dispute. That doesn't mean that Fallout wouldn't of worked without it from the start. It wouldn't of affected the precious story and setting to have been stuck with a premade character. If that had of been the case maybe we wouldn't all be here 10 years later still talking about the game. Which is why we do bemoan the loss of any decent feature that was in the first two games, the loss of any freedom of choice.

And I thought you were only interested in the story and setting and not the mechanics of the game.
 
FeelTheRads said:
Uhm, yeah.. the mainstream audience only needs to read on the package that the game is innovative and has ZOMG! 200 hours of gameplay, and they'll believe it. Because everything developers say is true, right?

This is a pretty poor assumption. I don't see how you can possibly think that the game will do well regardless of how innovative it is.

FeelTheRads said:
And Fallout 3 will be innovative? Ahahaha. Funny.

That seems pretty baseless. I haven't read anything on the game that would imply that it isn't trying new and interesting things.
 
CaptainDan said:
That seems pretty baseless. I haven't read anything on the game that would imply that it isn't trying new and interesting things.
What? And have you read anything on the game that would imply that it IS trying new and interesting things?


Hey, look here, fpp and rtwp, shiny and new.
 
Dan, why do you come into this forum and repeat the same thing we shot down over and over again, stated by various users, trolls, flamebaiters or simply ignorant people?

Seriously. What you posted is nothing new and something we over, like, a hundred times before?

Next, your argument "just the third game" is borderline stupid. Half-Life has just three games in the series, oh, wouldn't it be fun if Episode 2 suddenly became a Gocart racing game?
 
This is a pretty poor assumption. I don't see how you can possibly think that the game will do well regardless of how innovative it is.

No, the point was that although games that are hailed as the most innovative ever don't actually have any innovation, and yet the mainstream audience will believe it, buy it and then hail that themselves, because that's what it says on the box, and that's what that nice GameInformer says.
See Oblivion and the likes.

That seems pretty baseless. I haven't read anything on the game that would imply that it isn't trying new and interesting things.

So if there's no sign that that they aren't trying anything new that actually means they are trying something new?

Of course, they are trying something new. Something new for Fallout, not something new for game development.
And replacing things, mixing genres and so on, is not innovation.
In other words, innovation is just another buzz-word, along with immersion, next-gen and so on.

Also, innovation doesn't always equate with improvement.
 
The problem I have with the whole type of discussion is that it doesn't center on whether or not the game will be good; it centers on whether or not it will be a good "fallout-style" game.


The game can be good without remaining entirely true to fallout style. Yeah, it won't be the game that most of us want, but that is hardly synonymous with the game can't possibly be good.


The way the presentation of the game is shaping up it seems like the game will be a Deus Ex with Post-Apoc flavor and combat that is closer to phase-based than true real time. None of this means that the game is going to be bad.



The only definitive method to ensure that the game will be bad is if they screw up the story elements (history, atmosphere, character creation, morality, consequentiality, etc).



Now, I will be the first to admit that the choice of titles disappoints me that it won't be closer to the original Fallout, but this doesn't automatically tell me that the game is going to suck in general.
 
GhostWhoTalks said:
The problem I have with the whole type of discussion is that it doesn't center on whether or not the game will be good; it centers on whether or not it will be a good "fallout-style" game.
It goes back to the brands, if I want to play a Deus Ex style game I'll pick up and Deus Ex Branded game. If it's got Fallout in the title I expect a Fallout game, that's why FOBOS so completely failed. Not only did it change the gameplay it got the setting totally wrong. From what's been released so far FO3 is also wide off the mark setting wise.

GhostWhoTalks said:
The way the presentation of the game is shaping up it seems like the game will be a Deus Ex with Post-Apoc flavor and combat that is closer to phase-based than true real time. None of this means that the game is going to be bad.
Phased based? You have a real hard on for phased based if you see VATS as phased based.
 
GhostWhoTalks said:
The problem I have with the whole type of discussion is that it doesn't center on whether or not the game will be good; it centers on whether or not it will be a good "fallout-style" game.
This is the only relevant discussion for this forum, really. I (and many others with me) care whether it will be a good Fallout game, not whether it will be a good game an sich. Most of us aren't arguing that it won't be a good game, either.
If you have a problem with judging a new Fallout game by its predecessors, I sincerely wonder what you are doing on a Fallout fansite.
 
Right so you've gone from 'Core' to 'Key' to 'has played some role' just to get someone to admit character creation was important to Fallout? Sigh, give us a break!

Given that character creation plays the same role in any game in which it's present (namely, it tends to be at the beginning of the game and thus shapes how you play the rest of the game) I would say that its role is pretty damn important. Key, you might say. I've already agreed that an RPG is possible without character creation, but that they tend to be less engaging.

Yes character creation plays some role in rpgs, that's why they tend to call them rpg elements when used in other games. But that doesn't mean that an rpg has to have character creation to work. Yes it's important to Fallout, that was never in dispute. That doesn't mean that Fallout wouldn't of worked without it from the start. It wouldn't of affected the precious story and setting to have been stuck with a premade character. If that had of been the case maybe we wouldn't all be here 10 years later still talking about the game. Which is why we do bemoan the loss of any decent feature that was in the first two games, the loss of any freedom of choice.

How do you know there has been any loss of freedom or choice? The things that are really getting people's knickers in a twist, the stuff like drinking water to heal and altered supermutants, have no bearing on the choices you make in the game. The fact that you have a father is not especially limiting, as far as I can see it. It seems to be a simple framing device.

And I thought you were only interested in the story and setting and not the mechanics of the game.

Your point being?

What? And have you read anything on the game that would imply that it IS trying new and interesting things?


Hey, look here, fpp and rtwp, shiny and new.

*Sigh* just because it's First person and real-time doesn't mean it's going to be bad. You're acting like somebody took a shit on your Bible.

Next, your argument "just the third game" is borderline stupid. Half-Life has just three games in the series, oh, wouldn't it be fun if Episode 2 suddenly became a Gocart racing game?

That comment is borderline stupid, if any, and completely misrepresents what he said. Your example is retarded and would never happen, so why bother countering with such a stupidly absurd hypothetical situation? Fallout being changed to a FPP RT game does not equate to HL being turned into a Go-kart racer.

No, the point was that although games that are hailed as the most innovative ever don't actually have any innovation, and yet the mainstream audience will believe it, buy it and then hail that themselves, because that's what it says on the box, and that's what that nice GameInformer says.
See Oblivion and the likes.

Yes, because mainstream=stupid, and you=smart. It's really cool that you're so individual and non-conformist.

Here's a wacky idea: maybe mainstream stuff is not always the devil? Maybe it's mainstream for a reason? And maybe- just maybe- staying away from stuff because it's mainstream makes you every bit as controlled by it as the mythical 15 year-old retard who laps up the GTA's and the Oblivions and the John Maddens of the world.

By trying to be cool and non-conformist with computer games, you just end up as the videogaming equivalent of a Goth. And nobody likes a Goth.

So if there's no sign that that they aren't trying anything new that actually means they are trying something new?

No. It means that maybe you should keep an open mind instead of condemning it a year before release.

It goes back to the brands, if I want to play a Deus Ex style game I'll pick up and Deus Ex Branded game. If it's got Fallout in the title I expect a Fallout game, that's why FOBOS so completely failed. Not only did it change the gameplay it got the setting totally wrong. From what's been released so far FO3 is also wide off the mark setting wise.

Ah well. You can always play Fallouts 1 and 2 over and over again if you're convinced nothing will ever again achieve their majesty.

I would hardly say it's wide off the mark because of a few minor stylistic changes. Baggy vault suits and different BoS armour does not mean it is going to shit all over the franchise. The franchise was already shat on by BoS. This can't possibly make things worse.
 
Jidai Geki said:
What? And have you read anything on the game that would imply that it IS trying new and interesting things?


Hey, look here, fpp and rtwp, shiny and new.

*Sigh* just because it's First person and real-time doesn't mean it's going to be bad. You're acting like somebody took a shit on your Bible.

How dumb are you? Did I say something about fpp and rt being bad?
I thought I was laughing my ass off at FO3 being innovative, don't remember "zomg its fpp rt its going to be bad"
More reading, less being an idiot please.
 
Oh, I'm sorry, I took your comment to be a sarcastic and scornful observation about FPP RT games, along with your thousand other remarks deriding FPP. Obviously you were casting "FPP RTWP" in a good light.
 
Obiously I see a difference between "rt fpp game" and "isometric turn-based". Last time I checked Fallout's core design was isometric, turn-based.
Obviously I enjoyed Deus Ex which is *gasp* fpp and rt but you know it isn't true- that's because
because it's First person and real-time doesn't mean it's going to be bad. You're acting like somebody took a shit on your Bible

More reading, less being an idiot please.

Hey, big questions. Since rt isn't bad does that mean Chess should be rt?
Since fpp isn't bad does that mean Heroes of Might and Magic should be fpp?
 
Fallout sequel =/= spinoff

The preview, Bethesda's past, and current approach strongly suggest that FO3 will be a poor Fallout sequel.

Poor Fallout sequel => poor Fallout sequels

...

Profit
 
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