Mate, it's the same game with the same sprites and assets + more
They're equal in this parameter at the very least.
Sure it uses the same things, but it utilizes those in a better way. The shared sondtrack fits Fallout 1 locations more naturally and Fallout 2 has no place which feels utterly terrifying like the Glow.
Mate, it's the same game with the same sprites and assets + more
I would say FO2 has the edge a little more with locations spread out more and branching quests that affect the fates of different locations (Gecko-Vault City, Modoc-Ghost Farm...)
That's the problem with Fallout 2 locations, there are certain routes that you will religiously walk over and over again before switching to a different one and doing the same thing with it. While Fallout 1 has a rather fixed progression, in Fallout 2 you go straight to Vault City, maybe go back for the car, then make your way around the world to the NCR and San Francisco, after which you spend literal in-game months casually strolling in the NCR - New Reno - Vault City triangle with the occasional trip to Broken Hills. You have literally one incentive to revisit old places which is checking on Arroyo (and maybe going back to the toxic caves for the Bozar) and one quest in San Francisco that sends you to a different place, Navarro. With the RP installed you get a few more options there, but otherwise it's rather secluded from the rest.
Also, I had that one run where I was casually carrying out a genocide on the Oil Rig when suddenly realizing that I completely forgot to go to Redding. While being connected to New Reno and Vault City story wise, there's just no real incentive to go there if you somehow forget it exists.
Fallout 2 has a distinct focus on world building as we see where the food is created, where resources are distributed and the kind of distinct cultural relationships between major powers exists. Vault City, New Reno, NCR, and the conflicts over annexation/joining up. The worldbuilding was much more defined as well.
Like the distinct focus on how Shady Sands and Adytum grow food and the Hub runs caravans around the region to distribute recources? I'll give you the last point here, the NCR - New Reno - Vault City power triangle is very well done and lets you have a significant impact on the outcome while conflicts in Fallout 1 are more localized and don't interconnect.
Like I said above, the worldbuilding is very divided and features 3 routes you repeat over and over again while almost completely excluding the western part of the map without the Slaver camp and Umbra Tribe added by the RP. Also, running between Vault City and NCR at least four times to please that bitch Lynette is kind of a chore, don't you feel? The only thing I'm looking forward to even less when replaying a Fallout game is all the running between casinos and around Freeside for the respective quests. That whore Joana can rot in hell for all I care, I'm not making another trip from the Gomorrah to Vault 21.
...who am I kidding, my completionist OCD doesn't allow for skipping quests...
Plus, the Enclave is objectively superior to the Biomass/Evil Church/Mind Control group of the Master.
You mean the all evil government that has an FEV freak supersoldier and plans to eradicate all the muties is objectively better than a creature with a distinct vision for the betterment of humanity through the supermutant race which can actually be talked to and convinced of their inevitable failure? Alrighty then.