Jidai Geki said:No. Counter-question: is Fallout 3 definitely going to be a steaming pile of shit because it's FPP RT?
No.
Counter-question: can FO3 be a good sequel by not sticking to FO's core?
Jidai Geki said:No. Counter-question: is Fallout 3 definitely going to be a steaming pile of shit because it's FPP RT?
And the fact that you can just choose preset characters and play shows how superfluous it is. It might affect your tactics, but then so does choice of weapons. If you are playing one of the Delta Force, Rainbow Six, or Ghost Recon games you can choose your weapon load out at the start of each mission, this affects how you play. That doesn't make it key to those games. Character creation is important to Fallout mainly because it's been there from the start, not because it's key to RPGs in general.Jidai Geki said:Given that character creation plays the same role in any game in which it's present (namely, it tends to be at the beginning of the game and thus shapes how you play the rest of the game) I would say that its role is pretty damn important. Key, you might say.
Torment is far more engaging than Morrowind, KotOR 1&2 and Jade Empire. It's the writing that makes an rpg engaging not whether you can decide your age, height or waist measurements. Having said that, Fallout does give you choices in character creation, to remove those would be dumbing the game down.Jidai Geki said:I've already agreed that an RPG is possible without character creation, but that they tend to be less engaging.
It was a general statement, but pre-defined family connections, pre-defined age, pre-defined destiny. It's limiting, the big revelation about your character in KotOR is restrictive but that's KotOR, different horses for different courses. In Fallout my characters were whoever I wanted them to be, sure they might of been Vault Dwellers but they were just an average joe chosen by the Overseer. That's why Fallout 2 isn't so good, because you are the 'Chosen One'.Jidai Geki said:How do you know there has been any loss of freedom or choice? The things that are really getting people's knickers in a twist, the stuff like drinking water to heal and altered supermutants, have no bearing on the choices you make in the game. The fact that you have a father is not especially limiting, as far as I can see it. It seems to be a simple framing device.
Character creation is a mechanic and nothing to do with the setting. Why all this fuss if all you care about is the story and setting?Jidai Geki said:Your point being?
No but because it's Fallout and first person and real-time will make it bad, because it's from the makers of mediocre games might make it bad.Jidai Geki said:*Sigh* just because it's First person and real-time doesn't mean it's going to be bad. You're acting like somebody took a shit on your Bible.
How about keeping an open mind instead of anticipating it?Jidai Geki said:No. It means that maybe you should keep an open mind instead of condemning it a year before release.
Making a totally different type of game, is just that, totally different not better. I doubt that there will be many games that better Fallout, Arcanum and Torment are close but let down by their combat. Gaming is getting too mainstream, too commercial to see many games like Fallout these days.Jidai Geki said:Ah well. You can always play Fallouts 1 and 2 over and over again if you're convinced nothing will ever again achieve their majesty.
Different Vault Suits, different PA, different Brotherhood, different Mutants, different treatment of radiation. It all adds up, change the gameplay, change the setting, what do you have left that makes it part of the franchise? Just because FO2 FOT and FOBOS have progressively screwed up doesn't mean that Bethesda can do what ever it wants with FO3. Most of us were looking for FO3 to put things back on track, not derail the franchise even further.Jidai Geki said:I would hardly say it's wide off the mark because of a few minor stylistic changes. Baggy vault suits and different BoS armour does not mean it is going to shit all over the franchise. The franchise was already shat on by BoS. This can't possibly make things worse.
That's film though, not gaming. Major stylistic changes on top of gameplay changes, well as I've already said what's left that's Fallout?Jidai Geki said:Was Aliens a terrible sequel, despite being completely different from its predecessor in every way apart from including the titular creature? No, it was fantastic. Major stylistic changes can be made to a franchise without burying it.
Jidai Geki said:Yes, yes it can. Look at Aliens. Tension all but gone. Slow-burning psychological terror removed and replaced with gung-ho action sequences. Different director with a very different take on making films.
Was Aliens a terrible sequel, despite being completely different from its predecessor in every way apart from including the titular creature? No, it was fantastic. Major stylistic changes can be made to a franchise without burying it.
And the fact that you can just choose preset characters and play shows how superfluous it is.
Torment is far more engaging than Morrowind, KotOR 1&2 and Jade Empire. It's the writing that makes an rpg engaging not whether you can decide your age, height or waist measurements. Having said that, Fallout does give you choices in character creation, to remove those would be dumbing the game down.
It was a general statement, but pre-defined family connections, pre-defined age, pre-defined destiny. It's limiting, the big revelation about your character in KotOR is restrictive but that's KotOR, different horses for different courses. In Fallout my characters were whoever I wanted them to be, sure they might of been Vault Dwellers but they were just an average joe chosen by the Overseer. That's why Fallout 2 isn't so good, because you are the 'Chosen One'.
Character creation is a mechanic and nothing to do with the setting. Why all this fuss if all you care about is the story and setting?
How about keeping an open mind instead of anticipating it?
That's film though, not gaming. Major stylistic changes on top of gameplay changes, well as I've already said what's left that's Fallout?
Maybe you don't know but Fallout is a computer game, not a film. Try again.
The point is, again, that this a Fallout fansite and we hence care if the game is good in the context of the previous Fallout games.Jidai Geki said:Shit, that's where I've been going wrong. Did it not occur to you that that's really not the point? The point is sequels straying from their originals and yet still being good in their own right. Try not to be so dense.
No I didn't contradict myself, I said it's not important to rpgs but it is important to Fallout. Why because it's part of what you expect from a Fallout game. If Fallout had never had character creation it would be a bonus to have it added, an improvement, progression if you like. But to take it away would be dumbing down, same with switching from TB combat to RT&P. None of that makes it important to rpgs in general.Jidai Geki said:Again you contradict yourself; you don't like having characters limited, yet you claim character creation is altogether unnecessary. What could be more limiting to your character than having no say in who they are?
Supermutants, baggy drawers, vault gangers, fatboys, ineffectual radiation and low rent atomic bombs, crusading brotherhood paladins. What will the ghouls and deathclaws look like?Jidai Geki said:The only "major stylistic change" as far as I can see is the supermutant thing. The setting is still recognisably Fallout.
But that's film, this is gaming totally different mediums. There are loads of Star Wars games, but are they all sequels to each other? Nope they are different franchises under the same umbrella.Jidai Geki said:Shit, that's where I've been going wrong. Did it not occur to you that that's really not the point? The point is sequels straying from their originals and yet still being good in their own right. Try not to be so dense.
This is a Fan site remember, the most important thing is if it's a good Fallout game or not. If it is then that ought to imply it's a good gaming experience.GhostWhoTalks said:I think the point is that what matters ultimately is: Is it a good gaming experience.
As has been said before many times it's a game, gameplay i.e. perspective and combat are the meat and bones of the thing. Setting and story are just the blood that brings it to life. Just because I like Star Wars doesn't mean I want to play every Star Wars game that comes out. The X-Wing and Tie Fighter series are not for me.GhostWhoTalks said:I think things like Perspective, how one interacts with combat, and 2d versus 3d do less to establish the feel of a game, than the atmosphere, the story elements, and the characters in the game.
What is Fallout style though?GhostWhoTalks said:Now it stands to reason that the changes will make it a poor Fallout sequel, but I don't think that necessarily means it will be a poor Fallout-style game.
VATS is a glorified aiming system, well that's what Todd Howard described it as. You go into aiming mode, the camera zooms in and you select your target and an area on their body, then watch in a slow mo cinematic experience as the bullet flies towards them and they collapse clutching their groin... Oh sorry that's Stranglehold. Well you can see my mistake, there's not a lot of difference since they both require points to make an aimed shot, the real difference is in Stranglehold the game doesn't pause and you take each shot at a time. Does the fact you can que up several shots in VATS really sound like phased based combat? If so phased based sounds even more terrible than I thought.GhostWhoTalks said:And I don't think VATS is truly phase-based; I'm not that naive. What I will say is that the way things are shaping up its closer to phase-based than real time. Queue up actions and then let action go in cinematic progression sounds a lot like what phase-based is.
The point is, again, that this a Fallout fansite and we hence care if the game is good in the context of the previous Fallout games.
But to take it away would be dumbing down, same with switching from TB combat to RT&P.
Supermutants, baggy drawers, vault gangers, fatboys, ineffectual radiation and low rent atomic bombs, crusading brotherhood paladins. What will the ghouls and deathclaws look like?
But that's film, this is gaming totally different mediums. There are loads of Star Wars games, but are they all sequels to each other? Nope they are different franchises under the same umbrella.
Most of which can be explained quite legitimately by the fact that this is set in and around Washington DC, as opposed to the west coast. I completely agree with the supermutants issue and the Fatman, but baggy vault suits simply aren't that big a deal to me.
My point was that Aliens took the franchise in a whole new direction whilst being faithful to the original. It's conceivable that FO3 will also pull this off.
Your point was irrelevant, it is a different medium! What makes a good film sequel doesn't necessarily apply to games. But just remember it wasn't billed as Alien 2 but Aliens.Jidai Geki said:Much like Black, you missed my point completely.
There is no reason another team can't produce a faithful sequel but that team is not Bethesda, not with their track record and from what they've shown so far. You might think that baggy vault suits are trivial, and on their own they are, and you might be able to write fan fics to explain away all the other inconsistencies. But taken together, with the fact that you do have to come up with explanations surely says something to you about how faithful it is.Jidai Geki said:Why, then, is it not possible that a franchise game developed by a new developer will deliver, and maintain franchise integrity?
Jidai Geki said:Yes, yes it can. Look at Aliens. Tension all but gone. Slow-burning psychological terror removed and replaced with gung-ho action sequences. Different director with a very different take on making films.
Was Aliens a terrible sequel, despite being completely different from its predecessor in every way apart from including the titular creature? No, it was fantastic. Major stylistic changes can be made to a franchise without burying it.